Sifu Combat Mod "Enhanced Melee Combat Pack #1" 2.0
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6.335
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Basic Description: (Version 2.0)
What this mod is all about: (THIS IS NOT A SCRIPT)
Sifu Combat Mod features 13 assignable brawling styles inspired by the game and world of Sifu reimagined in the world of GTA V!!
-----------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL): (read everything carefully please)
1. Install game directory files from step 2 folder.
2. Open OpenIV, go to the "tools" tab, click on "Package Installer". Double click the OIV file "SifuCombatMod.OIV" located in step 3 folder and then click "install" and "install into mods folder".
Or/ Simply drag and drop the OIV file anywhere into Open IV, with edit mode activated, and install into mods folder.
Manual install is also available for advanced modders.
--------------NOTICE:-----------------------
BACKUP YOUR FILES:
I recommend you backup your update.rpf, common.rpf and x64c files before installing this mod. They are hefty files so be aware of your computer space, but this will help make sure you can revert quickly to previously edited files without reverting back to vanilla via uninstall package.
YOUR GAMECONFIG WILL BE REPLACED BY THE OIV's WITH THIS MOD, HOW TO UPGRADE ORIGINAL?:
This mod changes your gameconfig automatically to have the one necessary for this mod and uninstaller will add vanilla config. (After joining the discord community below, go to gameconfig-manual-edits) to manually edit your existing gameconfig if you desire to keep your previous config. (gameconfig contained in this mod was built from the ground up from limitless vehicles with author permission) or go to mod-fixes channel of our discord community to install updated test files. (If provided)
FOR QUESTIONS LIKE: HOW DO I CHANGE MY PEDS FIGHTING STYLE? What are the controls? ETC:
Please see "z Extra How To z" folder included with download archive to see how to use the mod and it's features.
-----Full descriptions, credits and change logs-----
Included in this Mod: (Simple View)
+Full Controller Support (Highly Encouraged)
+New attack combination controls for light and heavy unarmed attacks and COUNTERS!!.(WIP)
+Overhauled Melee combat sounds using audio from Sleeping Dogs and other sources.
+New Melee Animations (Retargeted from Unreal Engine, Mixamo, Sifu & Absolver, A Way Out, Yakuza 0, or base GTA V database)
+Improved Damage Strafing
+Melee Weapon Combos
+Alternate Unarmed Combos
+Controllable heavy attacks when not locked on.
+Enhanced Counter Moves for unarmed and melee weapons
+Overhauled Melee Weapon and Unarmed Combat Animations (Now configured to proper blocking animations)
+New Focus Attacks (Lock on plus A "controller" or Q "keyboard")
+Edited Ped Health and Damages
+Player and AI vocal Taunts during combat!
+Each Brawling Style Has Different Melee Combos, Takedowns, intros, and Counters!
+Many Enemies Fight at Once and those left idling in background can perform NEW Support Attacks!!
+Armed Two Handed and One Handed Gun Melee Combos
+Edited Gunner Melee Reactions
+New blocking, kip-up and stun reactions for player and AI ("no target" hit reactions)
+13 total fighting styles implemented into the world of GTA V inspired by the game Sifu that can be assigned to story and addon-peds!! (Check our discord tutorial forum for tutorials!!)
Total Available Styles: 13!!
Original styles:
BS_AI "DEFAULT GRUNT PED"
BS_SIFU "Original Bak Mei style of Sifu protagonist"
BS_FIRE_DISCIPLE "Sean's Disciples' moveset inspired by the enemy type from Sifu"
BS_STREET_BRAWLER "Professional Grunt style that mimics the Hyper mode enemies of Sifu. Enhanced "AI" version."
BS_CAPOEIRA_MASTER "Originally based off of Flash Kick, this style was made inspired by the enemy type. Features a form of Brazilian Martial Arts."
BS_BRUTE "Inspired by Kyroki's bodyguards and is a close resemblance of a form of CQC combat."
BS_BIG_GUY "Inspired by the big guy enemy types of Sifu and perfect for strong characters."
*NEW as of version 2.0!*
BS_YANG "Sifu's Brother's style, inspired by Yang's form of Bak Mei."
BS_OLD_SIFU "Inspired by Sifu & Yang's father, this style is an alternative form of Bak Me mixed with Wing Chun and include's Sifu's beta moves."
BS_BRAWLER_SIFU "Originally was inspired by the Sifu Brawler modifiers, but was instead changed to Yakuza Brawler style later in development"
BS_ABSOLVER_BUILD "Inspired by Slocap's Genre and from ancient lore of Sifu, this is a style of Winfall varient as well as other fan favorite moves included throughout."
BS_AGILE_SIFU "Inspired by Sifu's agile moveset modifier and mixes Sifu's original moves with a wide variety of kicks."
BS_FLASH_KICK "Now separated from capoeira, this style was inspired by the Flash Kick enemies of Sifu"
Changelog:
Version 2.0: (MAJOR UPDATE)
-Updated Gameconfig to latest game version. Special Thanks to KRYST4LCLR!!
-Rebuilt all brawling styles using my sleeping dogs combat mod as a base increasing number of max styles from 7 to 13!!
-Gave each style their respective names.
-Separated the original Bak Mei moveset into 3 distinct styles making BS_SIFU the official main protagonist style! (Sifu, Yang, Old Sifu)
-Added new Yang brawling style inspired by Sifu's Brother style and added various melee functions that resemble his BOSS stats. ;D
-Added new Old Sifu brawling style that resembles Sifu and Yang's father's moveset as well as combining a mix of wing chun and Sifu's beta Bak Mei moves from the original game!
-Added new Agile Sifu moveset inspired by Sifu's agile moveset modifiers. This takes the original sifu style and adds various kickand alternate striking combos!
-Added new Absolver Build moveset inspired by Slocap's game title Absolver. This style resembles heavily absolver's Wind Fall moveset as well as adding a bunch of alternative moves that are fan favorites!
