5.434
116
5.434
116
"2CV" is an air-cooled front-engine, front-wheel-drive, economy family car manufactured by Citroën for model years 1948–1990.
(3d model converted from Forza Horizon)
From the beginning, I knew that the most significant thing for this car would be livery. The car had a lot of special editions that included liveries, so I used most of them for my mod.
It was hard for me to decide whether to use livery "signs_x" that are spawn in traffic, or livery mods that are tuning. In the end I opted for both, so it all depends on the way you spawn the car or the type of trainer.
If you just add the cars in "popgroups.ymt", game will read order in "carvariations.meta" and the cars will be spawn in traffic with the correct colors according to the liveries.
Trainers ignore "carvariations.meta" so liveries most often will not match the colors. Menyoo, for example, will spawn cars without livery, but gives a choice in the "Benny's" menu.
In any case, there are various options. Anyone who doesn't want "livery mods" can remove them from "carcols.meta", or you can also remove "signs_x" (or replace them with transparent) textures from .ytd
"Charleston" and "France3" liveries, also change seats (linked mods). Charleston seat color can be changed (paint:6). Stock seats are otherwise in two colors (paint: 6 and paint: 7) that can be changed.
Paints:
Primary Color (body)......paint1
Secondary Color (roof)....paint2
Interior color 1..........paint6
Interior color 2..........paint7
wheel color...............paint4
Another tuning: Round headlights can be replaced with square headlights, which are also breakable.
For both versions of the car:
changeable interior color; animated engine and exhaust; breakable ALL glass; working dials; hands on the wheel; foot on the pedal; correct passengers positions; working lights and doors; correct collision; inner glass does not turn completely black after upgrade...
and LODs to help performance:
LODs:
highest....187.310
high .......67.083
medium......16.962
low..........8.602
and very low...674 polygons
And finally, the animated roof and windows. Not bad considering that this is my first animation. Press and hold "H" on the keyboard to start the animation.
If you have these cars in traffic they will also open and close the roof depending on the time of day and weather conditions...
That's it, I hope you will like it.
enjoy!
Naj Potez, 11.III.2022.
(Installation instructions in folders with the file)
(3d model converted from Forza Horizon)
From the beginning, I knew that the most significant thing for this car would be livery. The car had a lot of special editions that included liveries, so I used most of them for my mod.
It was hard for me to decide whether to use livery "signs_x" that are spawn in traffic, or livery mods that are tuning. In the end I opted for both, so it all depends on the way you spawn the car or the type of trainer.
If you just add the cars in "popgroups.ymt", game will read order in "carvariations.meta" and the cars will be spawn in traffic with the correct colors according to the liveries.
Trainers ignore "carvariations.meta" so liveries most often will not match the colors. Menyoo, for example, will spawn cars without livery, but gives a choice in the "Benny's" menu.
In any case, there are various options. Anyone who doesn't want "livery mods" can remove them from "carcols.meta", or you can also remove "signs_x" (or replace them with transparent) textures from .ytd
"Charleston" and "France3" liveries, also change seats (linked mods). Charleston seat color can be changed (paint:6). Stock seats are otherwise in two colors (paint: 6 and paint: 7) that can be changed.
Paints:
Primary Color (body)......paint1
Secondary Color (roof)....paint2
Interior color 1..........paint6
Interior color 2..........paint7
wheel color...............paint4
Another tuning: Round headlights can be replaced with square headlights, which are also breakable.
For both versions of the car:
changeable interior color; animated engine and exhaust; breakable ALL glass; working dials; hands on the wheel; foot on the pedal; correct passengers positions; working lights and doors; correct collision; inner glass does not turn completely black after upgrade...
and LODs to help performance:
LODs:
highest....187.310
high .......67.083
medium......16.962
low..........8.602
and very low...674 polygons
And finally, the animated roof and windows. Not bad considering that this is my first animation. Press and hold "H" on the keyboard to start the animation.
If you have these cars in traffic they will also open and close the roof depending on the time of day and weather conditions...
That's it, I hope you will like it.
enjoy!
Naj Potez, 11.III.2022.
(Installation instructions in folders with the file)
Zuerst hochgeladen: 10. März 2022
Letztes Update: 10. März 2022
Last Downloaded: 3 hours ago
30 Kommentare
"2CV" is an air-cooled front-engine, front-wheel-drive, economy family car manufactured by Citroën for model years 1948–1990.
(3d model converted from Forza Horizon)
From the beginning, I knew that the most significant thing for this car would be livery. The car had a lot of special editions that included liveries, so I used most of them for my mod.
It was hard for me to decide whether to use livery "signs_x" that are spawn in traffic, or livery mods that are tuning. In the end I opted for both, so it all depends on the way you spawn the car or the type of trainer.
If you just add the cars in "popgroups.ymt", game will read order in "carvariations.meta" and the cars will be spawn in traffic with the correct colors according to the liveries.
Trainers ignore "carvariations.meta" so liveries most often will not match the colors. Menyoo, for example, will spawn cars without livery, but gives a choice in the "Benny's" menu.
