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Ever wished the in-game tuning/performance shop gave you more oomph for your hard-earned (or cheated) dollars? Ever wanted to tune a stock car into something that fits into a 1320video Drag racing video on Youtube, but in-game, without changing the handling lines? Want to humiliate your virtual AI friends in drag racing with a modified car? Got bitten by the tuning bug, but don't got the cash to spend in real life to get those kinds of gains on your VW GTI (yes, this happened to me...)? Do you have the need for speed? This, then, is a mod that is perfect for you.
Excuse me for the long ass title, as I couldn't think of anything better... Call it Real Performance Tuning, or RPT to shorten it I guess
This mod increases the effects of performance modifications bought from the Los Santos Customs or Benny's Motorwork tuner shop (like EMS upgrades, brake upgrades, etc.). For example, in the original game, the Stage 1 engine mod only provided a minor boost in power, which in some cars aren't even noticeable. With this mod, the upgrade is definitely noticeable and you get a nice boost in power that is differentiable using a stopwatch to measure the acceleration, with a noticeable increase in top speed.
Modifications affected:
- Engine upgrades in all stages are 4x more effective than in the original vanilla game.
- Transmission upgrades in all stages are 5x more effective than in the original vanilla game.
- Brakes upgrades in all stages are 4x more effective than in the original vanilla game. These upgrades simply increases the braking force applied, but for shorter braking distances, it depends on the grip values of whatever handling mod you are using.
- Armour upgrades in all stages are 2x more effective and weight is also 2x increase with each stage upgrade than in the original vanilla game.
For the turbo upgrade, I cannot find the file that relates to turbo upgrade's performance increases, so it is not included at the release of V1.0 (looked at almost every file except some encrypted ones that OpenIV cannot open and still no luck...).
Let me know if I've left any carcols file that deals with tuning and if you have any idea on which files affects turbo upgrades, please let me know, as I'm sure everyone would like to a tune up an Elegy2 (Nissan R35 GTR - clone) to have +2000 hp, with wastegate sounds and everything :P
***This mod only affects vehicles original included in the game and official DLC vehicles from Rockstar Games themselves. I don't think it affects any custom add-on vehicles if they have their individual carcols.meta (unless they are replacement vehicles), unless you manually modify their carcols.meta. Not 100% sure on this one since I don't have any add-on vehicles installed at the moment...***
***Recommended mods:
- My Simcade Handling mod for semi-realistic handling
- My Ultimate Sound Swap mod for proper sounds.
- Ikt's Inverse Power and Manual Transmission mod for better driving experience (note: transmission upgrade does not effect shift times if using the Manual Transmission mod, with the exception of some vehicle adding an additional gear).
- A racetrack to drive on?
- A video recording app to record your tuned monster beating that standing mile record speed?
Note:
*** To use ikt's Inverse Power for drifting and have these modifications have their effect, use the settings on the InversePower.ini suggested value below in the installation file, which is what I use alongside my Simcade Handling mod. If you are using other handling mods, just disable the power boost and leave torque boost on by changing the DisableP value from 0 to 1 and changing the torque values accordingly to give adequate boost to continue drifting.
***Below are the settings I use using ikt's InversePower.ini file with my handling mod. These values may react differently depending on what handling mod you use***
[CONFIG]
Power = 100
Torque = 850
Angle = 250
Speed = 175
Slope = 130
Deadzone = 0.0
[DEBUG]
Debug = 0
DisableP = 1
DisableT = 0
***Note: Due to the increase in torque to keep wheels spinning, acceleration will be faster than specified depending on the handling file you are using. With my handling, acceleration were cut anywhere between 0.2-0.5 seconds from 0-62 mph.***
Update log:
V1.0: Initial release with .oiv package
Once again, feedback is always welcomed.
Enjoy!!!
Excuse me for the long ass title, as I couldn't think of anything better... Call it Real Performance Tuning, or RPT to shorten it I guess
This mod increases the effects of performance modifications bought from the Los Santos Customs or Benny's Motorwork tuner shop (like EMS upgrades, brake upgrades, etc.). For example, in the original game, the Stage 1 engine mod only provided a minor boost in power, which in some cars aren't even noticeable. With this mod, the upgrade is definitely noticeable and you get a nice boost in power that is differentiable using a stopwatch to measure the acceleration, with a noticeable increase in top speed.
Modifications affected:
- Engine upgrades in all stages are 4x more effective than in the original vanilla game.
