@Mentrixz The forums probably mention this, I don't recall the exact fix. The gist is that you need to add or remove some lines in the content.xml in the rpf.
@Catra That's in a vehicles' settings in handling.meta.
The higher the number, the more the wheels have less traction when stopped/slow. Combining InversePower and a high fLowSpeedTractionLossMult results in excessive sliding once you're sliding near 90 degrees.
@Iodine131 Yes, when a custom camera replaces the native FPV camera, the game revers to third person animations. I don't think there is anything I can realistically do about it.
@Iodine131 I think there is a misunderstanding: the script does simply not do anything with animations. Manual Transmission does that. When this script is active, it does not force normal first person animations, it just moves the camera. If you want other animations, e.g. vanilla first person camera, you can use Manual Transmission, but redefine the animation library used for it.
@Max Throttle Good suggestion, but it takes too much effort to implement DirectInput in this script too, to support VJoy axis inputs.
For gamepad look - it should be direct. It only tries to smoothly transition to where you want to look at. Try setting Controller smoothing in the Sensitivity options to 0.
@Mentrixz
The forums probably mention this, I don't recall the exact fix. The gist is that you need to add or remove some lines in the content.xml in the rpf.
@ex4mple694201337
Not really, there's just way too much in this to pull apart.
@light_cone3716
Recent game versions broke this. It works last on game build 2372.
@Anciente
Custom Gear Ratios does that.
@Catra
That's in a vehicles' settings in handling.meta.
The higher the number, the more the wheels have less traction when stopped/slow. Combining InversePower and a high fLowSpeedTractionLossMult results in excessive sliding once you're sliding near 90 degrees.
Yeah I dunno at this point.
@h63hi6
afaik you cannot remap the pause/escape keys. Otherwise try that.
@Iodine131
Yes, when a custom camera replaces the native FPV camera, the game revers to third person animations. I don't think there is anything I can realistically do about it.
@Iodine131
I think there is a misunderstanding: the script does simply not do anything with animations. Manual Transmission does that. When this script is active, it does not force normal first person animations, it just moves the camera. If you want other animations, e.g. vanilla first person camera, you can use Manual Transmission, but redefine the animation library used for it.
@Iodine131
No, this script just changes the camera. Manual Transmission forces different steering animations.
@Max Throttle
Good suggestion, but it takes too much effort to implement DirectInput in this script too, to support VJoy axis inputs.
For gamepad look - it should be direct. It only tries to smoothly transition to where you want to look at. Try setting Controller smoothing in the Sensitivity options to 0.
@Iodine131
That's not part of this script. Use Manual Transmission if you want that.