In any case, there are various options. Anyone who doesn't want "livery mods" can remove them from "carcols.meta", or you can also remove "signs_x" (or replace them with transparent) textures from .ytd
"Charleston" and "France3" liveries, also change seats (linked mods). Charleston seat color can be changed (paint:6). Stock seats are otherwise in two colors (paint: 6 and paint: 7) that can be changed.
Paints:
Primary Color (body)......paint1
Secondary Color (roof)....paint2
Interior color 1..........paint6
Interior color 2..........paint7
wheel color...............paint4
Another tuning: Round headlights can be replaced with square headlights, which are also breakable.
For both versions of the car:
changeable interior color; animated engine and exhaust; breakable ALL glass; working dials; hands on the wheel; foot on the pedal; correct passengers positions; working lights and doors; correct collision; inner glass does not turn completely black after upgrade...
and LODs to help performance:
LODs:
highest....187.310
high .......67.083
medium......16.962
low..........8.602
and very low...674 polygons
And finally, the animated roof and windows. Not bad considering that this is my first animation. Press and hold "H" on the keyboard to start the animation.
If you have these cars in traffic they will also open and close the roof depending on the time of day and weather conditions...
That's it, I hope you will like it.
enjoy!
Naj Potez, 11.III.2022.
(Installation instructions in folders with the file)
(3d model converted from Forza Horizon)
From the beginning, I knew that the most significant thing for this car would be livery. The car had a lot of special editions that included liveries, so I used most of them for my mod.
It was hard for me to decide whether to use livery "signs_x" that are spawn in traffic, or livery mods that are tuning. In the end I opted for both, so it all depends on the way you spawn the car or the type of trainer.
If you just add the cars in "popgroups.ymt", game will read order in "carvariations.meta" and the cars will be spawn in traffic with the correct colors according to the liveries.
Trainers ignore "carvariations.meta" so liveries most often will not match the colors. Menyoo, for example, will spawn cars without livery, but gives a choice in the "Benny's" menu.
In any case, there are various options. Anyone who doesn't want "livery mods" can remove them from "carcols.meta", or you can also remove "signs_x" (or replace them with transparent) textures from .ytd
"Charleston" and "France3" liveries, also change seats (linked mods). Charleston seat color can be changed (paint:6). Stock seats are otherwise in two colors (paint: 6 and paint: 7) that can be changed.
Paints:
Primary Color (body)......paint1
Secondary Color (roof)....paint2
Interior color 1..........paint6
Interior color 2..........paint7
wheel color...............paint4
Another tuning: Round headlights can be replaced with square headlights, which are also breakable.
For both versions of the car:
changeable interior color; animated engine and exhaust; breakable ALL glass; working dials; hands on the wheel; foot on the pedal; correct passengers positions; working lights and doors; correct collision; inner glass does not turn completely black after upgrade...
and LODs to help performance:
LODs:
highest....187.310
high .......67.083
medium......16.962
low..........8.602
and very low...674 polygons
And finally, the animated roof and windows. Not bad considering that this is my first animation. Press and hold "H" on the keyboard to start the animation.
If you have these cars in traffic they will also open and close the roof depending on the time of day and weather conditions...
That's it, I hope you will like it.
enjoy!
Naj Potez, 11.III.2022.
(Installation instructions in folders with the file)
Zuerst hochgeladen: 10. März 2022
Letztes Update: 10. März 2022
Last Downloaded: 3 hours ago
@satyricon84 How do you spawn car? Is it Menyoo?
masterpiece
Awesome, thank you!
Maybe a better grille texture and tire texture (not vanilla GTA)?
@NajPotez I use simple trainer
Nice job !!! Can you do jaguar xj6 ?
@satyricon84 simple trainer spawns this car with no livery, but you should get liveries in Livery Menu under "Benny's Livery"
@NajPotez Allright, with Benny's I get 10 liveries, thank you. I love this mod, very detailed. I hope in future you may expand tuning, in particular hood and lights to make a pre-1960 version (I would love the Sahara but with two engines I guess is impossible to make ingame)
@satyricon84 Yes, there are 10 liveries ( two of "sing_x" are blank, so if someone add the car with script it can also spawn with no livery in traffic). Not all trainers act the same way, and that was my biggest dilemma as to how to set up liveries. I finally decided to include both ways so that something works with one and something with the other way ...
You can tie ytd liveries to a spawn color with the "true/false" section, you can see it on some vanilla vehicles, I also did it on my Ford F-6.
@GreenAid If you mean in "carvariations.meta" I did that, and it works fine if you add the car in "popgroups.ymt". Car spawns in traffic with the correct colors according to the liveries. But trainers ignore this, and spawn liveries (each one) in different way. I can't say "random" because there is an order just it does not match "carvariations.meta" order.
Perfect, it's awesome that the windows go up and the top goes back when you press H. I love this car!
@NajPotez Oh ok, sorry. I haven't had a chance to check it out yet. :thumbsup:
la 2cv du seigneur
Oh yes. With this you got me right
@NajPotez Great work as always! The roof and windows function is very innovative! Cheers!
congratulations mate, great job as always
Nice model but it could do with softer suspension & bit more body roll like a proper 2CV
One more great work thanks ;)
ugly duckling ☺
When open, the roof is flickering at every collision.