92.377
484
92.377
484
Version 2.0 is on the making... stay tunned !
Version 1.3
=========
Changelog in Version 1.3:
-------------------------
- fix for non-saved trailer attached to saved truck
- trailer attachement and detachement monitoring algorithm upgrade
- bugs related to character switch fixed.
Installation Instructions
-------------------------
IMPORTANT:
----------
### IF YOU ALREADY HAVE THE VERSION 1.2 INSTALLED, JUST COPY THE "GTA5_VEHICLES_PERSISTENCE 1.3.dll" present in the
"Vehicles Persistence 1.3" folder in the zip file, inside your scripts folders in the GTA5 base directory.
## IF you install the mode for the first time, follow these steps :
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.3"
- the other named "Vehicle Locator Beta 1.3"
3- Copy all the content of the "Vehicles Persistence 1.3" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Usage:
------
Vehicles Persistence Mod:
-------------------------
Default Keys: (can be changed in the mod menu)
- F9 to save a vehicle
- End to release a vehicle
- F9+T to save a trailer only for vehicles with attached trailer
- End+T to release the trailer only for vehicles with attached trailer
- F12 to display the Mod Menu
- L to display or hide the saved vehicles blips on the minimap
- Delete, to clear locator marker on minimap
Gamepad Support for saving, releasing vehicles and opening of the Mod Menu: (cannot be changed...only disabled)
- RB + A to save a vehicle
- RB + B to release a vehicle
- RB + D-Pad Right to open Mod Menu
Vehicle Locator:
----------------
It's purpose is to located a vehicle you've "lost"... a vehicle which location is forgotten
- double click on the vehicle name or picture (by pressing the change view button) and a yellow marker will be
placed on the minimap to indicate the location of the vehicle
- right click on each vehicle name or image to rename the vehicle with a name you can remember
system Requirements : .NET 4.7.1
version 1.2:
===========
Change Log:
==========
- Many issues fixed...
- correction of the process to remove duplicates.
- upgrade of the vehicles locator utility
- New key stroke to remove the marker of the selected vehicle to locate in case you change your mind...
- change in the ini file.
check the mod menu for details.
Important: if you already have the mod version 1.1, you have to completely overwrite your files with the new ones...
that means you have to follow the installation procedure again...
System Requirements : .net framework 4.7.1
Install Instructions:
=====================
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.2"
- the other named "Vehicle Locator Beta 1.2"
3- Copy all the content of the "Vehicles Persistence 1.2" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.1
=========
Change log:
- Rework of the "No Vehicle Position Update Option"... allows you have the vehicle always respawned where it was saved for the first time even if you left it somewhere else in the last session.
- another blip issue fixed.
Version 1.0.0.2:
============
Changelog:
- corrections in the ini file...
Version 1.0.0.1
===========
changelog:
- blip issue fixed
- radio persistence at character switch fixed
Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.0
========
for full details, check the readme file in the downloaded zip...
change log v1.0:
---------------------
- Gamepad support for showing the mod menu, saving and releasing a vehicle
- radio persistence per vehicle... the radio station is persisted with the vehicle.
- vehicles with trailers supported
- choice between two options depending on the power of your machine :
* All characters vehicles available, if you want to have all the vehicles saved by the characters visible... demanding in resources, so suitable for powerful machines.
* single character vehicles available... only see the vehicles saved by the active character... suitable for any machine
- an utility app to locate any saved vehicle that you lost... los santos is a big town...
- option to make a vehicle respawn always where it was save by disabling the vehicle position update option.
N.B: Many thanks to DirtSpray for his tremendous help during the development of the mod...hope you'll enjoy!
Beta 2.0.2 Update 2(Beta 2.0.2.2)
=========================
- correction in the persistence of the tires
- Addition of a keystroke to unsave a vehicle without destroying it("End" by default...can be changed in the ini file.
Beta 2.0.2 Update 1
====================
- Random custom Tyres fixed.
Change Log Beta 2.0.2
====================
-fixed crash with version 1.0.877.1
-performances optimizations
-correction of persistence at character switch
Contributors:
==========
Many thanks to DirtSpray for helping with very smart ideas and to II337 for his valuable testing skills...really thank you guys...
Change Log in Beta 2.0.1
====================
Two important corrections in the functioning of the mod:
- correction of the ARGB colors...the A(alpha) was omitted in the previous version...it's now processed.
- correction of the loss of persistence at character switch...this was a major issue that needed being fixed a.s.a.p...it's now done.
KNOWN ISSUE: - Don't switch character just after getting out of LSC...because when you return to the previous character, he will not be in his saved vehicle...but the saved vehicle will be at the last position when it was updated...just drive a little bit before switching...
Change Log in Beta 2.0
==================
You have 2 variations of the same mod in the zip folder.
- the one WITHOUT DASHBOARDCOLOR & TRIMCOLOR
- the one WITH DASHBOARD COLOR & TRIMCOLOR that works with only ORIGINAL COPIES of GTA 5...IF USED WITH A NON-ORIGINAL GTA IT WILL CRASH THE GAME WHEN TRYING TO SAVE A VEHICLE...
!!! ONLY ONE OF THEM HAS TO BE INSTALLED...NEVER BOTH..
Newly persisted vehicles properties:
- Ability to enable/disable the on-screen infos at startup in the ini file
- Ability to enable/disable the minimap notifications at startup in the ini file
- Ability to enable/disable the on-screen infos during the game with a keystroke
- Ability to enable/disable the minimap notifications during the game with a keystroke
- Neon Lights
- Bulletproof tyres
- Extras
- Broken doors (good if you want to have a doorless vehicle...just break it...it will be saved)
- Vehicle bulletproof
- Vehicle collision proof
- Vehicle explosion proof
- Vehicle fireproof
- Dashboard color and TrimColor (if you have a legitimate version of gta 5)
- Saved cars clones created by game engine deleted...
