AddonWeapons 2.8
17.669
213
17.669
213
Modders create a lot of cool weapons for GTA 5, but they have to replace the standard models. AddonWeapons allows you to add weapons to the game without replacement and buy them in Ammu-nation in a separate menu. There are also weapons available exclusively in GTA Online.
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
MP Characters Support
The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.
Commandline.txt
Commandline.txt allows you to add new categories to the menu, move weapons from one category to another, and set your own weapon prices. The file can be found in the AddonWeapons folder.
Available commands at this time:
CreateWeaponCategory(Name)
PutWeaponToCategory(ModelName, CategoryName)
SetWeaponCost(ModelName, IntCost)
Read more on GitHub
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.8
2.7
2.6
2.5
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
MP Characters Support
The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.
Commandline.txt
Commandline.txt allows you to add new categories to the menu, move weapons from one category to another, and set your own weapon prices. The file can be found in the AddonWeapons folder.
Available commands at this time:
CreateWeaponCategory(Name)
PutWeaponToCategory(ModelName, CategoryName)
SetWeaponCost(ModelName, IntCost)
Read more on GitHub
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.8
- Fixed a critical bug that caused the script to crash when there was a mismatch between the weapon tints and their number in the tints folder.
2.7
- Weapon crates can now be placed anywhere. Open the AddonWeapons/AmmoBoxes.txt file and add a line of X, Y, Z, HEADING format to create a new box.
- New weapon categories added for modders are DIGISCANNER, FIREEXTINGUISHER, HACKINGDEVICE, METALDETECTOR, NIGHTVISION, PARACHUTE, PETROLCAN, TRANQILIZER and RUBBERGUN. By default, these categories do not appear in the menu: to make them appear, the corresponding weapons must be added to the game.
2.6
- Fixed a bug where custom weapon tints were not displayed on add-on weapons.
- Fixed a bug where the script would crash after buying a weapon and switching to another player.
- FPS should no longer drop when protagonists get close to each other.
2.5
- Added a Commandline.txt file that can be used to add new categories, move weapons from one category to another, and set weapon prices.
- Fixed a bug where MP characters couldn't buy components for a weapon.
- Fixed a bug where the component removed from the weapon would reappear when the script was reloaded.
- Fixed bug with drawing multiple menus on the screen.
- Exiting the weapon component menu now opens the previous page instead of closing the menu completely.
- The name of the selected weapon is now displayed in the components menu.
- Weapon tint prices are now consistent with GTA Online prices.
Zuerst hochgeladen: 25. Mai 2024
Letztes Update: 20. März 2025
Last Downloaded: 1 hour ago
All Versions
261 Kommentare
More mods by andre500:

- Vehicles
- .Net
4.7
82.240
493
3.0.3 (Enhanced Content Update)
By andre500
Modders create a lot of cool weapons for GTA 5, but they have to replace the standard models. AddonWeapons allows you to add weapons to the game without replacement and buy them in Ammu-nation in a separate menu. There are also weapons available exclusively in GTA Online.
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
MP Characters Support
The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.
Commandline.txt
Commandline.txt allows you to add new categories to the menu, move weapons from one category to another, and set your own weapon prices. The file can be found in the AddonWeapons folder.
Available commands at this time:
CreateWeaponCategory(Name)
PutWeaponToCategory(ModelName, CategoryName)
SetWeaponCost(ModelName, IntCost)
Read more on GitHub
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.8
2.7
2.6
2.5
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
MP Characters Support
The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.
Commandline.txt
Commandline.txt allows you to add new categories to the menu, move weapons from one category to another, and set your own weapon prices. The file can be found in the AddonWeapons folder.
Available commands at this time:
CreateWeaponCategory(Name)
PutWeaponToCategory(ModelName, CategoryName)
SetWeaponCost(ModelName, IntCost)
Read more on GitHub
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.8
- Fixed a critical bug that caused the script to crash when there was a mismatch between the weapon tints and their number in the tints folder.
2.7
- Weapon crates can now be placed anywhere. Open the AddonWeapons/AmmoBoxes.txt file and add a line of X, Y, Z, HEADING format to create a new box.
