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@mortid No. In newest update, i almost only balanced changed the amount of pedestrians at night times and on very few parts of the map, so there are not of things that are different in v1.3
Hi, @mortid If you want to not use DLC Cars, you can use popgroups.ymt from version 1.3 and use gameconfig from 2.0. I don't know if popcycle from v1.3 or 2.0 will work, both should. But if you want to prevent bugs, you should use the one from v1.3.
Mod is outdated, but with updated gameconfig it will still work.
I will update the mod, but this will need some time cause this update will include new content and bugfixes.
@ShaoyeBen i don't know, my standard gameconfig might not, so i would try to modify it manually if i would like to have addon cars. But, i never tried, so i cant tell. Maybe use a gameconfig that allows to use them and configurate manually.
@ShaoyeBen Install LSPDFR first, then this mod and (propably) edit gameconfig manually, dont use my version.
I can't promise that this will work fine, but i see no point why it should not.
@Joshay a general higher amount of dlc cars is not really possible. But, you can, actually, give me the names of new vehicles so i will include them in next update or increase their Chance to spawn
@yellowboy06 yes, i have a list where i include new vehicles i am going to add for next update that are missing by now. I can, off course, include tailgater2 in next update. You can also edit if you want to manually via popgrous.ymt
@bones_ wich game files does la revo traffic replace?
@CustomNate it should not because most mission vehicles are scripted
@CustomNate oh okay. I never had an issue with the weazel news van. You can easily completely stop the van from spawning with deleting it from popgroups.ymt. It's named "rumpo" and is in section "VEH_MID". Then it won't spawn any more. Or restart your game, maybe it will solve the problem.