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Any plans to add the weapon component hashes enums for the new MK2 weapons? The first wave of Mk2 weapons are in there.
@kagikn @eshenk
Awesome, thanks for the fixes!
VehicleHash.Hakuchou2 uses the same hash as VehicleHash.Vortex
Also the RE7B doesn't appear to be listed.
@Phantom32 Yes...
@AnarchyBlues He never "pussied" out, the hidden GunRunning update on his website work. All this time he had already done the work and uploaded it, he just had "reasons" not to list it, whatever these reasons are they cause the existance of this mod. Pretty shameful that he had to harm his own community more than he ever would send a message to R* / T2.
I love me some false hope troll.
At any rate this project is full of optimism, depending on Alex all the time really isn't ideal.
@AnarchyBlues He's reffering to this quote from the mod author
"currently doesnt play along the best with Script Hook V .NET and plugins that use custom textures (Need to implement texturedraw and create) "
@Icecreeper89 I'd like to know as well.
@Ivan__ My project is using a lot of UI.Drawtexture instances, your future implementation for it is greatly appreciated.
Can't wait to try this tonight when I get home. Does it work like SHV where pressing Insert reloads all scripts?