- New weapon categories added for modders are DIGISCANNER, FIREEXTINGUISHER, HACKINGDEVICE, METALDETECTOR, NIGHTVISION, PARACHUTE, PETROLCAN, TRANQILIZER and RUBBERGUN. By default, these categories do not appear in the menu: to make them appear, the corresponding weapons must be added to the game.
2.6
- Fixed a bug where custom weapon tints were not displayed on add-on weapons.
- Fixed a bug where the script would crash after buying a weapon and switching to another player.
- FPS should no longer drop when protagonists get close to each other.
2.5
- Added a Commandline.txt file that can be used to add new categories, move weapons from one category to another, and set weapon prices.
- Fixed a bug where MP characters couldn't buy components for a weapon.
- Fixed a bug where the component removed from the weapon would reappear when the script was reloaded.
- Fixed bug with drawing multiple menus on the screen.
- Exiting the weapon component menu now opens the previous page instead of closing the menu completely.
- The name of the selected weapon is now displayed in the components menu.
- Weapon tint prices are now consistent with GTA Online prices.
Zuerst hochgeladen: 25. Mai 2024
Letztes Update: 20. März 2025
Last Downloaded: 1 hour ago
I have tried to add the key in order to open the menu but it just doesn't work!
Is there any addon weapons for this mod yet? I would like to see them
@Nobodyiss HeySlickThatsMe creates Add-On weapons with full support for the AddonWeapons mod.
https://www.gta5-mods.com/users/HeySlickThatsMe
@andre500 Still waiting for the weapons inventory to change according the what the player has.
Meaning, the changes in inventory don't change when the player loses a weapon, making this not work properly with mods that remove weapons on death, or with pickups by infamoussabre
@thalilmythos Thanks, I hadn't thought of that. It will be in one of the next versions, I'm already testing it.
qualcuno ha fatto un tutorila video?
@andre500 CAN OPEN THE MENU ANYWHERE, BY JUST PRESSING "ALT+X"
Absolutely fantastic mod, the only issue I've run into is when switching save file the weapon purchases persist. For example, when testing out the mod I purchased the snowball launcher, hazardous jerry can and widow maker as Franklin and when staring a new game they were already in my inventory.
Simply reinstalling the mod fixed this and isn't a major issue for me as I don't plan on switching files too often, just something to note.
@AmmBoe Unfortunately, there is no way to fix it now. Saved weapons do not depend on the current save
Good day. Seems to have met an issue with the mission Merryweather Heist, the exact moment the cutscene starts, the game freezes but dialogue continues.
Supports Enhanced?
@ExenoChrono I'll look into the problem
@Unsearchably Once ScriptHookDotNet is updated for the Enhanced version, AddonWeapons can be installed
@andre500 characters still missing components in weapons in hang out after update or something, please check!
There is no box at the ammunation
Ok now after installing lemonui (pc removed it for some reason) i went to the box in the shop and selected a gun the box disappeared and i got an error saying
ArgumentOutOfRangeException at System.ThrowHelper.ThrowArgumentOutOfRangeException (ExceptionArgument argument, ExceptionResource resource)
And then reloading a save crashes the game, this mod needs to be reworked and fixed asap
@andre500 I noticed a major bugs, and I don't know if this mod was involved or caused it somehow. In some cut scenes, I noticed some protagonists are still equipped with the weapons I'm currently equipped with, which made it a bit awkward. For example, in I Fought the Law mission, in the end cutscene, Trevor is still wielding RPG due to previously equipped with it from Blitz Play heist while Franklin is armed with Micro SMG while in the car. Another one is Trevor is equipped with double minigun during The Paleto Score mission when he and Michael and a gunman cutting through an alley. Third example is Franklin is armed with SMG MkII when he meet up with Trevor and Michael near Paleto Saw Mill in Lamar Down. Also, Michael was armed with Micro SMG along with Heavy Sniper in the cutscene. The way I avoided those awkward glitch is I unequipped their current weapons first before a mission cutscenes, for example, I unequipped Micro SMG as Michael in the car and he went back normal in Lamar Down. Also the same with Franklin when I unequipped his current weapons in car before meeting up with Trevor and Michael.
@Andre500 scorpion revolver doesn't show up in the pistols option
https://www.gta5-mods.com/weapons/scorpion-revolver
@ModernPlebeian314 Most likely the author of this weapon did not add the necessary meta files to support AddonWeapons