NOTE: YOU MIGHT NEED TO DELETE YOUR PREVIOUS SAVE FILES TO AVOID ERRORS...TRY BY CREATING A COPY OF THEM FIRST BEFORE STARTING THE GAME WITH THE NEW VERSION OF THE MOD TO SEE IF ANY PROBLEM...
VehiclesKeeper Beta 1.0 By Calderon (DotNetDev) (c) October 2016
================================================================
Change Log Beta 1.0.0.1:
====================
-fixed desappearance of clone of saved vehicle when being driven by player...the clone will disappear only when the player exits the vehicle
- added NeonLights in vehicle persistance
Overview:
=========
VehiclesKeeper, has it's name implies is a script written to allow each character of the game, even a character enabled
by a skin changer script, to keep the cars he likes anywhere in the game...even in garages(if you which...).
it allows each character to save up to 55 vehicles...this limitation might be changed in the GameConfig.xml file, but i
am not to sure...will be investigated soon.
Features:
=========
- Save any vehicle anywhere in the game.
- locate the saved vehicles on the mini map when pressing a key.
- automatic location of the last used saved vehicle after a mission,after death, and after arrest on the minimap.
- display of the gps path to the last used saved vehicle.
- Stats display including :
. Name of the active character
. The game FPS(Frames Per Second)
. The in-game time
. The name of the current saved vehicle being driven
- The Stat display can be disabled with a keystroke.
- Display of altitude(AGL) when inside flying vehicles.
- All saved cars icons on the mini map, the current or last saved car in a different color.
Installation:
============
Just copy the containt of the downloaded zip file in the "scripts" directory of you game in the root directory of your game.
If the script directory doesn't exist, create a directory in the root folder of the game and name it "scripts", then copy
the containt of the zip file inside the newly created "scripts" directory.
Requirements:
============
This script requires ScriptHookV.Net to run.
if the file "ScriptHookV.Net" is not present in your game directory, it must be googled, downloaded and installed according
to its installation instructions before using this script.
IMPORTANT NOTICE:
================
1. The script his still in it's beta version, so expect some minor glitches, but nothing serious to make it completely
unusable.
2. The script has been tested in story mode only and on GTA 5 version 1.0.350.1....
3. If some major problems arise, please send a message to the provided email address at the end of this readme file.
Usage:
======
- When launch for the first time, you should see on the left :
. The FPS
. The Name of the active character
. The Number of saved cars
. The Time in the game
All those infos can be hidden by pressing F12 or any other key you set in the ini file.
- SAVE A VEHICLE : Press F9 (Key can be changed in the ini file)
- UNSAVE A VEHICLE : just Explode it or Submerge it...
- LOCATE SAVED CARS ON THE MINIMP : Press L (Key can be changed in the ini file)
- SAVED CARS are represented by yellow vehicles icons
- LAST USED and CURRENT SAVED CAR is represented by a Red Vehicle icon
- If a saved car is used before a mission, it's icon will blink on the minimap after the mission
to show where it is...if the character gets in another vehicle, the path to the last saved
vehicle is shown on the minimap in red...sometimes, the path can disappear before you reach
the saved car...press L as needed...
- Each Vehicle is saved in an XML file in a folder having the same name as the character who saved
the vehicle. The file can be edited if you know how to work with xml files.
Emergency TroubleShooting:
==========================
If case the script becomes unresponsive, Press INSERT to reload it and see if the issue is correct...
if not please send an email with a copy of your ScriptHookVDotNet-.log file availaible at
the root folder of your game, as an attachement...
Feedback, Suggestions and Support :
==================================
please send an email to dotnet.dev@outlook.com and i will be glad to respond.
Hope you will Enjoy!
Version 1.3
=========
Changelog in Version 1.3:
-------------------------
- fix for non-saved trailer attached to saved truck
- trailer attachement and detachement monitoring algorithm upgrade
- bugs related to character switch fixed.
Installation Instructions
-------------------------
IMPORTANT:
----------
### IF YOU ALREADY HAVE THE VERSION 1.2 INSTALLED, JUST COPY THE "GTA5_VEHICLES_PERSISTENCE 1.3.dll" present in the
"Vehicles Persistence 1.3" folder in the zip file, inside your scripts folders in the GTA5 base directory.
## IF you install the mode for the first time, follow these steps :
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.3"
- the other named "Vehicle Locator Beta 1.3"
3- Copy all the content of the "Vehicles Persistence 1.3" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Usage:
------
Vehicles Persistence Mod:
-------------------------
Default Keys: (can be changed in the mod menu)
- F9 to save a vehicle
- End to release a vehicle
- F9+T to save a trailer only for vehicles with attached trailer
- End+T to release the trailer only for vehicles with attached trailer
- F12 to display the Mod Menu
- L to display or hide the saved vehicles blips on the minimap
- Delete, to clear locator marker on minimap
Gamepad Support for saving, releasing vehicles and opening of the Mod Menu: (cannot be changed...only disabled)
- RB + A to save a vehicle
- RB + B to release a vehicle
- RB + D-Pad Right to open Mod Menu
Vehicle Locator:
----------------
It's purpose is to located a vehicle you've "lost"... a vehicle which location is forgotten
- double click on the vehicle name or picture (by pressing the change view button) and a yellow marker will be
placed on the minimap to indicate the location of the vehicle
- right click on each vehicle name or image to rename the vehicle with a name you can remember
system Requirements : .NET 4.7.1
version 1.2:
===========
Change Log:
==========
- Many issues fixed...
