@razmazerz hi, the mod should have made a backup of your old TurfZoneData.xml, with an added timestamp . If you try to use it again, the same thing will happen though, unless the problem is fixed. In order to know more about the issue, try using the "bad" file again, and, once the mod starts up (without turf and all that), check the gangAndTurfMod.log file; hopefully it should have some info on what happened
@Blankyyy if you mean the members that follow when you press H, I'm afraid I don't know of a way to increase it. It's something defined by the game... maybe some other mod is capable of editing that limit? Anyway, if you aim at a friendly vehicle and press H while you also are in a vehicle, they will drive after you, and I don't know if there's a limit of vehicles following this way
@iyhatori hi, it's possible by tweaking the mod options, I think: set warsMinNumControlPoints and warsMaxExtraControlPoints to 0 in ModOptions.xml and then reload the file in the ingame menu. Wars that happen after this change should no longer use spawn points, but vehicles should still spawn
@Blankyyy hey! Sadly, I don't know what causes it. I also crash from time to time, but it's pretty random. Crashes do seem to have some relation to how "intense" things are: how many members are fighting at the same time and things like that, so it usually helps to reduce the value of spawnedMemberLimit in ModOptions.xml
@Hamster05 if the required hooks are updated for that version, I think so... I've made backups of the executable and some of the rpf files, so I'm not sure of which version I'm in though hahahah. But yeah, as long as scripthookv is updated, it should be ok
@razmazerz hi, the mod should have made a backup of your old TurfZoneData.xml, with an added timestamp . If you try to use it again, the same thing will happen though, unless the problem is fixed. In order to know more about the issue, try using the "bad" file again, and, once the mod starts up (without turf and all that), check the gangAndTurfMod.log file; hopefully it should have some info on what happened
@Blankyyy if you mean the members that follow when you press H, I'm afraid I don't know of a way to increase it. It's something defined by the game... maybe some other mod is capable of editing that limit? Anyway, if you aim at a friendly vehicle and press H while you also are in a vehicle, they will drive after you, and I don't know if there's a limit of vehicles following this way
@iyhatori haha yeah, I am
@iyhatori hi, it's possible by tweaking the mod options, I think: set warsMinNumControlPoints and warsMaxExtraControlPoints to 0 in ModOptions.xml and then reload the file in the ingame menu. Wars that happen after this change should no longer use spawn points, but vehicles should still spawn
@Blankyyy oh, that's actually intended haha, the mod "skips" the war when you die as one of the protagonists
@Rando hmmm... do you get any error in your scripthookvdotnet.log?
@Daspaz Hi, I'm afraid not, unless the attacker always loses hahaha... I don't think there's a way to force the attacker to always lose though
@Blankyyy hey! Sadly, I don't know what causes it. I also crash from time to time, but it's pretty random. Crashes do seem to have some relation to how "intense" things are: how many members are fighting at the same time and things like that, so it usually helps to reduce the value of spawnedMemberLimit in ModOptions.xml
@Hamster05 if the required hooks are updated for that version, I think so... I've made backups of the executable and some of the rpf files, so I'm not sure of which version I'm in though hahahah. But yeah, as long as scripthookv is updated, it should be ok
@fake_clout1 hi, could you please share more info on the exceptions? You can put it in a pastebin if it's too much text