GTA V Modding Launcher 0.5.6 [BETA]
25.669
104
25.669
104
This needs .NET framework 4.6 to work
In order to use this launcher your "Grand Theft Auto V" folder needs to be writable. If it isn't, please follow the instructions in this video.
The launcher is open source on github.
This launcher allows you to easily switch between several "profiles" of GTA V automatically.
A profile can be compared to a folder state: it can contain a set of mods, or it can only contain vanilla files (in that case the profile is considered as "empty")
By default, the launcher has one defined profile: the "Vanilla" one, which is a state where no mods are present (useful when you want to play Online for example). The "Vanilla" profile cannot be edited nor deleted.
When you first launch the launcher, if your GTA V folder contains mods, if will create another profile called "Modded", which contains the mods you installed at this moment. Switching to the "Vanilla" one will remove all the mods, and allow you to play online. However, the mods are not lost. Switching back to the "Modded" profile will restaure them.
You can create as many profiles as you want, rename them, and delete them.
How does it work ?
The launcher searches for modded files using a hardcoded list of vanilla files. When you switch profiles, it moves the mods present in GTA V to an external folder, then moves the files present in another external folder to the game. You don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't support modded vanilla files. If you want to modify vanilla .rpf files, please use OpenIV.asi and the "mods" folder.
Note2: This launcher doesn't need to be installed in a particular location. You only need to put the 3 files included in the archive in the same folder. It can be installed in the "Grand Theft Auto V" directory, in that case it'll include itself in the vanilla files list.
Note3: This is actually my first C# project, so, several bugs are probably present. If you found one, please report it in the comment section. Please include the crash-date-of-the-crash.txt and latest.log (both are in My Documents\Pursuit\GTA V Modding Launcher\).
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advices.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2016 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
In order to use this launcher your "Grand Theft Auto V" folder needs to be writable. If it isn't, please follow the instructions in this video.
The launcher is open source on github.
This launcher allows you to easily switch between several "profiles" of GTA V automatically.
A profile can be compared to a folder state: it can contain a set of mods, or it can only contain vanilla files (in that case the profile is considered as "empty")
By default, the launcher has one defined profile: the "Vanilla" one, which is a state where no mods are present (useful when you want to play Online for example). The "Vanilla" profile cannot be edited nor deleted.
When you first launch the launcher, if your GTA V folder contains mods, if will create another profile called "Modded", which contains the mods you installed at this moment. Switching to the "Vanilla" one will remove all the mods, and allow you to play online. However, the mods are not lost. Switching back to the "Modded" profile will restaure them.
You can create as many profiles as you want, rename them, and delete them.
How does it work ?
The launcher searches for modded files using a hardcoded list of vanilla files. When you switch profiles, it moves the mods present in GTA V to an external folder, then moves the files present in another external folder to the game. You don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't support modded vanilla files. If you want to modify vanilla .rpf files, please use OpenIV.asi and the "mods" folder.
Note2: This launcher doesn't need to be installed in a particular location. You only need to put the 3 files included in the archive in the same folder. It can be installed in the "Grand Theft Auto V" directory, in that case it'll include itself in the vanilla files list.
Note3: This is actually my first C# project, so, several bugs are probably present. If you found one, please report it in the comment section. Please include the crash-date-of-the-crash.txt and latest.log (both are in My Documents\Pursuit\GTA V Modding Launcher\).
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advices.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2016 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
Zuerst hochgeladen: 20. Juni 2016
Letztes Update: 13. Januar 2017
Last Downloaded: 1 hour ago
198 Kommentare
This needs .NET framework 4.6 to work
In order to use this launcher your "Grand Theft Auto V" folder needs to be writable. If it isn't, please follow the instructions in this video.
The launcher is open source on github.
This launcher allows you to easily switch between several "profiles" of GTA V automatically.
A profile can be compared to a folder state: it can contain a set of mods, or it can only contain vanilla files (in that case the profile is considered as "empty")
By default, the launcher has one defined profile: the "Vanilla" one, which is a state where no mods are present (useful when you want to play Online for example). The "Vanilla" profile cannot be edited nor deleted.
When you first launch the launcher, if your GTA V folder contains mods, if will create another profile called "Modded", which contains the mods you installed at this moment. Switching to the "Vanilla" one will remove all the mods, and allow you to play online. However, the mods are not lost. Switching back to the "Modded" profile will restaure them.
You can create as many profiles as you want, rename them, and delete them.
How does it work ?
The launcher searches for modded files using a hardcoded list of vanilla files. When you switch profiles, it moves the mods present in GTA V to an external folder, then moves the files present in another external folder to the game. You don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't support modded vanilla files. If you want to modify vanilla .rpf files, please use OpenIV.asi and the "mods" folder.