- correction of the process to remove duplicates.
- upgrade of the vehicles locator utility
- New key stroke to remove the marker of the selected vehicle to locate in case you change your mind...
- change in the ini file.
check the mod menu for details.
Important: if you already have the mod version 1.1, you have to completely overwrite your files with the new ones...
that means you have to follow the installation procedure again...
System Requirements : .net framework 4.7.1
Install Instructions:
=====================
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.2"
- the other named "Vehicle Locator Beta 1.2"
3- Copy all the content of the "Vehicles Persistence 1.2" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.1
=========
Change log:
- Rework of the "No Vehicle Position Update Option"... allows you have the vehicle always respawned where it was saved for the first time even if you left it somewhere else in the last session.
- another blip issue fixed.
Version 1.0.0.2:
============
Changelog:
- corrections in the ini file...
Version 1.0.0.1
===========
changelog:
- blip issue fixed
- radio persistence at character switch fixed
Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.0
========
for full details, check the readme file in the downloaded zip...
change log v1.0:
---------------------
- Gamepad support for showing the mod menu, saving and releasing a vehicle
- radio persistence per vehicle... the radio station is persisted with the vehicle.
- vehicles with trailers supported
- choice between two options depending on the power of your machine :
* All characters vehicles available, if you want to have all the vehicles saved by the characters visible... demanding in resources, so suitable for powerful machines.
* single character vehicles available... only see the vehicles saved by the active character... suitable for any machine
- an utility app to locate any saved vehicle that you lost... los santos is a big town...
- option to make a vehicle respawn always where it was save by disabling the vehicle position update option.
N.B: Many thanks to DirtSpray for his tremendous help during the development of the mod...hope you'll enjoy!
Beta 2.0.2 Update 2(Beta 2.0.2.2)
=========================
- correction in the persistence of the tires
- Addition of a keystroke to unsave a vehicle without destroying it("End" by default...can be changed in the ini file.
Beta 2.0.2 Update 1
====================
- Random custom Tyres fixed.
Change Log Beta 2.0.2
====================
-fixed crash with version 1.0.877.1
-performances optimizations
-correction of persistence at character switch
Contributors:
==========
Many thanks to DirtSpray for helping with very smart ideas and to II337 for his valuable testing skills...really thank you guys...
Change Log in Beta 2.0.1
====================
Two important corrections in the functioning of the mod:
- correction of the ARGB colors...the A(alpha) was omitted in the previous version...it's now processed.
- correction of the loss of persistence at character switch...this was a major issue that needed being fixed a.s.a.p...it's now done.
KNOWN ISSUE: - Don't switch character just after getting out of LSC...because when you return to the previous character, he will not be in his saved vehicle...but the saved vehicle will be at the last position when it was updated...just drive a little bit before switching...
Change Log in Beta 2.0
==================
You have 2 variations of the same mod in the zip folder.
- the one WITHOUT DASHBOARDCOLOR & TRIMCOLOR
- the one WITH DASHBOARD COLOR & TRIMCOLOR that works with only ORIGINAL COPIES of GTA 5...IF USED WITH A NON-ORIGINAL GTA IT WILL CRASH THE GAME WHEN TRYING TO SAVE A VEHICLE...
!!! ONLY ONE OF THEM HAS TO BE INSTALLED...NEVER BOTH..
Newly persisted vehicles properties:
- Ability to enable/disable the on-screen infos at startup in the ini file
- Ability to enable/disable the minimap notifications at startup in the ini file
- Ability to enable/disable the on-screen infos during the game with a keystroke
- Ability to enable/disable the minimap notifications during the game with a keystroke
- Neon Lights
- Bulletproof tyres
- Extras
- Broken doors (good if you want to have a doorless vehicle...just break it...it will be saved)
- Vehicle bulletproof
- Vehicle collision proof
- Vehicle explosion proof
- Vehicle fireproof
- Dashboard color and TrimColor (if you have a legitimate version of gta 5)
- Saved cars clones created by game engine deleted...
NOTE: YOU MIGHT NEED TO DELETE YOUR PREVIOUS SAVE FILES TO AVOID ERRORS...TRY BY CREATING A COPY OF THEM FIRST BEFORE STARTING THE GAME WITH THE NEW VERSION OF THE MOD TO SEE IF ANY PROBLEM...
VehiclesKeeper Beta 1.0 By Calderon (DotNetDev) (c) October 2016
================================================================
Change Log Beta 1.0.0.1:
====================
-fixed desappearance of clone of saved vehicle when being driven by player...the clone will disappear only when the player exits the vehicle
- added NeonLights in vehicle persistance
Overview:
=========
VehiclesKeeper, has it's name implies is a script written to allow each character of the game, even a character enabled
by a skin changer script, to keep the cars he likes anywhere in the game...even in garages(if you which...).
it allows each character to save up to 55 vehicles...this limitation might be changed in the GameConfig.xml file, but i
am not to sure...will be investigated soon.
Features:
=========
- Save any vehicle anywhere in the game.
- locate the saved vehicles on the mini map when pressing a key.
- automatic location of the last used saved vehicle after a mission,after death, and after arrest on the minimap.
- display of the gps path to the last used saved vehicle.
- Stats display including :
. Name of the active character
. The game FPS(Frames Per Second)
. The in-game time
. The name of the current saved vehicle being driven
- The Stat display can be disabled with a keystroke.
- Display of altitude(AGL) when inside flying vehicles.
- All saved cars icons on the mini map, the current or last saved car in a different color.
