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@VICTOR RIVERA should be fixed in 1.0.4 - i've tested a bit and the sitting meth anim works at my end with them set to no collision so semi through the floor on the manual positioning... had some trouble with them falling through the map when reacting to interactions but think its fixed now - lmk if it's good at your end
@VICTOR RIVERA The body position is controlled by offsets
So the INI values are not “spawn at this map coordinate”. They mean:
X = left/right from the player
Y = forward/back from the player
Z = up/down from the player
If the body is appearing about 2 metres away, reduce the Y offset.
Example:
BodyDropOffsetX=0.0
BodyDropOffsetY=0.6
BodyDropOffsetZ=0.0
That would place the body roughly 0.6 metres in front of the player.
If it is too far in front, lower Y:
BodyDropOffsetY=0.3
If it spawns behind you, make Y negative:
BodyDropOffsetY=-0.5
Change the offset in the INI. save
Reload/restart the script with the * key
Test dropping/wrapping a body.
Adjust by small amounts like 0.1 or 0.2
@wallooproject 1.0.3 updated to shvdn3
@JoyLucien 1.0.3 updated to shvdn3
@wallooproject 1.0.3 updated to shvdn3
@orange1guana thanks - i don't actually use spooner as my go to i prefer mapeditor so this was quite tricky to put together - i understand the demand now that i've tested a bit with the menyoo animations etc - i'm planning on releasing 'loader packs' with my own maps and inis included - i.e Liberty City pack - Grove Street Pack - Leone Family pack - Cayo Cartel pack etc but will guage interest and demand before i do - also got a couple more mods on the way so keep your eye out for those - glad you like my work and let lmk any bugs so i can iron out if at all possible
@VICTOR RIVERA thanks - i'm away from my rig for a week now so can't test ingame but have edited the script manually - update 1.0.2 should have solved the issues you pointed out (i hope) lmk and thanks for your helpful comments
@VICTOR RIVERA thanks - i will fix
@Emily Frost i completely disagree with your rating. you have to enter the coordinates yourself which is not that difficult - i have made this simpler with the ability to reset the ini ingame using * - so all you have to do is go to the map location, type the coordinates in and hit * - done
you can also open the xml file and copy and paste the coords from there prelaunch.
@bruhheso only loads mapxmls built with mapeditor in this version