- Transmission upgrades in all stages are 5x more effective than in the original vanilla game.
- Brakes upgrades in all stages are 4x more effective than in the original vanilla game. These upgrades simply increases the braking force applied, but for shorter braking distances, it depends on the grip values of whatever handling mod you are using.
- Armour upgrades in all stages are 2x more effective and weight is also 2x increase with each stage upgrade than in the original vanilla game.
For the turbo upgrade, I cannot find the file that relates to turbo upgrade's performance increases, so it is not included at the release of V1.0 (looked at almost every file except some encrypted ones that OpenIV cannot open and still no luck...).
Let me know if I've left any carcols file that deals with tuning and if you have any idea on which files affects turbo upgrades, please let me know, as I'm sure everyone would like to a tune up an Elegy2 (Nissan R35 GTR - clone) to have +2000 hp, with wastegate sounds and everything :P
***This mod only affects vehicles original included in the game and official DLC vehicles from Rockstar Games themselves. I don't think it affects any custom add-on vehicles if they have their individual carcols.meta (unless they are replacement vehicles), unless you manually modify their carcols.meta. Not 100% sure on this one since I don't have any add-on vehicles installed at the moment...***
***Recommended mods:
- My Simcade Handling mod for semi-realistic handling
- My Ultimate Sound Swap mod for proper sounds.
- Ikt's Inverse Power and Manual Transmission mod for better driving experience (note: transmission upgrade does not effect shift times if using the Manual Transmission mod, with the exception of some vehicle adding an additional gear).
- A racetrack to drive on?
- A video recording app to record your tuned monster beating that standing mile record speed?
Note:
*** To use ikt's Inverse Power for drifting and have these modifications have their effect, use the settings on the InversePower.ini suggested value below in the installation file, which is what I use alongside my Simcade Handling mod. If you are using other handling mods, just disable the power boost and leave torque boost on by changing the DisableP value from 0 to 1 and changing the torque values accordingly to give adequate boost to continue drifting.
***Below are the settings I use using ikt's InversePower.ini file with my handling mod. These values may react differently depending on what handling mod you use***
[CONFIG]
Power = 100
Torque = 850
Angle = 250
Speed = 175
Slope = 130
Deadzone = 0.0
[DEBUG]
Debug = 0
DisableP = 1
DisableT = 0
***Note: Due to the increase in torque to keep wheels spinning, acceleration will be faster than specified depending on the handling file you are using. With my handling, acceleration were cut anywhere between 0.2-0.5 seconds from 0-62 mph.***
Update log:
V1.0: Initial release with .oiv package
Once again, feedback is always welcomed.
Enjoy!!!
Zuerst hochgeladen: 17. Oktober 2017
Letztes Update: 18. Oktober 2017
Last Downloaded: 3 hours ago
56 Kommentare
Ever wished the in-game tuning/performance shop gave you more oomph for your hard-earned (or cheated) dollars? Ever wanted to tune a stock car into something that fits into a 1320video Drag racing video on Youtube, but in-game, without changing the handling lines? Want to humiliate your virtual AI friends in drag racing with a modified car? Got bitten by the tuning bug, but don't got the cash to spend in real life to get those kinds of gains on your VW GTI (yes, this happened to me...)? Do you have the need for speed? This, then, is a mod that is perfect for you.
Excuse me for the long ass title, as I couldn't think of anything better... Call it Real Performance Tuning, or RPT to shorten it I guess
This mod increases the effects of performance modifications bought from the Los Santos Customs or Benny's Motorwork tuner shop (like EMS upgrades, brake upgrades, etc.). For example, in the original game, the Stage 1 engine mod only provided a minor boost in power, which in some cars aren't even noticeable. With this mod, the upgrade is definitely noticeable and you get a nice boost in power that is differentiable using a stopwatch to measure the acceleration, with a noticeable increase in top speed.
Modifications affected:
- Engine upgrades in all stages are 4x more effective than in the original vanilla game.
- Transmission upgrades in all stages are 5x more effective than in the original vanilla game.
- Brakes upgrades in all stages are 4x more effective than in the original vanilla game. These upgrades simply increases the braking force applied, but for shorter braking distances, it depends on the grip values of whatever handling mod you are using.
- Armour upgrades in all stages are 2x more effective and weight is also 2x increase with each stage upgrade than in the original vanilla game.