-Added new Flash Kick brawling style! originally this style was the old capoeira style, but now is it's own and best resembles the fearsome and flashy fighters of Sifu!!
-Added new Sifu Brawler move set inspired by Yakuza's Brawler Style! Using authentic animations thanks to Ghost.Terror.'s contributions!!
-Overhauled the Sleeping Dogs Combat mod directional blocks to better fit the sifu theme.
-Overhauled the Sleeping Dogs Combat Mod evade system to better reflect that of Sifu evade functions.
-Overhauled the melee weapons to now have their own move sets. This includes the Sifu melee moves as seen in the original Sifu Combat Mod as well as the new moves from Absolver's windfall style.
-All weapon types have new unique combos available. Brass Knuckles using an Absolver's knuckle weapon moveset theme. Knives & Machete's using their own depending on the style you have assigned. Hatchets also have the same. Depending on the style the two handed and one handed clubs will resemble staffs, absolver stick weapon builds, or grunt enemy bat attacks. (Not exactly distinct to each style, but has much better variety)
-All melee weapon combos have been overhauled to have better flowing movesets.
-Fixed missing audio from some original sifu and other takedowns.
-Removed forced audio on specific attack animations so there are no longer moments where sounds play when not connecting with enemies.
-There are no localized map crashes and works with missions as of game test with version 1.0.3411.0!
-Overhauled original light and heavy control systems for all styles. (added new and improved heavy attacks as well as original tweaks)
-Added NEW CONTROL feature where you can have heavy and light combos. After blocking an attack press the heavy attack button "RT(Controller) or Left Click" INSTEAD of the light attack "B (Controller) or R" to use a heavy counter move emitting extra damage!
-Added new taunts, support attacks, takedowns, hit reactions and AI intros thanks to Ghost.Terror.'s amazing animation retarget contributions from titles such as "Yakuza 0, A Way Out and Sifu!"
-Due to fan approval of my Sleeping Dogs Combat Mod, I removed the ability for AI enemies to emit takedown moves on the player when they are not in action state. This allows for longer fights and relies more on AI and player evades to stay alive during combat.
-Added yang's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Added Sifu's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Removed dazed reactions for all styles except BS_AI "weak grunt style" and allowed for BS_AI to have a chance to plea during combat after successful hits.
-Overhauled Blocking Animations with animations from Martial Arts Master unreal engine animation set converted by Kaz productions!
Version 1.2:
Implemented new Heavy and Light Control WIP impulses similar to WIP Sleeping Dogs Combat mod to all 7 styles.
Improved Anim Blend times among various moves
Improved BS_FRANKLIN moveset and fixed glitchy animation transitions.
Improved BS_BODY_GUARD moveset and fixed locked combo glitch.
Improved BS_FLASH_KICK moveset and fixed locked combo glitch
Improved BS_BIG_GUY attack moves
Improved Various hit reactions amongst combos
Added missing BS_BAK_MEI hit reactions for some light combo attacks.
Added new attack moves for BS_BAK_MEI's moveset using heavy button sequences.
Improved attack damages to allow longer fights, but also preserve challenge amongst opponents.
Version 1.1:
Improved Anim blend times and provided control text.
Version 1.0: (General Enhancements)
-Tested with main missions and all locations without crashes
-Crashing during gameplay is now very uncommon (hasn't happened to me yet)
-New Unreal Engine generic strafe added from Qwertnikol's Unreal Engine Fighting Animations Pack (WIP)
-New Upper body strafes, Capoeira, Karate etc have been added and with appropriate root motion (Switching styles does not change upper strafe, but will create tutorial soon to teach how to assign upper & lower strafes in peds.ymt ;D)
-Renamed Existing UEFA brawling styles to fit the theme of this pack (SEE LIST BELOW OR ON 5MODS DESCRIPTION)
-Added in new staggering hit reactions to strong attacks and various new realistic hit reactions to improve visual quality of various combos. Thank you Kaz Productionz!!
-Overhauled directional attacks with accompanying hit reactions that allow longer standing combat and lesson frequent ragdolls.
-Overhauled BS_FIRE_DISCIPLE to resemble closer to the style from Sifu, but also with some added custom attacks using unused Sifu Animations.
-Improved AI of ALL fighting styles. (AI can now dodge, evade and use NEW support attacks for all brawling styles) -Animations varies based on assigned styles
-Updated and improved on the block mechanic that accompanies the dodge left and dodge right functions and add new Unreal Engine Animations w/root motion. (Hold/Press X on controller at the right time to force a block reaction then press B to initiate a counter)
-Further Improved homing of various style attacks to not zip characters around, but instead give more reality to movements.
-Added a NEW brawling style named BS_BODY_GUARD which features Gun Fu, Judo and various CQC animations retargeted from the game Absolver, Sifu and Unreal Engine. (Gun fu takedowns still do not have fx, but they are available at least and function like takedowns) Resembles that of John Wick and Kuroki's Body Guards.
-Added new custom assignable walk styles. (Triad, Wei Shen, Hogwarts Legacy "used in Sifu Showcase", and WIP Sifu Walk "Glitchy")
-Improved on all melee wpn counters, takedowns and combos. BS_BAK_MEI has Sifu Staff animations, and Blades have Sifu Blade combos.
-Fixed Melee Wpn directionals to better land properly on incoming enemies.
-Overhauled BS_FLASH_KICK to resemble better the art of Brazilian Martial Arts! Add various new support attacks for AI as well as counters and combos
-Added Root motion to Various Takedowns to improve playability.
-Overhauled BS_AI base fighting style to be more efficient but lacks combo finishers due to resembling a basic style. Are much quicker however to still pose a challenge. Inspired by Weaker Grunt Enemies from Sifu
-Fixed Ground attacks and Replaced low kicks with proper homing to improve attack contacts
-Added New Unreal Engine AI taunts and intro anims for various styles. (reflects the assigned styles)
-Upgraded Sifu Style to resemble that of Sifu & Yang Movesets "Technically the Master Moveset Modifier" and added new counters and special throws/takedowns.
