Wähle eine der folgenden Kategorien, um die aktuellen GTA 5 PC Mods zu entdecken.
That being said, this does indeed reduce if not fix crashes entirely when used in conjunction with the enable/disable map scripts. Excellent work!
It's a brilliant idea, but can these limits be raised even further? I play with Liberty City, Vice City, San Andreas, and other map mods installed, and without the enable/disable map scripts, there are major LOD issues. This seems like the route to a more permanent fix, but this mod doesn't quite seem to cut it when the game is really loaded up. If the limits can't be furthered, then it's probably either some other value or an engine limitation that causes such insane LOD problems. Thanks for your hard work!
@Quincunx excellent, I was hoping that was the case. The rudder on your test version works WAY better, I look forward to when that's done and ready!
Best handling mod on the platform. But I think in the latest update the P-996 Lazer no longer flies.......correctly. Lmao if you could have a look at it that'd be great, thanks!
So what exactly in the ymap files did you edit? I'm hoping to enable reflections for a few other mod maps, if it's not too complicated!
@RealZolika1351 Upon further testing, I've also noticed that HQ reflections tend to unload when the reflected object isn't on screen. Is this because I have map mods and NVE installed, or is everyone experiencing low draw distance on HQ reflections? The details otherwise are superb, I'm very impressed! Are these reflections in active development? Any chance we can get leaves and a higher draw distance in an update? Thanks for all your hard work on the GTA series!
lmao tree reflections are missing leaves, other than that this is some next level shit
Excellent mod. Any update on removing NPC lines from inside their cars?
Amazing, I'd love to see a trees addon for San Fierro and Las Ventras 2.0!