XtremeTool Legacy 1.1
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This mod allows for large pedestrian crowds and removes crucial limitations from the Rockstar Advanced Game Engine.
The mod was originally developed for Enhanced but has been ported to Legacy. Some features such as the 64bit heap support are limited.
------ Overview -------
The mod provides full customization of the following features of GTA5's Engine:
- Main Heap Size
- Resource Heap Size
- Pool Heap Size
- Ped Memory Budget
- Vehicle Memory Budget
- Ambient Ped Amount
- Scenario Ped Amount
- Ambient Vehicle Amount
- Parked Vehicle Amount
In addition, a variety of limitations have been removed from the game which prevented large crowds to spawn.
The mod was developed and tested for the latest GTA5 Legacy version on steam (10 Dec 2025).
It is recommended to have at least 8 GB of RAM and 4 GB of VRAM installed. If you run into performance issues, try lowering the spawn parameters in the XtremeTool.ini config file.
Prerequisites
- ScripthookV
Installation
- Put the XtremeTool.asi and XtremeTool.ini into the main folder of the game
- Done!
The mod was originally developed for Enhanced but has been ported to Legacy. Some features such as the 64bit heap support are limited.
------ Overview -------
The mod provides full customization of the following features of GTA5's Engine:
- Main Heap Size
- Resource Heap Size
- Pool Heap Size
- Ped Memory Budget
- Vehicle Memory Budget
- Ambient Ped Amount
- Scenario Ped Amount
- Ambient Vehicle Amount
- Parked Vehicle Amount
In addition, a variety of limitations have been removed from the game which prevented large crowds to spawn.
The mod was developed and tested for the latest GTA5 Legacy version on steam (10 Dec 2025).
It is recommended to have at least 8 GB of RAM and 4 GB of VRAM installed. If you run into performance issues, try lowering the spawn parameters in the XtremeTool.ini config file.
Prerequisites
- ScripthookV
Installation
- Put the XtremeTool.asi and XtremeTool.ini into the main folder of the game
- Done!
Zuerst hochgeladen: vor 5 Tagen
Letztes Update: vor 5 Tagen
Last Downloaded: vor 3 Minuten
45 Kommentare
More mods by XtremeV:
This mod allows for large pedestrian crowds and removes crucial limitations from the Rockstar Advanced Game Engine.
The mod was originally developed for Enhanced but has been ported to Legacy. Some features such as the 64bit heap support are limited.
------ Overview -------
The mod provides full customization of the following features of GTA5's Engine:
- Main Heap Size
- Resource Heap Size
- Pool Heap Size
- Ped Memory Budget
- Vehicle Memory Budget
- Ambient Ped Amount
- Scenario Ped Amount
- Ambient Vehicle Amount
- Parked Vehicle Amount
In addition, a variety of limitations have been removed from the game which prevented large crowds to spawn.
The mod was developed and tested for the latest GTA5 Legacy version on steam (10 Dec 2025).
It is recommended to have at least 8 GB of RAM and 4 GB of VRAM installed. If you run into performance issues, try lowering the spawn parameters in the XtremeTool.ini config file.
Prerequisites
- ScripthookV
Installation
- Put the XtremeTool.asi and XtremeTool.ini into the main folder of the game
- Done!
The mod was originally developed for Enhanced but has been ported to Legacy. Some features such as the 64bit heap support are limited.
------ Overview -------
The mod provides full customization of the following features of GTA5's Engine:
- Main Heap Size
- Resource Heap Size
- Pool Heap Size
- Ped Memory Budget
- Vehicle Memory Budget
- Ambient Ped Amount
- Scenario Ped Amount
- Ambient Vehicle Amount
- Parked Vehicle Amount
In addition, a variety of limitations have been removed from the game which prevented large crowds to spawn.
The mod was developed and tested for the latest GTA5 Legacy version on steam (10 Dec 2025).
It is recommended to have at least 8 GB of RAM and 4 GB of VRAM installed. If you run into performance issues, try lowering the spawn parameters in the XtremeTool.ini config file.
Prerequisites
- ScripthookV
Installation
- Put the XtremeTool.asi and XtremeTool.ini into the main folder of the game
- Done!
Zuerst hochgeladen: vor 5 Tagen
Letztes Update: vor 5 Tagen
Last Downloaded: vor 3 Minuten






@Hydraxonn Hey thanks for this because I was crashing.
Does it make sense to set anything higher than 4000 if 64 option isn't working?
Could you increase the limits in dispatch.meta?
Works but crashes the game within a minute even with the recommended reduced settings. I have 32GB RAM and 6GB VRAM
This mod starts and then stops! Will you fix it?
@Iodine131 The 64bit options are disabled for the legacy version due to compatibility issues. It is best to set the main heap to 2000-3000. You will likely never reach those limits anyways unless using an extremely modded game.
@chris2530 @floydturbo If your game is crashing please let me know whether you use any other modifications (like a modified gameconfig.xml). It is really hard to find the crash reason without some context.
@-Vegas- I just put the files in the game folder, and I don't use any other game configuration; it just doesn't work anymore, it only worked at launch.