Installation:
============
Just copy the containt of the downloaded zip file in the "scripts" directory of you game in the root directory of your game.
If the script directory doesn't exist, create a directory in the root folder of the game and name it "scripts", then copy
the containt of the zip file inside the newly created "scripts" directory.
Requirements:
============
This script requires ScriptHookV.Net to run.
if the file "ScriptHookV.Net" is not present in your game directory, it must be googled, downloaded and installed according
to its installation instructions before using this script.
IMPORTANT NOTICE:
================
1. The script his still in it's beta version, so expect some minor glitches, but nothing serious to make it completely
unusable.
2. The script has been tested in story mode only and on GTA 5 version 1.0.350.1....
3. If some major problems arise, please send a message to the provided email address at the end of this readme file.
Usage:
======
- When launch for the first time, you should see on the left :
. The FPS
. The Name of the active character
. The Number of saved cars
. The Time in the game
All those infos can be hidden by pressing F12 or any other key you set in the ini file.
- SAVE A VEHICLE : Press F9 (Key can be changed in the ini file)
- UNSAVE A VEHICLE : just Explode it or Submerge it...
- LOCATE SAVED CARS ON THE MINIMP : Press L (Key can be changed in the ini file)
- SAVED CARS are represented by yellow vehicles icons
- LAST USED and CURRENT SAVED CAR is represented by a Red Vehicle icon
- If a saved car is used before a mission, it's icon will blink on the minimap after the mission
to show where it is...if the character gets in another vehicle, the path to the last saved
vehicle is shown on the minimap in red...sometimes, the path can disappear before you reach
the saved car...press L as needed...
- Each Vehicle is saved in an XML file in a folder having the same name as the character who saved
the vehicle. The file can be edited if you know how to work with xml files.
Emergency TroubleShooting:
==========================
If case the script becomes unresponsive, Press INSERT to reload it and see if the issue is correct...
if not please send an email with a copy of your ScriptHookVDotNet-.log file availaible at
the root folder of your game, as an attachement...
Feedback, Suggestions and Support :
==================================
please send an email to dotnet.dev@outlook.com and i will be glad to respond.
Hope you will Enjoy!
Zuerst hochgeladen: 21. Oktober 2016
Letztes Update: 2. November 2018
Last Downloaded: vor 22 Minuten
All Versions
688 Kommentare
Version 2.0 is on the making... stay tunned !
Version 1.3
=========
Changelog in Version 1.3:
-------------------------
- fix for non-saved trailer attached to saved truck
- trailer attachement and detachement monitoring algorithm upgrade
- bugs related to character switch fixed.
Installation Instructions
-------------------------
IMPORTANT:
----------
### IF YOU ALREADY HAVE THE VERSION 1.2 INSTALLED, JUST COPY THE "GTA5_VEHICLES_PERSISTENCE 1.3.dll" present in the
"Vehicles Persistence 1.3" folder in the zip file, inside your scripts folders in the GTA5 base directory.
## IF you install the mode for the first time, follow these steps :
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.3"
- the other named "Vehicle Locator Beta 1.3"
3- Copy all the content of the "Vehicles Persistence 1.3" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Usage:
------
Vehicles Persistence Mod:
-------------------------
Default Keys: (can be changed in the mod menu)
- F9 to save a vehicle
- End to release a vehicle
- F9+T to save a trailer only for vehicles with attached trailer
- End+T to release the trailer only for vehicles with attached trailer
- F12 to display the Mod Menu
- L to display or hide the saved vehicles blips on the minimap
- Delete, to clear locator marker on minimap
Gamepad Support for saving, releasing vehicles and opening of the Mod Menu: (cannot be changed...only disabled)
- RB + A to save a vehicle
- RB + B to release a vehicle
- RB + D-Pad Right to open Mod Menu
Vehicle Locator:
----------------
It's purpose is to located a vehicle you've "lost"... a vehicle which location is forgotten
- double click on the vehicle name or picture (by pressing the change view button) and a yellow marker will be
placed on the minimap to indicate the location of the vehicle
- right click on each vehicle name or image to rename the vehicle with a name you can remember
system Requirements : .NET 4.7.1
version 1.2:
===========
Change Log:
==========
- Many issues fixed...
- correction of the process to remove duplicates.
- upgrade of the vehicles locator utility
- New key stroke to remove the marker of the selected vehicle to locate in case you change your mind...
- change in the ini file.
check the mod menu for details.
Important: if you already have the mod version 1.1, you have to completely overwrite your files with the new ones...
that means you have to follow the installation procedure again...
System Requirements : .net framework 4.7.1
Install Instructions:
=====================
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.2"
- the other named "Vehicle Locator Beta 1.2"
3- Copy all the content of the "Vehicles Persistence 1.2" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.1
=========
Change log:
- Rework of the "No Vehicle Position Update Option"... allows you have the vehicle always respawned where it was saved for the first time even if you left it somewhere else in the last session.
- another blip issue fixed.
Version 1.0.0.2:
============
Changelog:
- corrections in the ini file...
Version 1.0.0.1
===========
changelog:
- blip issue fixed
- radio persistence at character switch fixed
Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.0
========
for full details, check the readme file in the downloaded zip...
change log v1.0:
---------------------
- Gamepad support for showing the mod menu, saving and releasing a vehicle
- radio persistence per vehicle... the radio station is persisted with the vehicle.
- vehicles with trailers supported
- choice between two options depending on the power of your machine :
* All characters vehicles available, if you want to have all the vehicles saved by the characters visible... demanding in resources, so suitable for powerful machines.
* single character vehicles available... only see the vehicles saved by the active character... suitable for any machine
- an utility app to locate any saved vehicle that you lost... los santos is a big town...
