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@IronClaw99 Fixed in 1.11.2 (will be up in a bit)
@tupil96 Are you on an older build of the game by any chance? Those effects are should be working fine on the newest version.
@IAmNotCool123 Yes it works with Rainbomizer
@_Ludow_ I assume you mean Lua scripts, in which case there's extensive documentation about it in the wiki in the Github repository.
@SuperCoolNinja If your script has multiple threads they'll show up separately in the list (at least with Scripthook as it creates a separate scrThread for each one).
@TG743 Ah as I suspected the WndProc hook is broken. I assume the mod runs fine (as in doesn't cause crashes) other than not being able to open the overlay? I'll see what I can do, thanks for reporting the issue!
@CopGrinta Could you post your scriptviewerlog.txt file? Would help me investigate what the issue is (especially since I don't use RPH myself).
@Ramtin_ace_thm You surely mean RAM right?🤔 Since there's no correlation between game scripts and video memory.
I don't have any plans on adding support for SHVDN scripts, however adding memory usage monitoring for game scripts might be doable as a potential feature in the future.
@Sukhoi Check the config utility, you can click on the button next to the desired effect in the effects list and set it as permanent
@LEXLYC It does. Make sure you have no other mods (like trainers) running which could potentially conflict with the mod. Also make sure you're on the newest game and mod version.