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What would *not* make this work?
You can spawn the new vehicles if you compare your dlclist and add the new vehicles from Los Santos Tuners.
Just wait until SHV is available.
This just spawns them. As indicated by the name.
The update just groups them together in a separate DLC entry.
You either make them yourself, or download premade packs. (Search for "gta5-mods.com Vehicle previews" for some results).
gameName is limited to 8 characters. It's recommended to just re-use the (first part of the) model name.
There's no limit. Get a gameconfig and the heap and pakfile limit extenders.
This just spawns them, additional features are left to whatever Single Player mode allows.
By following the instructions in their archives/descriptions.
* Update vehicles for b2372 (Los Santos Tuners)
* Fix re-initialization problems
* Improve image loading (support .webp)
Of course, the description even recommends it.
It works with any DirectInput compatible wheel, so also the G923.
It's in the advanced replay settings, change "Replay sync type" to "Approximate" to activate physics.
No idea about the editor, I don't use it.
@Rstein ["I also managed to crash the latest version just by starting a new recording."]
Did you happen to have TrainerV's No Cars enabled? Apparently it removes *all* vehicles if they have a ped/driver in them, regardless of if it's marked as mission entity.
It *severely* breaks scripts that spawn vehicles with peds :(
Aside from the old game version, I don't really know what the issue could be.
This version is similar to 2.1.0 except it doesn't patch the collision check thing, though I'm not sure why it'd only start crashing if you have driving ghost vehicles.
Right, I think it might be because of the old game version. Update your game, or keep using version 2.0.0 of the script.
Hmm, what about the settings? I can't reproduce the crash.