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  • Ron

    The ifruit isn't compatible with my version (or at least the one packaged with this mod). If anyone is looking for an alternative, the SP Outfit Saver seems to be working for me https://www.gta5-mods.com/scripts/sp-outfit-saving

    1 hour ago
  • Ron

    I don't have too many outfits but its saving and loading for Franklin so far. I wanted to use the mobile wardrobe but it relies on iFruit which doesn't seem to work for enhanced/shvdne.

    1 hour ago
  • Ron

    This generally works well for me but I have been having a few crashes lately that I've traced down to this mod. Before it was random but I got to the point where Trevor needs to do the chen/chinese missions, if I drive from Trevors trailer, over the sand path (railroad tracks) through the mini parking spaces and then to the main road to the bar itll crash halfway down the roda to the bar. I think it was a timed thing too since most test runs were about the same spot but 1 run I kept flipping and doing bad and I crashed even further away from the bar.

    Taking this mod out I could get by there. I've updated to the latest version and acts the same way. I got lucky a couple of times and was able to queue the cut scenes and drive away to finish.

    4 hours ago
  • Ron

    Works pretty well for me (enhanced). I use a timecycle mod that makes the day cycles a little longer so bumping up the numbers to 5000 seem about right. Plus this mod shares that status and inventory between all characters so its not all that time consuming to manage that especially with missions taking place.

    Though maybe what isn't working is something called "showareamarker" im not sure what that does. true or false I don't notice anything. I also think the color change system is neat, and working well but I wouldn't mind a bar or number.

    10 hours ago
  • Ron

    Doesn't seem to work 100% on enhanced. I get these random sparks after exiting and turning off engine or refueling. I have the option to disable sparks (when fuel is low) but doesn't seem to be working.

    11 hours ago
  • Ron

    I've had to drop fuel reloaded 3 since it does something weird to the engine after refueling or turning it off (sparking tail pipes and forward reverse fighting).

    11 hours ago
  • Ron

    @bloolol using an existing naudio dll the mod doesn't load properly. Using your packaged one it does load but starts spewing missing pictures this and that (first it was blank png in scripts > carcontrolV. Then it was handbrake etc so I feel like there was an image folder I didn't see anywhere).

    13 hours ago
  • Ron

    @Revrevr1111 no worries, saw someone else mention for another mod and it solved my problems for some of these legacy focused mods. Spreading the knowledge.

    vor 3 Tagen
  • Ron

    @Revrevr1111 works for me, but I ran the ytd through codewalkers asset converter. Dunno if that helped or not.

    vor 4 Tagen
  • Ron

    @Chiheb-Bacha thanks for your wonderful efforts on this project!! Most of the legacy mods appear to work just fine. i do have a question though, I just recently had to update a lockpicking mod and mostly due to the usage of Control.LookUp vs Control.LookUpDown. Do you know if thats a change in SHVDN or the game itself? There was a couple game updates too that occurred.

    vor 5 Tagen