10 Mods geliked
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@vylizanimamrdi The ghosts appear at certain hours. The rest will be finalized.
@erikalmoore24 I mixed up the collectible property, so they should be destroyed, not picked up. I will fix this with the next patch
@PreciousWall What exactly isn't working? Is there an error on the screen or is the script not loading at all?
My advice is similar to the comment above: if you have a mods folder, update dlclist.xml there. You may have the latest version of the game with the update loaded, but the dlc config loading is old.
@Asapas8 Do you have a mods folder? Update dlclist.xml there
@Asapas8 The game got a new patch that broke ScriptHookV again. Now my game has been updated and I can't get into it either, even though it worked fine this morning.
@Asapas8 ScriptHookV is not working at the moment. If you have game version 1.70, you will have to wait a bit.
As soon as ScriptHookV is updated, I will add vehicles from Agents of Sabotage
@SECTIS Thank you, I will look into the problem and fix it.
@SECTIS I seem to have fixed this error. Check if something comes up again, send me the error lines from ScriptHookDotNet.log
@notveryimpfx If you don't see any errors in scripthookdotnet.log or on the screen in game, you did everything right, it's just random. I will try to increase the chance of addon vehicles appearing in the next patch.
@notveryimpfx @notveryimpfx All MP vehicles in SP are compatible with any mod that replaces the popcycle groups.
For the mod to work correctly on older versions of the game, you will need to blacklist the vehicles that are missing from the game.