-Sifu Style has all front facing Knife takedowns (provided by Ferz Denikin) and some Staff/Bat takedowns retargeted by Ferz and myself! :D
-Sifu Staff moveset is available when using two handed guns as well ;D (Causes for some neat reactions)
-All styles have various tweaks to combos and movesets to better improve on function, smoothness and quality. Feel free to check them all out and find out your favorite ones!!
-------------------Credits----------------------------------------------------------------------------------------
VERY SPECIAL thank you,
The Sifu brawler style I was developing at first did not meet my standards, so thanks to Ghost.Terror. aka Mercy_Less__Killa providing our community free Yakuza animation retarget contributions we now have a working in-game style that can be used with your favorite peds!! So, HUGE thanks to our friend and please go and support his channel as he has been the one to make this possible! ❤🔥💯
https://www.youtube.com/channel/UCTlS7Ds38sU0cwzkvu0A8Cw
Kaz productions for animation retargets and animation contributions!!:
Channel: https://www.youtube.com/channel/UCPdkQMse8kHZu5sz0mHCklA
Ferz Denikin's amazing converted anims and tutorials!!
Channel: https://www.youtube.com/channel/UCswUqU0nmMXodJI7exgmJUg/videos
MOST IMPORTANTLY! Each and every one of you in my modding community and outside in the public, your inspiration, showcases, creativity, encouraging words made this all possible!
----------------------------------------------------------------------------------------------------------------------------------------
Keep in touch:
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
What this mod is all about: (THIS IS NOT A SCRIPT)
Sifu Combat Mod features 13 assignable brawling styles inspired by the game and world of Sifu reimagined in the world of GTA V!!
-----------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL): (read everything carefully please)
1. Install game directory files from step 2 folder.
2. Open OpenIV, go to the "tools" tab, click on "Package Installer". Double click the OIV file "SifuCombatMod.OIV" located in step 3 folder and then click "install" and "install into mods folder".
Or/ Simply drag and drop the OIV file anywhere into Open IV, with edit mode activated, and install into mods folder.
Manual install is also available for advanced modders.
--------------NOTICE:-----------------------
BACKUP YOUR FILES:
I recommend you backup your update.rpf, common.rpf and x64c files before installing this mod. They are hefty files so be aware of your computer space, but this will help make sure you can revert quickly to previously edited files without reverting back to vanilla via uninstall package.
YOUR GAMECONFIG WILL BE REPLACED BY THE OIV's WITH THIS MOD, HOW TO UPGRADE ORIGINAL?:
This mod changes your gameconfig automatically to have the one necessary for this mod and uninstaller will add vanilla config. (After joining the discord community below, go to gameconfig-manual-edits) to manually edit your existing gameconfig if you desire to keep your previous config. (gameconfig contained in this mod was built from the ground up from limitless vehicles with author permission) or go to mod-fixes channel of our discord community to install updated test files. (If provided)
FOR QUESTIONS LIKE: HOW DO I CHANGE MY PEDS FIGHTING STYLE? What are the controls? ETC:
Please see "z Extra How To z" folder included with download archive to see how to use the mod and it's features.
-----Full descriptions, credits and change logs-----
Included in this Mod: (Simple View)
+Full Controller Support (Highly Encouraged)
+New attack combination controls for light and heavy unarmed attacks and COUNTERS!!.(WIP)
+Overhauled Melee combat sounds using audio from Sleeping Dogs and other sources.
+New Melee Animations (Retargeted from Unreal Engine, Mixamo, Sifu & Absolver, A Way Out, Yakuza 0, or base GTA V database)
+Improved Damage Strafing
+Melee Weapon Combos
+Alternate Unarmed Combos
+Controllable heavy attacks when not locked on.
+Enhanced Counter Moves for unarmed and melee weapons
+Overhauled Melee Weapon and Unarmed Combat Animations (Now configured to proper blocking animations)
+New Focus Attacks (Lock on plus A "controller" or Q "keyboard")
+Edited Ped Health and Damages
+Player and AI vocal Taunts during combat!
+Each Brawling Style Has Different Melee Combos, Takedowns, intros, and Counters!
+Many Enemies Fight at Once and those left idling in background can perform NEW Support Attacks!!
+Armed Two Handed and One Handed Gun Melee Combos
+Edited Gunner Melee Reactions
+New blocking, kip-up and stun reactions for player and AI ("no target" hit reactions)
+13 total fighting styles implemented into the world of GTA V inspired by the game Sifu that can be assigned to story and addon-peds!! (Check our discord tutorial forum for tutorials!!)
Total Available Styles: 13!!
Original styles:
BS_AI "DEFAULT GRUNT PED"
BS_SIFU "Original Bak Mei style of Sifu protagonist"
BS_FIRE_DISCIPLE "Sean's Disciples' moveset inspired by the enemy type from Sifu"
BS_STREET_BRAWLER "Professional Grunt style that mimics the Hyper mode enemies of Sifu. Enhanced "AI" version."
BS_CAPOEIRA_MASTER "Originally based off of Flash Kick, this style was made inspired by the enemy type. Features a form of Brazilian Martial Arts."
BS_BRUTE "Inspired by Kyroki's bodyguards and is a close resemblance of a form of CQC combat."
BS_BIG_GUY "Inspired by the big guy enemy types of Sifu and perfect for strong characters."
*NEW as of version 2.0!*
BS_YANG "Sifu's Brother's style, inspired by Yang's form of Bak Mei."
BS_OLD_SIFU "Inspired by Sifu & Yang's father, this style is an alternative form of Bak Me mixed with Wing Chun and include's Sifu's beta moves."
BS_BRAWLER_SIFU "Originally was inspired by the Sifu Brawler modifiers, but was instead changed to Yakuza Brawler style later in development"
BS_ABSOLVER_BUILD "Inspired by Slocap's Genre and from ancient lore of Sifu, this is a style of Winfall varient as well as other fan favorite moves included throughout."
