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Looks like I was able to fix it by running the ymt through the ymt editor (remove the existing one and add new head prop). Working perfectly now.
slight issue with the bike cops not spawning with helmets. Otherwise great mod!
@Oleg2123 Ah thank you!
@winisiki in a sense yeah. These are the ranges a full tank will take you. So if 4wheels was 10, you'd fill up and go empty after 10 units of travel (this could be mileage or some other method of measurement). The higher the number, the longer the fuel will last.
@Oleg2123 do you know how to change out the vehicles involved in the random events?
For context, I'm not a fan of the stanier or the pursuit cruiser and have modded most of that out but there is a random event near sandy shores that spawn staniers.
I've starteed to mod a new playthrough on 3095 and this still works flawlessly. Can't confirm for lspdfr or other versions obviously. Something I did add on my own playthrough, some flag adjustments on the semi vehicles themselves in the vehicle meta, adding FLAG_ATTACH_TRAILER_IN_CITY and possibly removing FLAG_AVOID_TURNS if you want to see how well the semi's drive in the city. Not great but not terrible.
I know this hasn't been updated in awhile but just wanted to mention that I've noticed a couple game crashes and shvdn seems to show that rendering the speedometer might be a culprit.
lol kinda works.. after the first drag, things get weird. you pick them up again and they walk away during this idle animation time then suddenly back in arms and now you're walking 4x the normal speed backwards! some cars will disappear when hit others will hurt you. bugs or features? you decide! +plus note it didn't crash the game.
@bonk71774 agreed, only version that works for me.
Whats the secret to adding these to singpleplayer? I can add them to dispatch and they seem fine there (as long as you dont add them to swat jeep). anything else like cargen or scenarios and theyre like ghost humvees.