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The Remnants Wasteland 5.0.0

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OVERVIEW
The world didn't fall to a plague—it fell to chaos.
The Remnants: Wasteland is a comprehensive tactical survival overhaul that transforms San Andreas into a brutal, post-apocalyptic warzone. In a world where law and order have vanished, heavily armed factions fight for territorial dominance, while invisible environmental hazards and nightmarish anomalies rot the landscape.
This mod completely rewrites standard civilian and combat behaviors into a grim, relentless struggle for survival. Every street corner is a potential ambush, every hotspot is a toxic death trap, and the darkness itself holds horrors you aren't prepared for. Only the most tactical will prevail.

KEY FEATURES
Airborne Redeployment (The Return of Air-Spawn)
Death is no longer just a black screen. When you fall in combat, the sky becomes your respawn point. Leap from the clouds with the iconic Parachute Air-Spawn System, featuring optimized map-streaming buffers that allow you to skydive directly back into the theater of war without breaking immersion.
Dynamic Faction Warfare
A fully integrated relationship network creates a living, hostile world. Customize your diplomatic standing (LIKE, NEUTRAL, HATE) in real-time via the configuration file.
The Military: Disciplined, highly organized elite task forces executing precision sweeps.
The Raiders: Aggressive, unpredictable, and fiercely hostile wasteland scavengers.
Smart Combat & Flanking AI
Experience a total combat rebuild. Tactical 4-man fireteams utilize coordinated "Call-for-Help" routines. Attack a single enemy, and every ally within a 150-meter radius will instantly communicate, utilize suppressive cover, and actively attempt to outflank your position.
Motorized Infiltration
Armed squads patrol the wasteland in custom-sprayed, matte-black tactical SUVs and rugged off-road vehicles. Faction convoys actively cruise the entire map, establishing a relentless motorized presence from urban Los Santos to the desolate peaks of Blaine County.
Radioactive Exclusion Zones
Explore 9 heavily contaminated hotspots across San Andreas (including Humane Labs and hidden Research Facilities). Entering these sectors triggers progressive radiation poisoning, complete with custom audio geiger-counters, visual screen distortion, and lethal organ failure.

Zone Phantoms: The Nightmare Anomalies
The radiation did more than kill—it mutated. Deep within the Exclusion Zones, terrifying entities known as Zone Phantoms stalk the fog when night falls (from 20:00 to 06:00). Prepare to face:
Killer Clowns: Deranged, silent slashers wielding machetes.
Radiation Psychos: Massive, mutated brutes driven insane by the contamination, sprinting at you with heavy battle axes.
Note: These entities are entirely immune to radiation and will violently incinerate if they attempt to leave the boundaries of the toxic zones.
Scavenger Survival Mechanics
Locate physical Gas Mask Supply points hidden across the state to secure filtration gear and completely negate environmental radiation. But keep your weapon ready—intruding deep into radioactive sectors alerts nearby defense squads who will deploy heavy reinforcements to hunt you down.
FULL INI CUSTOMIZATION
Take full control of your post-apocalyptic simulation. The enhanced .ini parser lets you calibrate everything: NPC spawn caps, faction combat accuracy, radiation strength, recovery rates, and specific spawn parameters for the Zone Phantoms.
────────────────────────────────────────────────────────
::: Weazel News:::
🛩️ SIGHTING REPORT: A heavy evacuation transport has been spotted in the storm over Los Santos. It is en route to extract the last remaining survivors and bring them out of the toxic wasteland to safety. Are you ready for the final flight?
────────────────────────────────────────────────────────
CHANGELOG (v5.0.0) (Enhanced) ( The Final Chapter )
ADDED: THE ENDTIME TRANSMISSION (Endgame Event): A new dynamic narrative finale is now active in San Andreas. Survivors who discover the emergency frequency in Sandy Shores will trigger a high-stakes, multi-stage escape operation.
ADDED: HIGH-ALERT IMMERSION: Initiating the finale forces a dramatic environment lock (9:00 PM) with a persistent heavy thunderstorm, creating a chaotic atmosphere for the final breach.
ADDED: UNPREDICTABLE WARFARE: Breaching the final departure zone dynamically alters faction AI behaviors—turning former dynamic entities into temporary allies or lethal roadblocks depending on the objective.
ADDED: CINEMATIC CLOSURE & BEYOND: Implemented a filmic transition sequence upon completing the escape objectives, serving as a special thematic bridge and conclusion to the 13-year Los Santos era.
ADDED: AUTOMATIC FREEPLAY MODE: The world safely resets and locks the narrative arc once the sequence concludes, ensuring players can seamlessly return to Los Santos for endless Freeplay exploration without scripts breaking.