BS_AGILE_SIFU "Inspired by Sifu's agile moveset modifier and mixes Sifu's original moves with a wide variety of kicks."
BS_FLASH_KICK "Now separated from capoeira, this style was inspired by the Flash Kick enemies of Sifu"
Changelog:
Version 2.0: (MAJOR UPDATE)
-Updated Gameconfig to latest game version. Special Thanks to KRYST4LCLR!!
-Rebuilt all brawling styles using my sleeping dogs combat mod as a base increasing number of max styles from 7 to 13!!
-Gave each style their respective names.
-Separated the original Bak Mei moveset into 3 distinct styles making BS_SIFU the official main protagonist style! (Sifu, Yang, Old Sifu)
-Added new Yang brawling style inspired by Sifu's Brother style and added various melee functions that resemble his BOSS stats. ;D
-Added new Old Sifu brawling style that resembles Sifu and Yang's father's moveset as well as combining a mix of wing chun and Sifu's beta Bak Mei moves from the original game!
-Added new Agile Sifu moveset inspired by Sifu's agile moveset modifiers. This takes the original sifu style and adds various kickand alternate striking combos!
-Added new Absolver Build moveset inspired by Slocap's game title Absolver. This style resembles heavily absolver's Wind Fall moveset as well as adding a bunch of alternative moves that are fan favorites!
-Added new Flash Kick brawling style! originally this style was the old capoeira style, but now is it's own and best resembles the fearsome and flashy fighters of Sifu!!
-Added new Sifu Brawler move set inspired by Yakuza's Brawler Style! Using authentic animations thanks to Ghost.Terror.'s contributions!!
-Overhauled the Sleeping Dogs Combat mod directional blocks to better fit the sifu theme.
-Overhauled the Sleeping Dogs Combat Mod evade system to better reflect that of Sifu evade functions.
-Overhauled the melee weapons to now have their own move sets. This includes the Sifu melee moves as seen in the original Sifu Combat Mod as well as the new moves from Absolver's windfall style.
-All weapon types have new unique combos available. Brass Knuckles using an Absolver's knuckle weapon moveset theme. Knives & Machete's using their own depending on the style you have assigned. Hatchets also have the same. Depending on the style the two handed and one handed clubs will resemble staffs, absolver stick weapon builds, or grunt enemy bat attacks. (Not exactly distinct to each style, but has much better variety)
-All melee weapon combos have been overhauled to have better flowing movesets.
-Fixed missing audio from some original sifu and other takedowns.
-Removed forced audio on specific attack animations so there are no longer moments where sounds play when not connecting with enemies.
-There are no localized map crashes and works with missions as of game test with version 1.0.3411.0!
-Overhauled original light and heavy control systems for all styles. (added new and improved heavy attacks as well as original tweaks)
-Added NEW CONTROL feature where you can have heavy and light combos. After blocking an attack press the heavy attack button "RT(Controller) or Left Click" INSTEAD of the light attack "B (Controller) or R" to use a heavy counter move emitting extra damage!
-Added new taunts, support attacks, takedowns, hit reactions and AI intros thanks to Ghost.Terror.'s amazing animation retarget contributions from titles such as "Yakuza 0, A Way Out and Sifu!"
-Due to fan approval of my Sleeping Dogs Combat Mod, I removed the ability for AI enemies to emit takedown moves on the player when they are not in action state. This allows for longer fights and relies more on AI and player evades to stay alive during combat.
-Added yang's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Added Sifu's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Removed dazed reactions for all styles except BS_AI "weak grunt style" and allowed for BS_AI to have a chance to plea during combat after successful hits.
-Overhauled Blocking Animations with animations from Martial Arts Master unreal engine animation set converted by Kaz productions!
Version 1.2:
Implemented new Heavy and Light Control WIP impulses similar to WIP Sleeping Dogs Combat mod to all 7 styles.
Improved Anim Blend times among various moves
Improved BS_FRANKLIN moveset and fixed glitchy animation transitions.
Improved BS_BODY_GUARD moveset and fixed locked combo glitch.
Improved BS_FLASH_KICK moveset and fixed locked combo glitch
Improved BS_BIG_GUY attack moves
Improved Various hit reactions amongst combos
Added missing BS_BAK_MEI hit reactions for some light combo attacks.
Added new attack moves for BS_BAK_MEI's moveset using heavy button sequences.
Improved attack damages to allow longer fights, but also preserve challenge amongst opponents.
Version 1.1:
Improved Anim blend times and provided control text.
Version 1.0: (General Enhancements)
-Tested with main missions and all locations without crashes
-Crashing during gameplay is now very uncommon (hasn't happened to me yet)
-New Unreal Engine generic strafe added from Qwertnikol's Unreal Engine Fighting Animations Pack (WIP)
-New Upper body strafes, Capoeira, Karate etc have been added and with appropriate root motion (Switching styles does not change upper strafe, but will create tutorial soon to teach how to assign upper & lower strafes in peds.ymt ;D)
-Renamed Existing UEFA brawling styles to fit the theme of this pack (SEE LIST BELOW OR ON 5MODS DESCRIPTION)
-Added in new staggering hit reactions to strong attacks and various new realistic hit reactions to improve visual quality of various combos. Thank you Kaz Productionz!!
-Overhauled directional attacks with accompanying hit reactions that allow longer standing combat and lesson frequent ragdolls.
-Overhauled BS_FIRE_DISCIPLE to resemble closer to the style from Sifu, but also with some added custom attacks using unused Sifu Animations.
-Improved AI of ALL fighting styles. (AI can now dodge, evade and use NEW support attacks for all brawling styles) -Animations varies based on assigned styles
-Updated and improved on the block mechanic that accompanies the dodge left and dodge right functions and add new Unreal Engine Animations w/root motion. (Hold/Press X on controller at the right time to force a block reaction then press B to initiate a counter)
-Further Improved homing of various style attacks to not zip characters around, but instead give more reality to movements.