- option to make a vehicle respawn always where it was save by disabling the vehicle position update option.
N.B: Many thanks to DirtSpray for his tremendous help during the development of the mod...hope you'll enjoy!
Beta 2.0.2 Update 2(Beta 2.0.2.2)
=========================
- correction in the persistence of the tires
- Addition of a keystroke to unsave a vehicle without destroying it("End" by default...can be changed in the ini file.
Beta 2.0.2 Update 1
====================
- Random custom Tyres fixed.
Change Log Beta 2.0.2
====================
-fixed crash with version 1.0.877.1
-performances optimizations
-correction of persistence at character switch
Contributors:
==========
Many thanks to DirtSpray for helping with very smart ideas and to II337 for his valuable testing skills...really thank you guys...
Change Log in Beta 2.0.1
====================
Two important corrections in the functioning of the mod:
- correction of the ARGB colors...the A(alpha) was omitted in the previous version...it's now processed.
- correction of the loss of persistence at character switch...this was a major issue that needed being fixed a.s.a.p...it's now done.
KNOWN ISSUE: - Don't switch character just after getting out of LSC...because when you return to the previous character, he will not be in his saved vehicle...but the saved vehicle will be at the last position when it was updated...just drive a little bit before switching...
Change Log in Beta 2.0
==================
You have 2 variations of the same mod in the zip folder.
- the one WITHOUT DASHBOARDCOLOR & TRIMCOLOR
- the one WITH DASHBOARD COLOR & TRIMCOLOR that works with only ORIGINAL COPIES of GTA 5...IF USED WITH A NON-ORIGINAL GTA IT WILL CRASH THE GAME WHEN TRYING TO SAVE A VEHICLE...
!!! ONLY ONE OF THEM HAS TO BE INSTALLED...NEVER BOTH..
Newly persisted vehicles properties:
- Ability to enable/disable the on-screen infos at startup in the ini file
- Ability to enable/disable the minimap notifications at startup in the ini file
- Ability to enable/disable the on-screen infos during the game with a keystroke
- Ability to enable/disable the minimap notifications during the game with a keystroke
- Neon Lights
- Bulletproof tyres
- Extras
- Broken doors (good if you want to have a doorless vehicle...just break it...it will be saved)
- Vehicle bulletproof
- Vehicle collision proof
- Vehicle explosion proof
- Vehicle fireproof
- Dashboard color and TrimColor (if you have a legitimate version of gta 5)
- Saved cars clones created by game engine deleted...
NOTE: YOU MIGHT NEED TO DELETE YOUR PREVIOUS SAVE FILES TO AVOID ERRORS...TRY BY CREATING A COPY OF THEM FIRST BEFORE STARTING THE GAME WITH THE NEW VERSION OF THE MOD TO SEE IF ANY PROBLEM...
VehiclesKeeper Beta 1.0 By Calderon (DotNetDev) (c) October 2016
================================================================
Change Log Beta 1.0.0.1:
====================
-fixed desappearance of clone of saved vehicle when being driven by player...the clone will disappear only when the player exits the vehicle
- added NeonLights in vehicle persistance
Overview:
=========
VehiclesKeeper, has it's name implies is a script written to allow each character of the game, even a character enabled
by a skin changer script, to keep the cars he likes anywhere in the game...even in garages(if you which...).
it allows each character to save up to 55 vehicles...this limitation might be changed in the GameConfig.xml file, but i
am not to sure...will be investigated soon.
Features:
=========
- Save any vehicle anywhere in the game.
- locate the saved vehicles on the mini map when pressing a key.
- automatic location of the last used saved vehicle after a mission,after death, and after arrest on the minimap.
- display of the gps path to the last used saved vehicle.
- Stats display including :
. Name of the active character
. The game FPS(Frames Per Second)
. The in-game time
. The name of the current saved vehicle being driven
- The Stat display can be disabled with a keystroke.
- Display of altitude(AGL) when inside flying vehicles.
- All saved cars icons on the mini map, the current or last saved car in a different color.
Installation:
============
Just copy the containt of the downloaded zip file in the "scripts" directory of you game in the root directory of your game.
If the script directory doesn't exist, create a directory in the root folder of the game and name it "scripts", then copy
the containt of the zip file inside the newly created "scripts" directory.
Requirements:
============
This script requires ScriptHookV.Net to run.
if the file "ScriptHookV.Net" is not present in your game directory, it must be googled, downloaded and installed according
to its installation instructions before using this script.
IMPORTANT NOTICE:
================
1. The script his still in it's beta version, so expect some minor glitches, but nothing serious to make it completely
unusable.
2. The script has been tested in story mode only and on GTA 5 version 1.0.350.1....
3. If some major problems arise, please send a message to the provided email address at the end of this readme file.
Usage:
======
- When launch for the first time, you should see on the left :
. The FPS
. The Name of the active character
. The Number of saved cars
. The Time in the game
All those infos can be hidden by pressing F12 or any other key you set in the ini file.
- SAVE A VEHICLE : Press F9 (Key can be changed in the ini file)
- UNSAVE A VEHICLE : just Explode it or Submerge it...
- LOCATE SAVED CARS ON THE MINIMP : Press L (Key can be changed in the ini file)
- SAVED CARS are represented by yellow vehicles icons
- LAST USED and CURRENT SAVED CAR is represented by a Red Vehicle icon
- If a saved car is used before a mission, it's icon will blink on the minimap after the mission
to show where it is...if the character gets in another vehicle, the path to the last saved
vehicle is shown on the minimap in red...sometimes, the path can disappear before you reach
the saved car...press L as needed...