CHANGELOG (v4.3.0) (Enhanced)
ADDED:PROGRESSIVE CIRCLE PHANTOM SPAWNS: Implemented an advanced, boundary-aware spawning algorithm for Zone Phantoms. Anomalies now spawn dynamically in a progressive circle outside the player's immediate field of view, scaling the spawn radius based on the zone type (60–120m for mega-zones like Alamo Sea, 45–70m for standard zones).
EXPANDED EXCLUSION MAP GRID: Expanded the radioactive grid from 9 to 13 high-threat zones. New hotspots include the massive Alamo Sea Core, Alamo Sea East Shore, Stab City, and a lethal level-4 radiation center at the Mount Chiliad Peak.
AUTOMATIC SKYDIVE GEAR INJECTION: Upgraded the Air-Spawn framework to automatically inject and equip a functional parachute upon resurrection, preventing free-fall fatalities during map streaming delays.
PHANTOM BOUNDARY RESTRICTION LAYER: Phantoms are now hard-coded to their respective radiation zones. If an anomaly crosses the outer perimeter of an Exclusion Zone, the engine instantly triggers entity ignition, neutralizing and purging the entity safely from memory.
STUCK-VEHICLE MITIGATION CLOCK: Integrated a 3000ms background thread supervisor that actively monitors stuck or blocked faction vehicles, automatically forcing new navigation parameters (CruiseWithVehicle) to clear traffic deadlocks.
IMPROVED:FULLY SYNCHRONOUS GAMETIME ENGINE: Completely overhauled the script's infrastructure by migrating all asynchronous tasks into a single-threaded, native GameTime loop inside OnTick. This completely removes core engine stuttering and guarantees flawless script compilation.
ANOMALY MELEE AGGRESSION BEHAVIOR: Reconfigured Phantom combat patterns to maximum threat levels. Anomalies now feature absolute pain immunity, disabled audio markers, and forced hyper-aggressive melee rushing (CombatMovement = 3).
ENHANCED WORLD GARBAGE COLLECTION: Upgraded the persistent cleanup routine to aggressively wipe out-of-bounds dead entities, unoccupied faction vehicles, and orphaned props, drastically reducing resource load during massive 150-NPC combat simulations.
FIXED:RESOLVED "SCRIPT DOES NOT CONTAIN A DEFINITION FOR ASYNC" ERROR: Fixed a critical compiler crash caused by unsupported async Task wrappers inside the ScriptHookVDotNet environment by implementing native GameTime state management.
FIXED INFINITE PHANTOM SPAWN GLITCH: Resolved a serious logic flaw where Phantoms would duplicate infinitely under specific radiation multipliers by capping the zone limit to 5 active entities with strict wave-cooldown timers.
FIXED AMBIENT GHOST RAD DAMAGE: Fixed a calculation error where civilian NPCs outside radioactive grids were accidentally taking ticking damage. Damage profiles are now tightly locked to zone radiuses.
COMPLETELY REMOVED LEGACY ASYNC TASKS: Stripped all multi-threading Task blocks from the main source code to prevent game crashes during script reload phases.
REMOVED UNBOUNDED PHANTOM ROAMING: Removed the ability for Phantoms to wander or stalk players indefinitely outside the radioactive grid borders.

INSTALLATION
Ensure you have the latest version of ScriptHookV and ScriptHookVDotNet 3 installed.
Drag and drop TheRemnants.dll and TheRemnants.ini into your /scripts/ folder.
Customize your experience via the .ini file.
Compatibility: Works perfectly with NVE, QuantV, and GSW2.

NOTE: This version is specifically refactored for SHVDN Enhanced. While it was developed and verified on GTA V Legacy, the core logic has been optimized to support GTA V Enhanced features and stability requirements.

Quick Tipp :
Make sure you have the MinHook.x64.dll in your main directory! v4.2 requires it for the new Enhanced memory management to function without crashing.

🪲 Help Us Improve — Post Your Bugs & Logs!
If you encounter any other bugs, crashes, or infinite loading screens while playing The Remnants Wasteland, please don't just say "it crashed". We need your help to fix them!
Please post a comment below describing what happened and share your ScriptHookVDotNet log file (found in your main GTA V folder). Your feedback is highly appreciated and essential for delivering a 100% stable upcoming version. Thank you for your amazing support!
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VelyXCore
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Zuerst hochgeladen: 15. Februar 2026
Letztes Update: 2 hours ago
Last Downloaded: vor 7 Minuten

All Versions

 5.0.0 (current)

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10 hours ago

 4.3.0

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