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@Alex106 they load just not with MP Maps enabled, anyway around this?
@Alex106 tried that and nothing changes still, the coords are definitely correct as well, also tried editing the MapUpdates.cs script, but that still won't work, all I'm trying to do is load the sets in the main player safehouses, but idk why they won't load :(
@Alex106 are the id's just the interior mlo names? because that's what i'm using, and i can\t get them to load
@Alex106 is it possible to load the entitysets from the interior ytyp's by editing the MapScript.cs, i got it to accept new ipl's, just not interior entitysets
@HKH191 tried messaging you on discord, but the message never went through, I recently realized what causes the props to not load inside Franklin's Mansion, both the franklin_unpacking and franklin_settled ipls are required for these props to load, only the showhome_only one is needed to load the props for the movein clutter aswell
ahhh, would props still count tho?
misunderstood what it meant by ydd and ytd combined, I see your trying to raise this limit anyways, so for now I'll just try to stay under the limit, to save me the hassle of setting up the flags and stuff again.
one other thing I forgot to add, does the ymt component limit count towards just one slot or all of them, ik this is listed on the GitHub, but im a little confused on if it means per type like say I have 50 or so upper component slots, then 50 for lower, do both upper and lower count towards the 128 limit, is basically what i dont understand
I've currently got all my added components added to the base player ymts, is there anyway to increase the limit for a ymt file, or will I have to create new dlc packs for the new ones when i reach the limit? Also u mentioned the chop shop update is the most recent version this was tested on, what about versions after that? One other thing u mentioned menyoo not working with this, does it still work with other trainers like enhanced native trainer, simple trainer, etc? Sorry this is alot but I just wanna know this stuff
Have the MP Map issues been fixed by chance?