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@LAw212 Would it be possible to add more options to the kidnapping? Things like taking the victim to be sold for sacrifice to the Autruists, or taking him to Trevor's torture room?
@PiTZu. Could you also add the banks? like fleeca, paleto bay, pacific standart, with higher wanted levels and more rewards? In addition to adding the characters' contact on your cell phone instead of going to the front of a certain place? I loved this mod
@justalemon can you update please? it is no longer working well
@CodeMunk oh right, I thought the red circles were a mistake, when I read that the blips would only be visible when the wanted level was activated, I thought that the old blips would appear immediately, and the map would be free of them without a wanted level, and yes I had problems when taking the taxi, I can go to other places, but if I mark it on the map personally it doesn't work, after I went back to the previous version this was corrected, so I figured it was his fault. and I liked the old blips, but great mod friend, I'm using 1.3 and it's great
@CodeMunk I found this old mod just yesterday and downloaded it, and today it was updated, that's great, but unfortunately I found bugs in this update, I can no longer use the taxi to go to the defined marking, and the safe points are not invisible on the map, they are now marked by blips of red spheres, similar to when an enemy comes.
@briancatmaster Is it normal for that absurd number of police officers and dogs to appear at the same time? My game crashes without any warning when there are too many police officers in a crowd. And by the way, is it compatible with RDE?
@itsmethemod I was chasing the police, and the vehicle disappeared mid-chase simply because it was slightly damaged, resetting to where I had originally saved, but leaving me stranded when I needed it most. Is it possible to fix this? To make it reset only when it's completely destroyed after a few seconds? It's disappearing too quickly. Or at least having an option in the INI file so that anyone can edit how long it should take to reset after being destroyed would be much better.
@JDBADMAN101 Even if I try to change her attributes, like health and armor, in my bodyguard's save file, it always reverts to the default. Is there any way to change that?
Unfortunately, there's a bug: even when disabling the ragdoll effect from shots, it doesn't turn off. The bodyguard continues to fall with any shot, making him die very easily. Could you fix this?
@Paracosma no problem man, I'm happy to help.
@Paracosma I'm having a bug unfortunately, the mod is having an error when starting the game, it only works if I reload the scripts.
[ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not defined for an instance of an object.
in Paracosma.MechanicOnCall.MechanicOnCallScript.InitializePhoneContactIcon()
in Paracosma.MechanicOnCall.MechanicOnCallScript.OnFirstTick()
in Paracosma.MechanicOnCall.MechanicOnCallScript.OnScriptTick(Object sender, EventArgs e)
in SHVDN.Script.DoTick()
[23:12:21] [ERROR] The exception was thrown while executing the script Paracosma.MechanicOnCall.MechanicOnCallScript from "E:\GAMES\GTAV\scripts\Paracosma.MechanicOnCall.dll".
[23:12:21] [WARNING] Aborted script Paracosma.MechanicOnCall.MechanicOnCallScript.
in System.Threading.Thread.AbortInternal()
in System.Threading.Thread.Abort()
in SHVDN.Script.Abort()
in SHVDN.Script.DoTick()
in SHVDN.Script.MainLoop()