@PermissionToLand So what exactly, is not packed in the main OIV vehicle.meta/handling and etc. I am using this on a FiveM server, and if the multiple files are already packed in the main, I rather not have them.
Issue 1: Night Time Emissions maps are still there - simple fix https://cdn.discordapp.com/attachments/341470255140306944/954579974759805008/DavisRONEmissions_Fix.zip (drag the two .ydr files into the stream folder)
Issue 2: the interior exceeds the buildings "depth" and a bit of the backroom sticks through the wall and the collision-box interferes with the office.
Issue 3: Underside-lights - half of them don't work? Considering to fix this completely for FiveM only.
Tested it in my FiveM Server, super cool but it doesnt *fit in yet* to many things left to make it feel like it fits. I.e. Hollywood sign is cool but so many references to vinewood.
This works fine in FiveM, you just need to do one additional step to make it work.
@PermissionToLand So what exactly, is not packed in the main OIV vehicle.meta/handling and etc. I am using this on a FiveM server, and if the multiple files are already packed in the main, I rather not have them.
I like it, but I don't know if it's for me. I feel like its a bit overkill with the barriers making it feel more like a rally course.
Issue 1: Night Time Emissions maps are still there - simple fix https://cdn.discordapp.com/attachments/341470255140306944/954579974759805008/DavisRONEmissions_Fix.zip (drag the two .ydr files into the stream folder)
Issue 2: the interior exceeds the buildings "depth" and a bit of the backroom sticks through the wall and the collision-box interferes with the office.
Issue 3: Underside-lights - half of them don't work? Considering to fix this completely for FiveM only.
No discord... I'd like to recommend changes to some light positions
Tested it in my FiveM Server, super cool but it doesnt *fit in yet* to many things left to make it feel like it fits. I.e. Hollywood sign is cool but so many references to vinewood.
@dayson88 No, this has a sunroof.
For what ever reason the custom numbers in <statmods> breaks qbcore mechanic.