- Each Vehicle is saved in an XML file in a folder having the same name as the character who saved
the vehicle. The file can be edited if you know how to work with xml files.
Emergency TroubleShooting:
==========================
If case the script becomes unresponsive, Press INSERT to reload it and see if the issue is correct...
if not please send an email with a copy of your ScriptHookVDotNet-.log file availaible at
the root folder of your game, as an attachement...
Feedback, Suggestions and Support :
==================================
please send an email to dotnet.dev@outlook.com and i will be glad to respond.
Hope you will Enjoy!
Version 1.3
=========
Changelog in Version 1.3:
-------------------------
- fix for non-saved trailer attached to saved truck
- trailer attachement and detachement monitoring algorithm upgrade
- bugs related to character switch fixed.
Installation Instructions
-------------------------
IMPORTANT:
----------
### IF YOU ALREADY HAVE THE VERSION 1.2 INSTALLED, JUST COPY THE "GTA5_VEHICLES_PERSISTENCE 1.3.dll" present in the
"Vehicles Persistence 1.3" folder in the zip file, inside your scripts folders in the GTA5 base directory.
## IF you install the mode for the first time, follow these steps :
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.3"
- the other named "Vehicle Locator Beta 1.3"
3- Copy all the content of the "Vehicles Persistence 1.3" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Usage:
------
Vehicles Persistence Mod:
-------------------------
Default Keys: (can be changed in the mod menu)
- F9 to save a vehicle
- End to release a vehicle
- F9+T to save a trailer only for vehicles with attached trailer
- End+T to release the trailer only for vehicles with attached trailer
- F12 to display the Mod Menu
- L to display or hide the saved vehicles blips on the minimap
- Delete, to clear locator marker on minimap
Gamepad Support for saving, releasing vehicles and opening of the Mod Menu: (cannot be changed...only disabled)
- RB + A to save a vehicle
- RB + B to release a vehicle
- RB + D-Pad Right to open Mod Menu
Vehicle Locator:
----------------
It's purpose is to located a vehicle you've "lost"... a vehicle which location is forgotten
- double click on the vehicle name or picture (by pressing the change view button) and a yellow marker will be
placed on the minimap to indicate the location of the vehicle
- right click on each vehicle name or image to rename the vehicle with a name you can remember
system Requirements : .NET 4.7.1
version 1.2:
===========
Change Log:
==========
- Many issues fixed...
- correction of the process to remove duplicates.
- upgrade of the vehicles locator utility
- New key stroke to remove the marker of the selected vehicle to locate in case you change your mind...
- change in the ini file.
check the mod menu for details.
Important: if you already have the mod version 1.1, you have to completely overwrite your files with the new ones...
that means you have to follow the installation procedure again...
System Requirements : .net framework 4.7.1
Install Instructions:
=====================
1- Unzip the downloaded zip file
2- It will contain two folders and the actual Readme File :
- one named "Vehicles Persistence 1.2"
- the other named "Vehicle Locator Beta 1.2"
3- Copy all the content of the "Vehicles Persistence 1.2" folder in your game's scripts folder
4- the folder "Vehicle Locator Beta 1.2" can be copied at a location of your choice on your pc.
5- Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.1
=========
Change log:
- Rework of the "No Vehicle Position Update Option"... allows you have the vehicle always respawned where it was saved for the first time even if you left it somewhere else in the last session.
- another blip issue fixed.
Version 1.0.0.2:
============
Changelog:
- corrections in the ini file...
Version 1.0.0.1
===========
changelog:
- blip issue fixed
- radio persistence at character switch fixed
Important: - don't forget to set the path where you'd like your saved vehicles files to be saved in the ini file under
[PATH]
SAVESDIR=
or leave it blank and the vehicles will be saved in the mod folder
Version 1.0
========
for full details, check the readme file in the downloaded zip...
change log v1.0:
---------------------
- Gamepad support for showing the mod menu, saving and releasing a vehicle
- radio persistence per vehicle... the radio station is persisted with the vehicle.
- vehicles with trailers supported
- choice between two options depending on the power of your machine :
* All characters vehicles available, if you want to have all the vehicles saved by the characters visible... demanding in resources, so suitable for powerful machines.
* single character vehicles available... only see the vehicles saved by the active character... suitable for any machine
- an utility app to locate any saved vehicle that you lost... los santos is a big town...
- option to make a vehicle respawn always where it was save by disabling the vehicle position update option.
N.B: Many thanks to DirtSpray for his tremendous help during the development of the mod...hope you'll enjoy!
Beta 2.0.2 Update 2(Beta 2.0.2.2)
=========================
- correction in the persistence of the tires
- Addition of a keystroke to unsave a vehicle without destroying it("End" by default...can be changed in the ini file.
Beta 2.0.2 Update 1
====================
- Random custom Tyres fixed.
Change Log Beta 2.0.2
====================
-fixed crash with version 1.0.877.1
-performances optimizations
-correction of persistence at character switch
Contributors:
==========
Many thanks to DirtSpray for helping with very smart ideas and to II337 for his valuable testing skills...really thank you guys...
Change Log in Beta 2.0.1
====================
Two important corrections in the functioning of the mod:
- correction of the ARGB colors...the A(alpha) was omitted in the previous version...it's now processed.
- correction of the loss of persistence at character switch...this was a major issue that needed being fixed a.s.a.p...it's now done.
KNOWN ISSUE: - Don't switch character just after getting out of LSC...because when you return to the previous character, he will not be in his saved vehicle...but the saved vehicle will be at the last position when it was updated...just drive a little bit before switching...
Change Log in Beta 2.0
==================
You have 2 variations of the same mod in the zip folder.
