Wanted Level Restyle 2.0
2.061
42
2.061
42
Version 2.0 CHANGELOG:
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
Zuerst hochgeladen: 6. September 2020
Letztes Update: 14. Januar 2021
Last Downloaded: 3 hours ago
53 Kommentare
More mods by PK99:
Version 2.0 CHANGELOG:
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
- Added custom dispatch file to permit you to edit some wanted levels settings and dispatched units.
- Improved car spawn avoiding vehicles spawning too close to the player.
- Changed aircraft/boat spawn code.
- Changing vehicles for roadblocks.
- Added special spawns that i'll try to improve and increase them in future updates.
Version 1.1 CHANGELOG:
- Changed some settings about my .net solution.
- Changed aircraft/boat spawn code to increase spawn probability of them.
--------------------------------------------------------------------------------------------------
REQUIREMENTS:
- Latest ScriptHookV by Alexander Blade: http://www.dev-c.com/gtav/scripthookv/
- Latest ScriptHookVDotNet by Crosire: https://github.com/crosire/scripthookvdotnet/releases
- Latest OpenIV: https://openiv.com/
- Latest version of the game (Cayo Perico Heist DLC).
DESCRIPTION:
With this mod, you can add more units dispatched against player when he gets a wanted level. The wanted level settings can be edited in a XML file.
IMPORTANT
This mod unfortunately is not perfect. Sorry in case you encounter unrealistic oddities during gameplay with my scripts. I hope you'll appreciate this mod.
Below, a list with imperfections and possible problems you can ecounter during the gameplay:
- I have to "trigger" spawned units to make them react better against player.
- I have to improve some ped tasks.
- Some peds could shot you at 1 star (it depends by behaviours set to ped and managed by RAGE engine).
- Some cops seem to always know your location when you escape using galleries and interiors.
- The sixth star is a fake star (it use a game function): when you have six stars, the radar in stealth mode (when cops lose your position) is not avaiable (for now), so, a green blip on minimap will notify you when cops have lost your position.
INSTALLATION:
- ScriptHookV.dll, dinput8.dll, ScriptHookDotNet.asi, ScriptHookDotNet3.dll, ScriptHookDotNet.ini files must be in your GTA V main folder.
- This mod can spawn more than 100 peds and unfortunately, the game can't get so stressed out without crashing, so, you have to use OpenIV to replace Gameconfig.xml file (located in update.rpf) with the one in rar archive. The changes made in this gameconfig file were originally made by Dilapidated (https://it.gta5-mods.com/misc/gameconfig-xml-dilapidated). In my gameconfig file i modified only the settings that allow my scripts execution.
- If you don't already made, you have to create a "scripts" folder in you GTA V main folder. Put Wanted Level Restyle.dll and CustomDispatch.xml in this folder.
N.B.:
- update.rpf (so, gameconfig.xml) is updated by Rockstar every game update.
- This mod use the AI police system and can conflict with other similar mods you installed, causing unexpected behaviors.
USE:
NumPad0 is the default key to toggle on/off the MOD but in XML file you can set your key and the autostart option when game start (true/false).
The CustomDispatch file contains instructions and examples to set up your wanted level system.
Thanks to:
- Alexander Blade for ScriptHookV!
- Crosire for ScriptHookVDotNet!
- Dilapidated for the original gameconfig changes!
- You!
- GTA V modding community that permit me to know new methods and RAGE features to improve my scripts.
SOURCE CODE: https://github.com/PietroKaro/Wanted-Level-Restyle
Zuerst hochgeladen: 6. September 2020
Letztes Update: 14. Januar 2021
Last Downloaded: 3 hours ago
Version 2.0 is available. Hope you like this update!
@PK99 There is another mod that I use as a base to have 6 stars and where you can choose and configure by level what you want to put and I prefer your mod I would like to merge the two because in yours some vehicles are missing . The one I have is '' Six stars army ''
@Alex01 When i developed this mod i just thought of mixing some wanted levels of the most famous GTAs keeping enough realism. Now i'm thinking to add a custom dispatch file where you can choose some vehicles and their amount but i don't want to expand too much with vehicles because i would like to keep realism (to make it simple, i would like to keep only vehicles more appropriate for the role and not all police/military vehicle). I have to balance choice, realism and the GTA wanted level style ;)
thanks, i like it
2.0 version with custom dispatch file in progress! ;)
@PK99 on the next update, add custom vehicles to this mod.
is there like a possibility i could edit the script so i could make custom vehicles and peds spawn? becoz i did made some custom sheriff vehicles that would be appropriate to spawn in the countryside XD
@x3mgamer On next update, i'll add a custom dispatch file where you can choose which types of police vehicles (like sheriff cruiser) will be spawned. ;) I'll will publish the source code on github, so if you want, you can edit it to set custom peds in vehicles. In my mod, sheriff cruiser spawns with normal sheriff ped model.
Who Created The Vert Shock Plan? http://folkerverticalprogram.com/
Very cool and interesting mod, just wondering, does this make it so the dispatch.meta isn't used when in pursuits?
@Copystorm Thanks!
Dispatch.meta is still used in pursuits (classic police vehicles like Sheriff Cruiser and Interceptor are spawned in game when you are wanted) because i disable dispatch types via code when necessary (ex: noose clinging to the SUV are disabled when my mod is on, replaced them by 8 noose agents in Police Riot).
ah ok, I was looking for a mod like this since I was having such a headache modifying the dispatch.meta, good job!
@Copystorm Thank you very much, i think acting as code is the best way (where possible). You can modify game in "runtime" instead of edit a lot of file before start up.
how do you add custom addon vehicles in this mod? everytime I add a new line for my addon vehicle it says it's invalid. I have also tried just replacing the vehicle id with my custom addon vehicle id but still invalid.
@GTF9 All vehicle nodes in XML file are the avaiable vehicles. You can't add new lines because in my mod i entered a available police vehicles list that i'll expanded it with new vehicles related to police/noose/fib/military category. You can choose the type of police dispatch from that list.
so you cant add addon vehicles? alright then. still a good mod.
@GTF9 for now you can choose from the vehicle nodes in XML file. Maybe in a future update, i can try to edit XML file to make you free to set totally custom vehicles and peds. ;)
@PK99 pretty updated lacks more than the customization of the police and is it possible to add stars? have seven or eight for example if in your file I add it will work?
this is a suggestion of course but in gta 3 the 7 stars represented a public danger there were more vehicles attacking in the middle of the screen it was written public danger and all the peds or pnj which circulated had disappeared. only the police who were there and were stronger
@Alex01 I still have to find a way to add more stars (max is 6, spawnable by function). If i find the way, i'll update the mod with 10 stars ;)