-Added a NEW brawling style named BS_BODY_GUARD which features Gun Fu, Judo and various CQC animations retargeted from the game Absolver, Sifu and Unreal Engine. (Gun fu takedowns still do not have fx, but they are available at least and function like takedowns) Resembles that of John Wick and Kuroki's Body Guards.
-Added new custom assignable walk styles. (Triad, Wei Shen, Hogwarts Legacy "used in Sifu Showcase", and WIP Sifu Walk "Glitchy")
-Improved on all melee wpn counters, takedowns and combos. BS_BAK_MEI has Sifu Staff animations, and Blades have Sifu Blade combos.
-Fixed Melee Wpn directionals to better land properly on incoming enemies.
-Overhauled BS_FLASH_KICK to resemble better the art of Brazilian Martial Arts! Add various new support attacks for AI as well as counters and combos
-Added Root motion to Various Takedowns to improve playability.
-Overhauled BS_AI base fighting style to be more efficient but lacks combo finishers due to resembling a basic style. Are much quicker however to still pose a challenge. Inspired by Weaker Grunt Enemies from Sifu
-Fixed Ground attacks and Replaced low kicks with proper homing to improve attack contacts
-Added New Unreal Engine AI taunts and intro anims for various styles. (reflects the assigned styles)
-Upgraded Sifu Style to resemble that of Sifu & Yang Movesets "Technically the Master Moveset Modifier" and added new counters and special throws/takedowns.
-Sifu Style has all front facing Knife takedowns (provided by Ferz Denikin) and some Staff/Bat takedowns retargeted by Ferz and myself! :D
-Sifu Staff moveset is available when using two handed guns as well ;D (Causes for some neat reactions)
-All styles have various tweaks to combos and movesets to better improve on function, smoothness and quality. Feel free to check them all out and find out your favorite ones!!
-------------------Credits----------------------------------------------------------------------------------------
VERY SPECIAL thank you,
The Sifu brawler style I was developing at first did not meet my standards, so thanks to Ghost.Terror. aka Mercy_Less__Killa providing our community free Yakuza animation retarget contributions we now have a working in-game style that can be used with your favorite peds!! So, HUGE thanks to our friend and please go and support his channel as he has been the one to make this possible! ❤🔥💯
https://www.youtube.com/channel/UCTlS7Ds38sU0cwzkvu0A8Cw
Kaz productions for animation retargets and animation contributions!!:
Channel: https://www.youtube.com/channel/UCPdkQMse8kHZu5sz0mHCklA
Ferz Denikin's amazing converted anims and tutorials!!
Channel: https://www.youtube.com/channel/UCswUqU0nmMXodJI7exgmJUg/videos
MOST IMPORTANTLY! Each and every one of you in my modding community and outside in the public, your inspiration, showcases, creativity, encouraging words made this all possible!
----------------------------------------------------------------------------------------------------------------------------------------
Keep in touch:
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
Zuerst hochgeladen: 28. Januar 2024
Letztes Update: vor 9 Tagen
Last Downloaded: 3 hours ago
107 Kommentare
More mods by WolfFire23309:
Basic Description: (Version 2.0)
What this mod is all about: (THIS IS NOT A SCRIPT)
Sifu Combat Mod features 13 assignable brawling styles inspired by the game and world of Sifu reimagined in the world of GTA V!!
-----------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL): (read everything carefully please)
1. Install game directory files from step 2 folder.
2. Open OpenIV, go to the "tools" tab, click on "Package Installer". Double click the OIV file "SifuCombatMod.OIV" located in step 3 folder and then click "install" and "install into mods folder".
Or/ Simply drag and drop the OIV file anywhere into Open IV, with edit mode activated, and install into mods folder.
Manual install is also available for advanced modders.
--------------NOTICE:-----------------------
BACKUP YOUR FILES:
I recommend you backup your update.rpf, common.rpf and x64c files before installing this mod. They are hefty files so be aware of your computer space, but this will help make sure you can revert quickly to previously edited files without reverting back to vanilla via uninstall package.
YOUR GAMECONFIG WILL BE REPLACED BY THE OIV's WITH THIS MOD, HOW TO UPGRADE ORIGINAL?:
This mod changes your gameconfig automatically to have the one necessary for this mod and uninstaller will add vanilla config. (After joining the discord community below, go to gameconfig-manual-edits) to manually edit your existing gameconfig if you desire to keep your previous config. (gameconfig contained in this mod was built from the ground up from limitless vehicles with author permission) or go to mod-fixes channel of our discord community to install updated test files. (If provided)
FOR QUESTIONS LIKE: HOW DO I CHANGE MY PEDS FIGHTING STYLE? What are the controls? ETC:
Please see "z Extra How To z" folder included with download archive to see how to use the mod and it's features.
-----Full descriptions, credits and change logs-----
Included in this Mod: (Simple View)
+Full Controller Support (Highly Encouraged)
+New attack combination controls for light and heavy unarmed attacks and COUNTERS!!.(WIP)
+Overhauled Melee combat sounds using audio from Sleeping Dogs and other sources.
+New Melee Animations (Retargeted from Unreal Engine, Mixamo, Sifu & Absolver, A Way Out, Yakuza 0, or base GTA V database)
+Improved Damage Strafing
+Melee Weapon Combos
+Alternate Unarmed Combos
+Controllable heavy attacks when not locked on.
+Enhanced Counter Moves for unarmed and melee weapons
+Overhauled Melee Weapon and Unarmed Combat Animations (Now configured to proper blocking animations)
+New Focus Attacks (Lock on plus A "controller" or Q "keyboard")
+Edited Ped Health and Damages
+Player and AI vocal Taunts during combat!
+Each Brawling Style Has Different Melee Combos, Takedowns, intros, and Counters!
+Many Enemies Fight at Once and those left idling in background can perform NEW Support Attacks!!