@-Vegas- my game crash happenes during the loading btw, there are no logs in poolmanager for it.
Hi ! Does it work with a standalone fiveM server please ? thank you
It would be nice to have a FiveM ready one @-Vegas-
Hi ! Will there be an update to 1.2 Legacy ?
Is it drop FPS?
Thank you. Works perfectly but had to make changes to the Config Population in gameconfig to stop crashes. Finally got a 2 hour plus game with full population.
@AR Scorpion It does affect performance but not as extreme as one would think. As every system is different it's hard to give exact numbers. It's best to just try it out.
@InfiniteQuestion Would you mind sharing these changes in case other players experience the same problem?
@SER2022 Not planned right now as legacy is mainly played on low end systems and lifting the limits (e.g ped count to 340) would probably not be as desirable here. I maintain these changes only for the Enhanced version for now.
@-Vegas- Seems like the crashes were more based on vehicle density than peds. Also like Hydraxonn said increasing the multipliers in the ini leads to very high numbers in game, so i stayed with 1x for veh and ped and used the gameconfig for multipliers since these values now seem to work as intended with your ASI.
<ConfigPopulation>
<ScenarioPedsMultiplier_Base value="1"/>
<ScenarioPedsMultiplier value="1"/>
<AmbientPedsMultiplier_Base value="40"/>
<AmbientPedsMultiplier value="40"/>
<MaxTotalPeds_Base value="200"/>
<MaxTotalPeds value="200"/>
<PedMemoryMultiplier value="50000"/>
<PedsForVehicles_Base value="40"/>
<PedsForVehicles value="40"/>
<VehicleTimesliceMaxUpdatesPerFrame_Base value="30"/>
<VehicleTimesliceMaxUpdatesPerFrame value="30"/>
<VehicleAmbientDensityMultiplier_Base value="200"/>
<VehicleAmbientDensityMultiplier value="200"/>
<VehicleMemoryMultiplier value="50000"/>
<VehicleParkedDensityMultiplier_Base value="40"/>
<VehicleParkedDensityMultiplier value="40"/>
<VehicleLowPrioParkedDensityMultiplier_Base value="40"/>
<VehicleLowPrioParkedDensityMultiplier value="40"/>
<VehicleUpperLimit_Base value="200"/>
<VehicleUpperLimit value="200"/>
<VehicleUpperLimitMP value="1"/>
<VehicleParkedUpperLimit_Base value="40"/>
<VehicleParkedUpperLimit value="40"/>
<VehicleKeyholeShapeInnerThickness_Base value="40"/>
<VehicleKeyholeShapeInnerThickness value="40"/>
<VehicleKeyholeShapeOuterThickness_Base value="40"/>
<VehicleKeyholeShapeOuterThickness value="40"/>
<VehicleKeyholeSideWallThickness_Base value="40"/>
<VehicleKeyholeSideWallThickness value="40"/>
<VehicleKeyholeShapeInnerRadius_Base value="100"/>
<VehicleKeyholeShapeInnerRadius value="100"/>
<VehicleKeyholeShapeOuterRadius_Base value="200"/>
<VehicleKeyholeShapeOuterRadius value="200"/>
<VehicleMaxCreationDistance_Base value="200"/>
<VehicleMaxCreationDistance value="200"/>
<VehicleMaxCreationDistanceOffscreen_Base value="100"/>
<VehicleMaxCreationDistanceOffscreen value="100"/>
<VehicleCullRange_Base value="200"/>
<VehicleCullRange value="200"/>
<VehicleCullRangeOnScreenScale_Base value="200"/>
<VehicleCullRangeOnScreenScale value="200"/>
<VehicleCullRangeOffScreen_Base value="200"/>
<VehicleCullRangeOffScreen value="200"/>
<DensityBasedRemovalRateScale_Base value="30"/>
<DensityBasedRemovalRateScale value="30"/>
<DensityBasedRemovalTargetHeadroom_Base value="100"/>
<DensityBasedRemovalTargetHeadroom value="100"/>
how much peds can se spawned at a time by menyoo after we install this mod?
Just a note, this might need to be updated for the new game version. Apparently, memory patterns got shifted around. And I was encountering some crashes when changing player models in simple trainer until I removed both this and GameplayFixesV, neither of which have been updated yet.
great work on the plugin, is it possible to turn 1 of the heapsizes and only use the ped and vehicle multiplier?
@InfiniteQuestion Thanks Infi as always! Could you post how your xtremetool.ini actually looks like and and can you also upload your updated gameconfig for the new version? I always wait for your version, rest are just lame.
@Ballsy
Set your multipliers to 1.
MEMORY_SETTINGS
USE_64BIT_HEAP_SIZE=0
HEAP_SIZE=2000
USE_64BIT_POOL_SIZE=0
POOL_SIZE=1800
USE_64BIT_RESOURCE_SIZE=0
RESOURCE_SIZE=10000
PED_MEM_SIZE=10000
VEH_MEM_SIZE=10000
Sorry, I'm done uploading to this site. You can join my discord though.