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If we add rays to the arms, it would look more like it. However, it seems that Superman doesn't have arm animations.
There's a small detail issue: sometimes when zombies attack people, they switch to the normal human fist attack posture, which feels really jarring. I played the original online version and it doesn't seem to have this problem. if it's an issue with animation transitions.
@Aztecz8798 ok
@Aztecz8798 I found that it is caused by the frequent explosions of the meteorite after it lands. It can be made to explode only once.Isn't it more convenient to upload it to GitHub? It's also easier to manage code submissions.
@Aztecz8798 ok,I tried it out, but I feel that the meteor shakes the camera lens too frequently.You can upload it to GitHub, and we can work together.
@Aztecz8798 what work
@Aztecz8798 I also know a bit about programming and understand these things quite well. Of course, this is just my suggestion. If you think it's too messy, then you can do it according to your own ideas.
@Aztecz8798 You can set a default prop, and if the prop is incorrect, the default prop will be used. I think setting up meteorites of various sizes looks better visually, and allowing users to choose different props independently instead of using hard-coded names offers better scalability.
@Aztecz8798 no,The name of the prop will not change with updates, and if the prop does not exist, the game will not crash. If there is an error with the prop, it will just not be generated. You can add a prompt; if the prop does not exist, a prompt will appear. For large props in Menyoo, you can use the Spooner mode with F9 to detect them.
@Aztecz8798 What I mean is that this model list can be modified freely through the ini file.