+Armed Two Handed and One Handed Gun Melee Combos
+Edited Gunner Melee Reactions
+New blocking, kip-up and stun reactions for player and AI ("no target" hit reactions)
+13 total fighting styles implemented into the world of GTA V inspired by the game Sifu that can be assigned to story and addon-peds!! (Check our discord tutorial forum for tutorials!!)
Total Available Styles: 13!!
Original styles:
BS_AI "DEFAULT GRUNT PED"
BS_SIFU "Original Bak Mei style of Sifu protagonist"
BS_FIRE_DISCIPLE "Sean's Disciples' moveset inspired by the enemy type from Sifu"
BS_STREET_BRAWLER "Professional Grunt style that mimics the Hyper mode enemies of Sifu. Enhanced "AI" version."
BS_CAPOEIRA_MASTER "Originally based off of Flash Kick, this style was made inspired by the enemy type. Features a form of Brazilian Martial Arts."
BS_BRUTE "Inspired by Kyroki's bodyguards and is a close resemblance of a form of CQC combat."
BS_BIG_GUY "Inspired by the big guy enemy types of Sifu and perfect for strong characters."
*NEW as of version 2.0!*
BS_YANG "Sifu's Brother's style, inspired by Yang's form of Bak Mei."
BS_OLD_SIFU "Inspired by Sifu & Yang's father, this style is an alternative form of Bak Me mixed with Wing Chun and include's Sifu's beta moves."
BS_BRAWLER_SIFU "Originally was inspired by the Sifu Brawler modifiers, but was instead changed to Yakuza Brawler style later in development"
BS_ABSOLVER_BUILD "Inspired by Slocap's Genre and from ancient lore of Sifu, this is a style of Winfall varient as well as other fan favorite moves included throughout."
BS_AGILE_SIFU "Inspired by Sifu's agile moveset modifier and mixes Sifu's original moves with a wide variety of kicks."
BS_FLASH_KICK "Now separated from capoeira, this style was inspired by the Flash Kick enemies of Sifu"
Changelog:
Version 2.0: (MAJOR UPDATE)
-Updated Gameconfig to latest game version. Special Thanks to KRYST4LCLR!!
-Rebuilt all brawling styles using my sleeping dogs combat mod as a base increasing number of max styles from 7 to 13!!
-Gave each style their respective names.
-Separated the original Bak Mei moveset into 3 distinct styles making BS_SIFU the official main protagonist style! (Sifu, Yang, Old Sifu)
-Added new Yang brawling style inspired by Sifu's Brother style and added various melee functions that resemble his BOSS stats. ;D
-Added new Old Sifu brawling style that resembles Sifu and Yang's father's moveset as well as combining a mix of wing chun and Sifu's beta Bak Mei moves from the original game!
-Added new Agile Sifu moveset inspired by Sifu's agile moveset modifiers. This takes the original sifu style and adds various kickand alternate striking combos!
-Added new Absolver Build moveset inspired by Slocap's game title Absolver. This style resembles heavily absolver's Wind Fall moveset as well as adding a bunch of alternative moves that are fan favorites!
-Added new Flash Kick brawling style! originally this style was the old capoeira style, but now is it's own and best resembles the fearsome and flashy fighters of Sifu!!
-Added new Sifu Brawler move set inspired by Yakuza's Brawler Style! Using authentic animations thanks to Ghost.Terror.'s contributions!!
-Overhauled the Sleeping Dogs Combat mod directional blocks to better fit the sifu theme.
-Overhauled the Sleeping Dogs Combat Mod evade system to better reflect that of Sifu evade functions.
-Overhauled the melee weapons to now have their own move sets. This includes the Sifu melee moves as seen in the original Sifu Combat Mod as well as the new moves from Absolver's windfall style.
-All weapon types have new unique combos available. Brass Knuckles using an Absolver's knuckle weapon moveset theme. Knives & Machete's using their own depending on the style you have assigned. Hatchets also have the same. Depending on the style the two handed and one handed clubs will resemble staffs, absolver stick weapon builds, or grunt enemy bat attacks. (Not exactly distinct to each style, but has much better variety)
-All melee weapon combos have been overhauled to have better flowing movesets.
-Fixed missing audio from some original sifu and other takedowns.
-Removed forced audio on specific attack animations so there are no longer moments where sounds play when not connecting with enemies.
-There are no localized map crashes and works with missions as of game test with version 1.0.3411.0!
-Overhauled original light and heavy control systems for all styles. (added new and improved heavy attacks as well as original tweaks)
-Added NEW CONTROL feature where you can have heavy and light combos. After blocking an attack press the heavy attack button "RT(Controller) or Left Click" INSTEAD of the light attack "B (Controller) or R" to use a heavy counter move emitting extra damage!
-Added new taunts, support attacks, takedowns, hit reactions and AI intros thanks to Ghost.Terror.'s amazing animation retarget contributions from titles such as "Yakuza 0, A Way Out and Sifu!"
-Due to fan approval of my Sleeping Dogs Combat Mod, I removed the ability for AI enemies to emit takedown moves on the player when they are not in action state. This allows for longer fights and relies more on AI and player evades to stay alive during combat.
-Added yang's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Added Sifu's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Removed dazed reactions for all styles except BS_AI "weak grunt style" and allowed for BS_AI to have a chance to plea during combat after successful hits.
-Overhauled Blocking Animations with animations from Martial Arts Master unreal engine animation set converted by Kaz productions!
Version 1.2:
Implemented new Heavy and Light Control WIP impulses similar to WIP Sleeping Dogs Combat mod to all 7 styles.
Improved Anim Blend times among various moves
Improved BS_FRANKLIN moveset and fixed glitchy animation transitions.
Improved BS_BODY_GUARD moveset and fixed locked combo glitch.
Improved BS_FLASH_KICK moveset and fixed locked combo glitch
Improved BS_BIG_GUY attack moves
Improved Various hit reactions amongst combos
Added missing BS_BAK_MEI hit reactions for some light combo attacks.