Note2: This launcher doesn't need to be installed in a particular location. You only need to put the 3 files included in the archive in the same folder. It can be installed in the "Grand Theft Auto V" directory, in that case it'll include itself in the vanilla files list.
Note3: This is actually my first C# project, so, several bugs are probably present. If you found one, please report it in the comment section. Please include the crash-date-of-the-crash.txt and latest.log (both are in My Documents\Pursuit\GTA V Modding Launcher\).
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advices.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2016 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
In order to use this launcher your "Grand Theft Auto V" folder needs to be writable. If it isn't, please follow the instructions in this video.
The launcher is open source on github.
This launcher allows you to easily switch between several "profiles" of GTA V automatically.
A profile can be compared to a folder state: it can contain a set of mods, or it can only contain vanilla files (in that case the profile is considered as "empty")
By default, the launcher has one defined profile: the "Vanilla" one, which is a state where no mods are present (useful when you want to play Online for example). The "Vanilla" profile cannot be edited nor deleted.
When you first launch the launcher, if your GTA V folder contains mods, if will create another profile called "Modded", which contains the mods you installed at this moment. Switching to the "Vanilla" one will remove all the mods, and allow you to play online. However, the mods are not lost. Switching back to the "Modded" profile will restaure them.
You can create as many profiles as you want, rename them, and delete them.
How does it work ?
The launcher searches for modded files using a hardcoded list of vanilla files. When you switch profiles, it moves the mods present in GTA V to an external folder, then moves the files present in another external folder to the game. You don't need several "Grand Theft Auto V" folders anymore !
Changelog
0.5.6
* Fixed a crash that happened when the update check failed
* The launcher is now using a custom theme and should look more like a native program
+ You can now use the launcher on a custom GTA V directory (but you still have to have the registry key stating where your game is installed, to prevent piracy)
0.5.5
* Fixed bad handling of dlc mods
0.5.4
* Fixed a crash that occured when starting the game after deleting a profile (#1 and #2)
* Fixed a wrong message that was displayed when the game's integrity was compromised
0.5.3
* Fixed a crash that could happen when starting the launcher
0.5.2
* Fixed a bug that prevented the launcher from working in the GTA V directory
* Newtonsoft.Json.dll is now embedded.
* Crash report improved
0.5.1
* Progress bar enhancements
+ You can now change the game's language in the launcher settings
* The user can now disable logging
+ Added an update check
* The crash reporter uses github now
* (hopefully) fixed an issue with some Steam users ("No GTA installation found.")
0.5.0
* The launcher now uses WPF
- Removed launcherResources.zip, the resources are now embedded in the .exe file
* The settings menu is now more compact
* Localization system improved
* The launcher now only detects Steam files when it's running with the Steam version of the game
* The crash reporter has been redone
* Several bugfixes
+ The launcher can now scan for modded x64.rpf files
0.4.0
* Log system enhancements
* Fixed popups position
* Fixed error messages
+ Profiles can now be stored in a custom folder
+ The user can now choose whether to play on a modded profile in offline mode or not
0.3.1
* Fixed the title
* Fixed a crash that could occur when the "GTA V Modding Launcher" folder doesn't exist
0.3.0
+ Initial public release
Note: This launcher doesn't support modded vanilla files. If you want to modify vanilla .rpf files, please use OpenIV.asi and the "mods" folder.
Note2: This launcher doesn't need to be installed in a particular location. You only need to put the 3 files included in the archive in the same folder. It can be installed in the "Grand Theft Auto V" directory, in that case it'll include itself in the vanilla files list.
Note3: This is actually my first C# project, so, several bugs are probably present. If you found one, please report it in the comment section. Please include the crash-date-of-the-crash.txt and latest.log (both are in My Documents\Pursuit\GTA V Modding Launcher\).
Credits
GTA V Modding Launcher Created by Pursuit.
Beta testing by KertFaceMan.
Thanks to MulleDK19 for all his advices.
Grand Theft Auto V and all backgrounds used in this software are the property of Rockstar Games and Rockstar North.
Copyright © 2016 Pursuit - All rights reserved
GTA V Modding Launcher is using the MIT license. See License.txt for details.
Please do not reupload, in whole or in part, to any other website without my permission.
Zuerst hochgeladen: 20. Juni 2016
Letztes Update: 13. Januar 2017
Last Downloaded: 1 hour ago
<b>IMPORTANT:</b> Rockstar Games has released a new launcher, and while my launcher seems to launch the game successfully with this new launcher, it treats some potentially critical files are modded files. As this behaviour might cause issues, I advise you to stop using the launcher until I update it.
