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Hoping that rockstar is able to on board you and others from the lore friendly community! Had this mod since the start but the new update reminded me that at one point, stuff like this wasn’t vanilla. Which is, HUGE.
This for sure is the reason my game is crashing LESS. It didn’t solve it (frankly was not expecting it to: add on mods along with WOV, Ikonprojects, Patreon version of Forests of San, patreon version of Vremastered, IVpack, as well as custom edited scenarios via code walker. So, it’d be asking a lot for a full proof solution. But, I’m getting close to an hour of play, compared to sporadic 15-45 minutes. So great job, you’re doing great things for the community.
Now I just need SHV to update and I’ll see it in game - gonna add it to my groups lmao
@Larcius Will do - little busy today but once I get back I’ll send a message. Still a masterpiece.
left a comment on the forests mod - same with that, AMAZING. Update: the source of the LODs is 100% coming from the Ultimate edition of this mod, from patreon. Isolated testing and the result was upon the introduction of the ultimate edition, the game would degrade textures in some areas (mirror park, tequil-la-la, only in city). That being said, the ultimate forest mods work perfectly, along side this specific mod. Hopefully the fix is easy, I would purchase again if needed so long as the LODs are fixed, until then, that version is unplayable, but, still 5* because as someone who has worked with Codewalker, and who has tried understanding LODs, you have my respect! 10/10 regardless.
This has changed my perspective of what is possible in modding. I have one issue - regarding the ultimate version. I purchased the three ultimate versions: the forests and the remastered. (My dlc list has: forest_n, forest_s, vremastered). I am getting some wild LOD problems since implementing them sadly. I have good config, all needed pre req files and I’m still getting really bad LOD problems. Any idea as to what would help fix it?
everything about the mod works fine -teleports, interiors etc. My problem is a more advanced one, it seems this mod screws with pathing in some areas, as well as adds floating NPCs. Currently using WOV (it can work so long as you just copy the dlc), vremastered, Forests of san andreas. For some reason this mod adds a ped below MMI that falls, Floating ped at vespuicci beach weight lifting area, as well as npcs pulling out of driveways - they just back up and spin tires. This is not scenario related from what I can tell - however, editing scenes in codewalker and then applying them in game only makes issues worse. Any ideas?
got it - found out it is navmesh related. Ikonprojects (great mod) sadly seems to cause some peds to spawn mid air, and cars to just spin tires without going anywhere. Thank you for the reply - my issues turns out was not with scenarios. Also your mods are awesome btw.
An car
I have a technical question - first, 5 stars. Now: what is the difference with scenarios in x64 vs x64a? And, if you change a scenario (via codewalker), does the game prioritize it from x64, or x64a? I am testing these things right now because i can adjust vanilla scenarios no problem, but the game is VERY sensitive to it hahaha.