Added new attack moves for BS_BAK_MEI's moveset using heavy button sequences.
Improved attack damages to allow longer fights, but also preserve challenge amongst opponents.
Version 1.1:
Improved Anim blend times and provided control text.
Version 1.0: (General Enhancements)
-Tested with main missions and all locations without crashes
-Crashing during gameplay is now very uncommon (hasn't happened to me yet)
-New Unreal Engine generic strafe added from Qwertnikol's Unreal Engine Fighting Animations Pack (WIP)
-New Upper body strafes, Capoeira, Karate etc have been added and with appropriate root motion (Switching styles does not change upper strafe, but will create tutorial soon to teach how to assign upper & lower strafes in peds.ymt ;D)
-Renamed Existing UEFA brawling styles to fit the theme of this pack (SEE LIST BELOW OR ON 5MODS DESCRIPTION)
-Added in new staggering hit reactions to strong attacks and various new realistic hit reactions to improve visual quality of various combos. Thank you Kaz Productionz!!
-Overhauled directional attacks with accompanying hit reactions that allow longer standing combat and lesson frequent ragdolls.
-Overhauled BS_FIRE_DISCIPLE to resemble closer to the style from Sifu, but also with some added custom attacks using unused Sifu Animations.
-Improved AI of ALL fighting styles. (AI can now dodge, evade and use NEW support attacks for all brawling styles) -Animations varies based on assigned styles
-Updated and improved on the block mechanic that accompanies the dodge left and dodge right functions and add new Unreal Engine Animations w/root motion. (Hold/Press X on controller at the right time to force a block reaction then press B to initiate a counter)
-Further Improved homing of various style attacks to not zip characters around, but instead give more reality to movements.
-Added a NEW brawling style named BS_BODY_GUARD which features Gun Fu, Judo and various CQC animations retargeted from the game Absolver, Sifu and Unreal Engine. (Gun fu takedowns still do not have fx, but they are available at least and function like takedowns) Resembles that of John Wick and Kuroki's Body Guards.
-Added new custom assignable walk styles. (Triad, Wei Shen, Hogwarts Legacy "used in Sifu Showcase", and WIP Sifu Walk "Glitchy")
-Improved on all melee wpn counters, takedowns and combos. BS_BAK_MEI has Sifu Staff animations, and Blades have Sifu Blade combos.
-Fixed Melee Wpn directionals to better land properly on incoming enemies.
-Overhauled BS_FLASH_KICK to resemble better the art of Brazilian Martial Arts! Add various new support attacks for AI as well as counters and combos
-Added Root motion to Various Takedowns to improve playability.
-Overhauled BS_AI base fighting style to be more efficient but lacks combo finishers due to resembling a basic style. Are much quicker however to still pose a challenge. Inspired by Weaker Grunt Enemies from Sifu
-Fixed Ground attacks and Replaced low kicks with proper homing to improve attack contacts
-Added New Unreal Engine AI taunts and intro anims for various styles. (reflects the assigned styles)
-Upgraded Sifu Style to resemble that of Sifu & Yang Movesets "Technically the Master Moveset Modifier" and added new counters and special throws/takedowns.
-Sifu Style has all front facing Knife takedowns (provided by Ferz Denikin) and some Staff/Bat takedowns retargeted by Ferz and myself! :D
-Sifu Staff moveset is available when using two handed guns as well ;D (Causes for some neat reactions)
-All styles have various tweaks to combos and movesets to better improve on function, smoothness and quality. Feel free to check them all out and find out your favorite ones!!
-------------------Credits----------------------------------------------------------------------------------------
VERY SPECIAL thank you,
The Sifu brawler style I was developing at first did not meet my standards, so thanks to Ghost.Terror. aka Mercy_Less__Killa providing our community free Yakuza animation retarget contributions we now have a working in-game style that can be used with your favorite peds!! So, HUGE thanks to our friend and please go and support his channel as he has been the one to make this possible! ❤🔥💯
https://www.youtube.com/channel/UCTlS7Ds38sU0cwzkvu0A8Cw
Kaz productions for animation retargets and animation contributions!!:
Channel: https://www.youtube.com/channel/UCPdkQMse8kHZu5sz0mHCklA
Ferz Denikin's amazing converted anims and tutorials!!
Channel: https://www.youtube.com/channel/UCswUqU0nmMXodJI7exgmJUg/videos
MOST IMPORTANTLY! Each and every one of you in my modding community and outside in the public, your inspiration, showcases, creativity, encouraging words made this all possible!
----------------------------------------------------------------------------------------------------------------------------------------
Keep in touch:
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
What this mod is all about: (THIS IS NOT A SCRIPT)
Sifu Combat Mod features 13 assignable brawling styles inspired by the game and world of Sifu reimagined in the world of GTA V!!
-----------------------------------------------------------------------------------------------------------------------------
INSTALLATION (HOW TO INSTALL): (read everything carefully please)
1. Install game directory files from step 2 folder.
2. Open OpenIV, go to the "tools" tab, click on "Package Installer". Double click the OIV file "SifuCombatMod.OIV" located in step 3 folder and then click "install" and "install into mods folder".
Or/ Simply drag and drop the OIV file anywhere into Open IV, with edit mode activated, and install into mods folder.
Manual install is also available for advanced modders.
--------------NOTICE:-----------------------
BACKUP YOUR FILES:
I recommend you backup your update.rpf, common.rpf and x64c files before installing this mod. They are hefty files so be aware of your computer space, but this will help make sure you can revert quickly to previously edited files without reverting back to vanilla via uninstall package.