- the one WITHOUT DASHBOARDCOLOR & TRIMCOLOR
- the one WITH DASHBOARD COLOR & TRIMCOLOR that works with only ORIGINAL COPIES of GTA 5...IF USED WITH A NON-ORIGINAL GTA IT WILL CRASH THE GAME WHEN TRYING TO SAVE A VEHICLE...
!!! ONLY ONE OF THEM HAS TO BE INSTALLED...NEVER BOTH..
Newly persisted vehicles properties:
- Ability to enable/disable the on-screen infos at startup in the ini file
- Ability to enable/disable the minimap notifications at startup in the ini file
- Ability to enable/disable the on-screen infos during the game with a keystroke
- Ability to enable/disable the minimap notifications during the game with a keystroke
- Neon Lights
- Bulletproof tyres
- Extras
- Broken doors (good if you want to have a doorless vehicle...just break it...it will be saved)
- Vehicle bulletproof
- Vehicle collision proof
- Vehicle explosion proof
- Vehicle fireproof
- Dashboard color and TrimColor (if you have a legitimate version of gta 5)
- Saved cars clones created by game engine deleted...
NOTE: YOU MIGHT NEED TO DELETE YOUR PREVIOUS SAVE FILES TO AVOID ERRORS...TRY BY CREATING A COPY OF THEM FIRST BEFORE STARTING THE GAME WITH THE NEW VERSION OF THE MOD TO SEE IF ANY PROBLEM...
VehiclesKeeper Beta 1.0 By Calderon (DotNetDev) (c) October 2016
================================================================
Change Log Beta 1.0.0.1:
====================
-fixed desappearance of clone of saved vehicle when being driven by player...the clone will disappear only when the player exits the vehicle
- added NeonLights in vehicle persistance
Overview:
=========
VehiclesKeeper, has it's name implies is a script written to allow each character of the game, even a character enabled
by a skin changer script, to keep the cars he likes anywhere in the game...even in garages(if you which...).
it allows each character to save up to 55 vehicles...this limitation might be changed in the GameConfig.xml file, but i
am not to sure...will be investigated soon.
Features:
=========
- Save any vehicle anywhere in the game.
- locate the saved vehicles on the mini map when pressing a key.
- automatic location of the last used saved vehicle after a mission,after death, and after arrest on the minimap.
- display of the gps path to the last used saved vehicle.
- Stats display including :
. Name of the active character
. The game FPS(Frames Per Second)
. The in-game time
. The name of the current saved vehicle being driven
- The Stat display can be disabled with a keystroke.
- Display of altitude(AGL) when inside flying vehicles.
- All saved cars icons on the mini map, the current or last saved car in a different color.
Installation:
============
Just copy the containt of the downloaded zip file in the "scripts" directory of you game in the root directory of your game.
If the script directory doesn't exist, create a directory in the root folder of the game and name it "scripts", then copy
the containt of the zip file inside the newly created "scripts" directory.
Requirements:
============
This script requires ScriptHookV.Net to run.
if the file "ScriptHookV.Net" is not present in your game directory, it must be googled, downloaded and installed according
to its installation instructions before using this script.
IMPORTANT NOTICE:
================
1. The script his still in it's beta version, so expect some minor glitches, but nothing serious to make it completely
unusable.
2. The script has been tested in story mode only and on GTA 5 version 1.0.350.1....
3. If some major problems arise, please send a message to the provided email address at the end of this readme file.
Usage:
======
- When launch for the first time, you should see on the left :
. The FPS
. The Name of the active character
. The Number of saved cars
. The Time in the game
All those infos can be hidden by pressing F12 or any other key you set in the ini file.
- SAVE A VEHICLE : Press F9 (Key can be changed in the ini file)
- UNSAVE A VEHICLE : just Explode it or Submerge it...
- LOCATE SAVED CARS ON THE MINIMP : Press L (Key can be changed in the ini file)
- SAVED CARS are represented by yellow vehicles icons
- LAST USED and CURRENT SAVED CAR is represented by a Red Vehicle icon
- If a saved car is used before a mission, it's icon will blink on the minimap after the mission
to show where it is...if the character gets in another vehicle, the path to the last saved
vehicle is shown on the minimap in red...sometimes, the path can disappear before you reach
the saved car...press L as needed...
- Each Vehicle is saved in an XML file in a folder having the same name as the character who saved
the vehicle. The file can be edited if you know how to work with xml files.
Emergency TroubleShooting:
==========================
If case the script becomes unresponsive, Press INSERT to reload it and see if the issue is correct...
if not please send an email with a copy of your ScriptHookVDotNet-.log file availaible at
the root folder of your game, as an attachement...
Feedback, Suggestions and Support :
==================================
please send an email to dotnet.dev@outlook.com and i will be glad to respond.
Hope you will Enjoy!
Zuerst hochgeladen: 21. Oktober 2016
Letztes Update: 2. November 2018
Last Downloaded: vor 22 Minuten
what is this cnativeui.dll file.....i already have one nativeu1 file
[16-10-2020 22:50:01] [ERROR] : Method not found: 'Void GTA.Script.raise_KeyUp(System.Object, System.Windows.Forms.KeyEventArgs)'.
Occurred in at GTA5_VEHICLES_PERSISTENCE.MainScript.MainScript_Tick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[16-10-2020 22:50:01] [ERROR] : Object reference not set to an instance of an object.
Occurred in at GTA5_VEHICLES_PERSISTENCE.MichaelVehiclesManagementScript.MichaelVehiclesManagementScript_Tick(Object sender, EventArgs e)
CALDEROOOOOOOOOOOOOOOOON, RETURN TO US PLEASE.