@Pursuit i have the steam version its in D:\SteamLibrary\steamapps\common\Grand Theft Auto V
@Pursuit i`m having the same problem, my gta is in another HDD
so, if i'm correct, i can have my steam copy of gtav littered with mods, and if I click Vanilla, it will disable .oiv, .rpf, etc mods?
what if your mod consists of modified vanilla files? IE mods not places in a mod folder?
The Software is Awesome it works with RagePluginhook!
@hardlevelbr Really weird... My friends also has GTA on another HDD and it works... Did you move your GTA installation *after* you installed it, or did you install it where it is now in the first place?
@daylanc_ Exactly. As long as no original files are modified, it will work as intended. And if a mod requires you to modify a vanilla file, copy it to your /mods/ folder and edit it there (You will need OpenIV.asi)
@cdoublejj Well, these files won't be moved, and if you scan your installation they will be considered as "corrupted". Use OpenIV.asi and the /mods folder, it will make modding so much safer :). Afaik every file can be safely modded with this method, so no mod will require you to edit any vanilla file.
@TeaserLP Thanks :D. Since I'm part of the RPH community, I find this feature as necessary as all the others.
@Pursuit So, I tried installing it but I don't know what went wrong. Honestly tho, I'm not 100% about anything I'm doing. The last launcher I had required me to have 2 copies, so I thought this would be more convenient. I dragged the files into my modded GTA and it wouldn't work, said it couldn't verify the integrity. I don't remember modding the original files tho. So I tried on my vanilla folder and got the same thing. I tried setting both files to "Full control" But nothing what so ever. If you could help clarify what I'm doing wrong, I'd greatly appreciate it
@ToxicWarrior9153 Hi, sorry for the late response. First, you don't need to put the launcher in your game's folder - it will look for its location in the registry and work with the folder it found. That means it'll always analyze the same files regardless of where you put it. Plus, you shouldn't put it in your game's folder, as it may detect itself as a mod (honestly I don't remember if it handles this case well).
As for your integrity problem... Either you did modify the original RPF files in your modded folder, and this is the one whose location is in the registry, or something went wrong. It shouldn't be a permission issue as verifying the integrity only requires basic reading permissions. One way or another, if you're 100% sure you didn't modify the original RPF files, you can choose to skip the initial integrity check.
Finally, the point of this launcher is to avoid working with multiple directories: it only moves files around, and if you didn't modify any original file, moving all of them will make your game vanilla. You can still choose to work with several directories though, but in that case note that the launcher will only work with the folder it found in the registry. If you want to find out where it is, just select your active profile and click on the folder icon.
I hope I answered all of your questions :)
Have a nice day.
@Pursuit Shit, thanks! Sorry, been working all summer and I've barely even touched my computer lol. Got it working now, and dang this is the best launcher I've used! Kinda wish I woulda known it would've detected my previous mods and moved them beforehand, cause I kinda deleted them all thinking my whole folder needed to be fresh, whoops! That's what I get for not reading lol. Thanks tho! Really helped!
@Pursuit Sorry to bother you again, but I had a question. It's been a while since I've messed around in GTA IV, but is it possible to make the same type of launcher for it?
@ToxicWarrior9153 Well, considering GTA IV modding usually consists of modding vanilla files (there's no such things as a "mods" folder), this hypothetical launcher would need a vanilla copy of the game at all time, in addition to the folder it would do its operations in, in order to replace modded files with their unmodded counterpart and vice/versa when switching profiles. It would also need a system to detect which files are modded, and which are not (whereas the GTA V launcher only needs to look for added files), and this operation will take time, on each launch. So yeah, it's undoubtedly possible, but it would be more complex, and overall less convenient than this one.
@Pursuit Alright makes sense. Just thought I'd ask out of curiosity since I'm not too knowledgeable on the subject. Seems fairly interesting though. Thanks again!
@ToxicWarrior9153 np!
Hi when I downloaded this works great to play online but when I go to play single player mod it loads up etc then 5 minutes later it crashes my PC for some reason gta5 never crashed my PC until I downloaded this any advice would be great thankyou
@Pitbully008 The launcher doesn't interfere with the game while it's running, and only moves modded files when needed. So if you don't have any issues playing online without any mods, it's probable that mods are causing your game to crash when you launch your game with a modded profile.
keep getting this error while trying to launch it - Unable to load PresentationFramework.Glyph.dll any idea what this could be
@cjghost2000 Unfortunately my launcher doesn't work well with the new Rockstar Launcher. I'll release an update as soon as I can to solve this problem
It say GTAV is not installed on this machine when I try to launch. How can i fix it?
Deleted half my mod files, the launcher SHOULD NOT move files, it should COPY THEM, it failed to move half my files and now I am missing key mods which I do not remember the names of. Thanks for a stupid file transfer program, not a launcher.