For the turbo upgrade, I cannot find the file that relates to turbo upgrade's performance increases, so it is not included at the release of V1.0 (looked at almost every file except some encrypted ones that OpenIV cannot open and still no luck...).
Let me know if I've left any carcols file that deals with tuning and if you have any idea on which files affects turbo upgrades, please let me know, as I'm sure everyone would like to a tune up an Elegy2 (Nissan R35 GTR - clone) to have +2000 hp, with wastegate sounds and everything :P
***This mod only affects vehicles original included in the game and official DLC vehicles from Rockstar Games themselves. I don't think it affects any custom add-on vehicles if they have their individual carcols.meta (unless they are replacement vehicles), unless you manually modify their carcols.meta. Not 100% sure on this one since I don't have any add-on vehicles installed at the moment...***
***Recommended mods:
- My Simcade Handling mod for semi-realistic handling
- My Ultimate Sound Swap mod for proper sounds.
- Ikt's Inverse Power and Manual Transmission mod for better driving experience (note: transmission upgrade does not effect shift times if using the Manual Transmission mod, with the exception of some vehicle adding an additional gear).
- A racetrack to drive on?
- A video recording app to record your tuned monster beating that standing mile record speed?
Note:
*** To use ikt's Inverse Power for drifting and have these modifications have their effect, use the settings on the InversePower.ini suggested value below in the installation file, which is what I use alongside my Simcade Handling mod. If you are using other handling mods, just disable the power boost and leave torque boost on by changing the DisableP value from 0 to 1 and changing the torque values accordingly to give adequate boost to continue drifting.
***Below are the settings I use using ikt's InversePower.ini file with my handling mod. These values may react differently depending on what handling mod you use***
[CONFIG]
Power = 100
Torque = 850
Angle = 250
Speed = 175
Slope = 130
Deadzone = 0.0
[DEBUG]
Debug = 0
DisableP = 1
DisableT = 0
***Note: Due to the increase in torque to keep wheels spinning, acceleration will be faster than specified depending on the handling file you are using. With my handling, acceleration were cut anywhere between 0.2-0.5 seconds from 0-62 mph.***
Update log:
V1.0: Initial release with .oiv package
Once again, feedback is always welcomed.
Enjoy!!!
Excuse me for the long ass title, as I couldn't think of anything better... Call it Real Performance Tuning, or RPT to shorten it I guess
This mod increases the effects of performance modifications bought from the Los Santos Customs or Benny's Motorwork tuner shop (like EMS upgrades, brake upgrades, etc.). For example, in the original game, the Stage 1 engine mod only provided a minor boost in power, which in some cars aren't even noticeable. With this mod, the upgrade is definitely noticeable and you get a nice boost in power that is differentiable using a stopwatch to measure the acceleration, with a noticeable increase in top speed.
Modifications affected:
- Engine upgrades in all stages are 4x more effective than in the original vanilla game.
- Transmission upgrades in all stages are 5x more effective than in the original vanilla game.
- Brakes upgrades in all stages are 4x more effective than in the original vanilla game. These upgrades simply increases the braking force applied, but for shorter braking distances, it depends on the grip values of whatever handling mod you are using.
- Armour upgrades in all stages are 2x more effective and weight is also 2x increase with each stage upgrade than in the original vanilla game.
For the turbo upgrade, I cannot find the file that relates to turbo upgrade's performance increases, so it is not included at the release of V1.0 (looked at almost every file except some encrypted ones that OpenIV cannot open and still no luck...).
Let me know if I've left any carcols file that deals with tuning and if you have any idea on which files affects turbo upgrades, please let me know, as I'm sure everyone would like to a tune up an Elegy2 (Nissan R35 GTR - clone) to have +2000 hp, with wastegate sounds and everything :P
***This mod only affects vehicles original included in the game and official DLC vehicles from Rockstar Games themselves. I don't think it affects any custom add-on vehicles if they have their individual carcols.meta (unless they are replacement vehicles), unless you manually modify their carcols.meta. Not 100% sure on this one since I don't have any add-on vehicles installed at the moment...***
***Recommended mods:
- My Simcade Handling mod for semi-realistic handling
- My Ultimate Sound Swap mod for proper sounds.
- Ikt's Inverse Power and Manual Transmission mod for better driving experience (note: transmission upgrade does not effect shift times if using the Manual Transmission mod, with the exception of some vehicle adding an additional gear).
- A racetrack to drive on?
