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@Grady L Would it be possible for you to do an update of this without those aliens? Get rid of those "light glows",
@adopcalipt There seems to be some type of problem with the "Sharks" mission with this new 3.71 version for some reason. I got the latest gta5 v2699 and I was able to do this mission, with no problems, when I had the v3.7 but, once I installed this 3.71 version as soon as I accept the mission the game just crashes immediately. I attempted to do the same mission again after relaunching the game but, the same thing keeps happening.....it just crashes the game right off. Do you have any ideas as to what's causing the crash with that particular mission?
Also, this is just a miscellaneous thing, why does it have to be a driver in the "fubar" when you do the "Fubar" taxi missions? Isn't there a way to get rid of that ped?
@Comrad14 I noticed that the dimensions of the mapped boxville liveries from TheF3nt0n's model are 2048x2048 and yours is 4096x4096, does that matter or should I resize yours to 2048x2048 and match DXT and MipMaps to that of TheF3nt0n's livery properties?
This is a beautiful Mercedes-Benz concept car and I like driving it around but for some reason I was not able to turn on the headlights at night and if you exit the car sometimes you can't get back in for some reason
@HKH191 Is there any way to add the Widowmaker and addon weapons to the wheel without having to look for it in simple trainer? It would be much more easier if these weapons were readily available in the wheel.
@giga virgin Thanks for the video link but, I've done that before, if you put a whole bunch of sticky bombs on the door it will open the door, I know that, but what I want is for the door to be opened at all times just like Michael's and Franklin's safe houses where you can get inside anytime you want. I don't wanna be putting sticky bombs on Trevor's house everytime I want to get in there. But anyways, thanks though.
@giga virgin I wanna download this mod but I have an issue entering Trevor's safe house. For some reason ever since I completed the game 100%, I haven't been able to get inside his safe house. The front door is always locked. I'm able to get inside Michael's house when I'm playing as Michael and I'm also able to get inside Franklin's house when I'm playing as Franklin but, for some reason Trevor's house is always locked. Do you know or have any idea as to why I'm unable to get inside Trevor's safe house in Sandy Shores?
@Mehdi Zoubai To tell you the truth, the "No fuel" notification is not even necessary because there isn't really any point on getting a notification after you already ran out of fuel, what's really necessary is becoming aware that you're running low on fuel before you run out, that's the notification I wanna see and I'm sure many players that use this mod would like to see also. As far as discord, yeah we can communicate back and forth over there if you want I'm just used to asking questions and getting feedbacks here in gta5-mods but, I'll talk to you over there if you want.
@Mehdi Zoubai Sorry buddy, I apologize for coming on too strong requesting this and that and the other thing, anyways....I downloaded the test script, swapped the old files with the new ones and launched the game. I spawned a big truck because I know those are slow and tend to run out of gas quicker. I drove around the map until the fuel bar reached the red zone and I was hoping to see a "low fuel" notification to pop up but, instead an "Out of Fuel" notification popped up on the top left corner of the screen after I ran out of fuel.
Maybe you misunderstood what I was requesting in the first place. I was hoping to see a "low fuel" notification to pop up on the screen when the fuel bar hits the red zone that way it would give players time to drive or teleport to the nearest gas station but, instead what popped up was an "out of fuel" notification after I ran out of gas, what's the point of that?
Anyways my friend, I don't want you to wreck your brains out with this mod and work on it again, unless you want to. If you wanna work on it again and get it right, that's great but, if you don't feel like it, that's fine too, I'll just keep using the old version. I appreciate the fact that you at least worked on it but, that's not the modification I wanted to see on this mod though.
@Mehdi Zoubai I sent you a friend request on discord, JAM102970#4176. If you can't make an audible sound for this mod, a warning notification on screen is fine but, it would have to be clearly visible, the display can't be too low on the screen, like next to the fuel bar, because it may be missed or not seen. As it matter of fact, if you can make an option in the ini to adjust position and font size of the warning that would be even better. Once you've completed the script let me know, I'll test it out.