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Can this be converted to V is free and unlocked http://www.gtainside.com/en/sanandreas/cars/68215-lincoln-towncar-imvehft/
@Neophyte Industries can you make tutorials in English how to convert cars?
What was the name of the first one you had on it
Can you provide a link to the older version with the same handling as this?
Why did you change the sound to a muscle car sound?
@Faysal No I used the add on version
@Faysal Dude you have a more firm handling for the SVR it drives like a boat
For Everyone having crashing issues open up OPENIV and navigate to update>>x64>>dlcpacks>>rrsport>>dlc.rpf>>common>>data>>levels>>gta5
extract vehicles.meta and open it up with notepad and replace with the below lines
@Faysal you should pin this
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>rsvr16</modelName>
<txdName>rsvr16</txdName>
<handlingId>rsvr16</handlingId>
<gameName>rsvr16</gameName>
<vehicleMakeName>Rover</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>baller3</audioNameHash>
<layout>LAYOUT_STD_HIGHWINDOW</layout>
<coverBoundOffsets>BALLER_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.040000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.030000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.030000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.025000" z="-0.035000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.030000" z="-0.050000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.040000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.135000" y="0.240000" z="0.530000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.136000" z="0.415000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.136000" z="0.415000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.230000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.025000" z="0.015000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.322000" />
<wheelScaleRear value="0.322000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.550000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="0.700000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
30.000000
70.000000
140.000000
350.000000
350.000000
</lodDistances>
<minSeatHeight value="0.887" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_HAS_INTERIOR_EXTRAS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_CAVALCADE</dashboardType>
<vehicleClass>VC_SUV</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers>
<Item>boattrailer</Item>
<Item>trailersmall</Item>
</trailers>
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_BUFFALO_FRONT_LEFT</Item>
<Item>STD_BUFFALO_FRONT_RIGHT</Item>
<Item>STD_BALLER_REAR_LEFT</Item>
<Item>STD_BALLER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_cav_interior</parent>
<child>rsvr16</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@Faysal Well done
What is the install path?