- A video recording app to record your tuned monster beating that standing mile record speed?
Note:
*** To use ikt's Inverse Power for drifting and have these modifications have their effect, use the settings on the InversePower.ini suggested value below in the installation file, which is what I use alongside my Simcade Handling mod. If you are using other handling mods, just disable the power boost and leave torque boost on by changing the DisableP value from 0 to 1 and changing the torque values accordingly to give adequate boost to continue drifting.
***Below are the settings I use using ikt's InversePower.ini file with my handling mod. These values may react differently depending on what handling mod you use***
[CONFIG]
Power = 100
Torque = 850
Angle = 250
Speed = 175
Slope = 130
Deadzone = 0.0
[DEBUG]
Debug = 0
DisableP = 1
DisableT = 0
***Note: Due to the increase in torque to keep wheels spinning, acceleration will be faster than specified depending on the handling file you are using. With my handling, acceleration were cut anywhere between 0.2-0.5 seconds from 0-62 mph.***
Update log:
V1.0: Initial release with .oiv package
Once again, feedback is always welcomed.
Enjoy!!!
Zuerst hochgeladen: 17. Oktober 2017
Letztes Update: 18. Oktober 2017
Last Downloaded: 3 hours ago
Showcase video will come eventually... probably...
@PlantedZebra yeah, I hope so too. It's too rudimentary right now, but I'm afraid that if they make it more complex, it might deter some who don't really know much about cars and just want go-fast pieces to beat their friends...
Though it would be nice to see a deeper level of customization, maybe like Forza style, or better yet, like the older NFS Underground, though that might be stretching it a bit
@Anten112 I see, I'm sure you will like the PC version much better :P
Will it work in a fivem server?
@Timon0604 I don't know since I don't use fivem...
@Anten112 ???
I don't understand what you are saying...
Due to the lack of mods like these, I thought it wasn't possible to mod the upgrades or something. You sir are a severely underrated vehicle modder. I made this account just to say that.
And also to say that the turbo upgrade is actually completely misleading. It does not increase engine power at all and only gives you that turbo whine. It's an audio upgrade.
Also this https://imgur.com/a/8FEwM was in a bunch of DLC carcols.meta files.
@Chrystales thank you for the kind words, glad you liked it. But yeah, I've figured as much with the turbos, such a shame with such an impressive audio upgrade... As for the missing lines, I've used notepad++ to pretty much replace most, if not all the lines, maybe it slipped through somehow... I'll recheck it another time when I update to support latest DLC eventually...
@chang63 Check your inbox!
@chang63
Hello, is there any hope of continuing / updating this modification? :)
This is, of course, about this possibility and your willingness and time. Are you planning to do it? Regards.
@Remix hey man,
So as u prob know, OpenIV has just provided an update that allows you to edit more files (probably 2 months ago?), and these files are the files that should contain the tuning values that were previously uneditable. Have had success with testing one for the Jester Classic (Toyota Supra clone) and made it into basically a 2000 hp monster, so it is doable. The steps to updating it, however, would take awhile as first you need to find the corresponding file then track down the line that corresponds to the modification. Then test it in-game and see if it works, and if it does work, fine tune to feel like their appropriate stages (probably at least 4-5 retakes before accepting as final), and repeat for all other vehicles... This will get updated eventually but not sure when yet.
@chang63 Hi chang63, i read your testing notes and about the exhaust audioApply value, it depends on the sound of the engine, not every engine will have major notice but some do have example like FUTO engine sound try setting audioapply value 5 for exhaust modification and 5 is the max for every engine or it will be too loud like distorted.
Turbo, yes they do have effect. But for PC 60fps is too smooth to notice until I played PS4 30fps and with friends racing through highways in our FUTOs only mine is NA. Test upon test, yes there is slightly a push with turbo on, but i think it all depends on the power of the car. Still, i still haven't found the turbo value to play with too
@3ric2hew with sound, if i remember correctly, it does clip but not necessarily increases volume. N nice find, never noticed the thing with the turbos since always ran my game at 85-100 fps... will dig through files once i find time to do so
I need that speedometer name please
:)
where exactly do i change upgrades prices? and can you increase the price of the broken car concert?
Hey @chang63 this mod is not working with drag meets is it meant not to or is there something wrong?
Not working on my gta v it says error about memory then the game crash please help
Would be great to see this mod updated for the latest versions of the game.
how to uninstall this mod?
Is this still working?