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@jrem7315 no worries, it happens. Understand you had 2 other cars released at the same time. Thanks for releasing.
What other cars are planned for the future?
Great mod. Nice to see more regular traffic in LS!
Noticed 1 bug. I couldn't get the car to spawn, but after sifting through I noticed that in the setup2.xml, it said rav4xse for the NameHash.
Recommend whoever uses the mod to change the value in <nameHash> to <nameHash>23altimavctsr</nameHash> in the setup2.xml file until this is updated. After changing that, I was able to spawn the vehicle in.
<?xml version="1.0" encoding="UTF-8"?>
<order value="9" />
@DenoNomads can report the same issue for me as well. Normally, it spawns me in the car but it spawns the car next to me. Game instantly crashes as you press F to get inside. I have a proper gameconfig and I tried changing the modkit in carcols.meta and carvariations.meta in case it conflicted with another mod. Still crashed after trying that.
Perfect fit to modernize LS traffic!
Nice work as always. Perfect fit in NPC traffic.
Only minor quirk(doesn't necessarily bother me) are the gauges. But nonetheless, it's perfect.
@KoolAidGuy90 Yeah, I just removed the .asi from quarantine. As others mentioned, just a false positive.
@bonk71774 Yeah, I use BitDefender as well. I checked it against other programs with virustotal. But before I restore it, I wanted to make sure it's actually safe to use before I end up doing more harm to my game and/or PC.
@bonk71774 yeah! Never encountered any issues with it before either. And unable to start my game because of ERR_FIL_PACK_1 without the .asi.
Is PackFileLimitAdjuster.asi getting flagged as infected by anyone else's antivirus?
WONDERFUL!! Why have I not come across this sooner?? I was getting texture loss even on a 3090Ti, Ryzen 9 3900, 64GB RAM. I am running multiple mods including NVE, QuantV, max settings, low traffic density/variety, EMF with a majority of vehicles replaced, and hundreds of add-on vehicles. Yet, I was getting texture loss even with my GPU using roughly 4,000 or so GB of 24GB. But until I came across this, in combination with "fwBoxStreamerVariable and decals limit patch," I have yet to notice any texture loss yet! Thanks!