I miss my favorite persistence mod :(
This was the best "vehicles save" mod ever. Please update it. Since Shitstar purposefully broke the launcherbypass mod and I was forced to update to 2060.1 build the mod stopped working (was using the 1604 build before the forced update) For some reason the "CNativeUI.dll" file in the scripts folder resulted in an infinite loading screen problem in my case. Once removed the game loads fine, but the mod doesn't work. I will gladly pay you if you update your fantastic mod.
How to delete saved cars ?
@S9v9F Agreed its taking forever for this guy to update the mod. We have been waiting into the next year without him updating anything at all.
https://www.gta5-mods.com/scripts/advanced-persistence-vehicle-management#comments_tab
work in progress... come on over to the dark side
Anybody know if it works for the latest patch? And if so, what version of SHVDN does it need?
Help me!
[28.01.2021 20:06:46] [ERROR]: Error code: "Void GTA.Script.raise_KeyUp (System.Object, System.Windows.Forms.KeyEventArgs)". Occurs in І GTA5_VEHICLES_PERSISTENCE.MainScript.MainScript_Tick (object sender, EventArgs e) RI SHVDN.Script.MainLoop () [01/28/2021 20:06:46] [ERROR]: Passpoint. Scenario. Scenario. Occurs in І GTA5_VEHICLES_PERSISTENCE.MichaelVehiclesManagementScript.MichaelVehiclesManagementScript_Tick (object sender, EventArgs e) [01/28/2021 20:06:46] [ERROR]: Error code: "Voidindows.Script.raise_KeyUp, System.Object KeyEventArgs) ". Occurs in І GTA5_VEHICLES_PERSISTENCE.ModMenu.ModMenu_Tick (object sender, EventArgs e) RI SHVDN.Script.MainLoop () [01/28/2021 20:06:46] [ERROR]: Pass point. Scenario. Scenario. Occurs in І GTA5_VEHICLES_PERSISTENCE.OthersVehiclesManagementScript.OtherAvatarsVehiclesManagementScript_Tick (Object sender, EventArgs e) [01.28.2021 20:06:46] [ERROR]: Error code: "Void.Script.raise.Oeybject, System KeyEventArgs) ". Occurs in І GTA5_VEHICLES_PERSISTENCE.SavedVehicleDetailsScript.OnScreenDisplayScript_Tick (object sender, EventArgs e) RI SHVDN.Script.MainLoop () [01/28/2021 20:06:46] [ERROR]: Passpoint. Scenario. Scenario. Happens in І GTA5_VEHICLES_PERSISTENCE.TrevorVehiclesManagementScript.TrevorVehiclesManagementScript_Tick (object sender, EventArgs e) [01/28/2021 20:18:41] [ERROR]: Error code: "Void.Script.raise_ObormUp (System. KeyEventArgs) ". Occurs in І GTA5_VEHICLES_PERSISTENCE.MainScript.MainScript_Tick (object sender, EventArgs e) RI SHVDN.Script.MainLoop () [01/28/2021 20:18:41] [ERROR]: Error message. Occurs in І GTA5_VEHICLES_PERSISTENCE.MichaelVehiclesManagementScript.MichaelVehiclesManagementScript_Tick (object sender, EventArgs e) [01/28/2021 20:18:41] [ERROR]: Error code: "Voidindows.Script.raise_KeyUp, System.Object KeyEventArgs) ". Occurs in І GTA5_VEHICLES_PERSISTENCE.ModMenu.ModMenu_Tick (object sender, EventArgs e) RI SHVDN.Script.MainLoop () [01/28/2021 20:18:41] [ERROR]: Script PPsP¶Pμ P DH: \ GTA V \ Script log ", тР° Рє Р ° Р ° Рє этот "С" ется РґСЂСѓРіРёРј РїСЂРѕС † ессом. Happens in І System.IO .__ Error.WinIOError (Int32 errorCode, String mightFullPath) [01/28/2021 20:18:41] [ERROR]: Error message. Occurs in І GTA5_VEHICLES_PERSISTENCE.OthersVehiclesManagementScript.OtherAvatarsVehiclesManagementScript_Tick (Object sender, EventArgs e) [28.01.2021 20:18:41] [ERROR]: Error code: "Void.Script.raise.Oeybject, System.Object KeyEventArgs) ". Occurs in І GTA5_VEHICLES_PERSISTENCE.SavedVehicleDetailsScript.OnScreenDisplayScript_Tick (object sender, EventArgs e) RI SHVDN.Script.MainLoop () [01/28/2021 20:18:41] [ERROR]: Error message. Occurs in І GTA5_VEHICLES_PERSISTENCE.TrevorVehiclesManagementScript.TrevorVehiclesManagementScript_Tick (object sender, EventArgs e)
It crashes with the PR4 called FORMULA in its xml.
Does it works on game version 11.80.1?
Same problem @STATIC FALL
Its not working on 1.54
To all the people that want to use this mod but doesnt work, I would recommend download all the addon cars you like first, then you have to use old scripthookvdotnet and nativeui, like I said, if you did, you will never gonna addon any cars anymore so take ur own risk, good luck
https://github.com/crosire/scripthookvdotnet/releases/tag/v2.10.10
https://github.com/Guad/NativeUI/releases/tag/1.7
Please can someone tell me why the other blips don't show? I've installed this mod, and it's the best for me, but please the blips of the other scripts mods Don't show? Why? Please help
@SFernando7 Download and install this https://www.gta5-mods.com/scripts/nomoremissingblips
@Déjà Vu thanks
any1 knows why my game stops responding when i track a vehicle
Не работает
not working