YOUR GAMECONFIG WILL BE REPLACED BY THE OIV's WITH THIS MOD, HOW TO UPGRADE ORIGINAL?:
This mod changes your gameconfig automatically to have the one necessary for this mod and uninstaller will add vanilla config. (After joining the discord community below, go to gameconfig-manual-edits) to manually edit your existing gameconfig if you desire to keep your previous config. (gameconfig contained in this mod was built from the ground up from limitless vehicles with author permission) or go to mod-fixes channel of our discord community to install updated test files. (If provided)
FOR QUESTIONS LIKE: HOW DO I CHANGE MY PEDS FIGHTING STYLE? What are the controls? ETC:
Please see "z Extra How To z" folder included with download archive to see how to use the mod and it's features.
-----Full descriptions, credits and change logs-----
Included in this Mod: (Simple View)
+Full Controller Support (Highly Encouraged)
+New attack combination controls for light and heavy unarmed attacks and COUNTERS!!.(WIP)
+Overhauled Melee combat sounds using audio from Sleeping Dogs and other sources.
+New Melee Animations (Retargeted from Unreal Engine, Mixamo, Sifu & Absolver, A Way Out, Yakuza 0, or base GTA V database)
+Improved Damage Strafing
+Melee Weapon Combos
+Alternate Unarmed Combos
+Controllable heavy attacks when not locked on.
+Enhanced Counter Moves for unarmed and melee weapons
+Overhauled Melee Weapon and Unarmed Combat Animations (Now configured to proper blocking animations)
+New Focus Attacks (Lock on plus A "controller" or Q "keyboard")
+Edited Ped Health and Damages
+Player and AI vocal Taunts during combat!
+Each Brawling Style Has Different Melee Combos, Takedowns, intros, and Counters!
+Many Enemies Fight at Once and those left idling in background can perform NEW Support Attacks!!
+Armed Two Handed and One Handed Gun Melee Combos
+Edited Gunner Melee Reactions
+New blocking, kip-up and stun reactions for player and AI ("no target" hit reactions)
+13 total fighting styles implemented into the world of GTA V inspired by the game Sifu that can be assigned to story and addon-peds!! (Check our discord tutorial forum for tutorials!!)
Total Available Styles: 13!!
Original styles:
BS_AI "DEFAULT GRUNT PED"
BS_SIFU "Original Bak Mei style of Sifu protagonist"
BS_FIRE_DISCIPLE "Sean's Disciples' moveset inspired by the enemy type from Sifu"
BS_STREET_BRAWLER "Professional Grunt style that mimics the Hyper mode enemies of Sifu. Enhanced "AI" version."
BS_CAPOEIRA_MASTER "Originally based off of Flash Kick, this style was made inspired by the enemy type. Features a form of Brazilian Martial Arts."
BS_BRUTE "Inspired by Kyroki's bodyguards and is a close resemblance of a form of CQC combat."
BS_BIG_GUY "Inspired by the big guy enemy types of Sifu and perfect for strong characters."
*NEW as of version 2.0!*
BS_YANG "Sifu's Brother's style, inspired by Yang's form of Bak Mei."
BS_OLD_SIFU "Inspired by Sifu & Yang's father, this style is an alternative form of Bak Me mixed with Wing Chun and include's Sifu's beta moves."
BS_BRAWLER_SIFU "Originally was inspired by the Sifu Brawler modifiers, but was instead changed to Yakuza Brawler style later in development"
BS_ABSOLVER_BUILD "Inspired by Slocap's Genre and from ancient lore of Sifu, this is a style of Winfall varient as well as other fan favorite moves included throughout."
BS_AGILE_SIFU "Inspired by Sifu's agile moveset modifier and mixes Sifu's original moves with a wide variety of kicks."
BS_FLASH_KICK "Now separated from capoeira, this style was inspired by the Flash Kick enemies of Sifu"
Changelog:
Version 2.0: (MAJOR UPDATE)
-Updated Gameconfig to latest game version. Special Thanks to KRYST4LCLR!!
-Rebuilt all brawling styles using my sleeping dogs combat mod as a base increasing number of max styles from 7 to 13!!
-Gave each style their respective names.
-Separated the original Bak Mei moveset into 3 distinct styles making BS_SIFU the official main protagonist style! (Sifu, Yang, Old Sifu)
-Added new Yang brawling style inspired by Sifu's Brother style and added various melee functions that resemble his BOSS stats. ;D
-Added new Old Sifu brawling style that resembles Sifu and Yang's father's moveset as well as combining a mix of wing chun and Sifu's beta Bak Mei moves from the original game!
-Added new Agile Sifu moveset inspired by Sifu's agile moveset modifiers. This takes the original sifu style and adds various kickand alternate striking combos!
-Added new Absolver Build moveset inspired by Slocap's game title Absolver. This style resembles heavily absolver's Wind Fall moveset as well as adding a bunch of alternative moves that are fan favorites!
-Added new Flash Kick brawling style! originally this style was the old capoeira style, but now is it's own and best resembles the fearsome and flashy fighters of Sifu!!
-Added new Sifu Brawler move set inspired by Yakuza's Brawler Style! Using authentic animations thanks to Ghost.Terror.'s contributions!!
-Overhauled the Sleeping Dogs Combat mod directional blocks to better fit the sifu theme.
-Overhauled the Sleeping Dogs Combat Mod evade system to better reflect that of Sifu evade functions.
-Overhauled the melee weapons to now have their own move sets. This includes the Sifu melee moves as seen in the original Sifu Combat Mod as well as the new moves from Absolver's windfall style.
-All weapon types have new unique combos available. Brass Knuckles using an Absolver's knuckle weapon moveset theme. Knives & Machete's using their own depending on the style you have assigned. Hatchets also have the same. Depending on the style the two handed and one handed clubs will resemble staffs, absolver stick weapon builds, or grunt enemy bat attacks. (Not exactly distinct to each style, but has much better variety)
-All melee weapon combos have been overhauled to have better flowing movesets.
-Fixed missing audio from some original sifu and other takedowns.
-Removed forced audio on specific attack animations so there are no longer moments where sounds play when not connecting with enemies.
-There are no localized map crashes and works with missions as of game test with version 1.0.3411.0!
-Overhauled original light and heavy control systems for all styles. (added new and improved heavy attacks as well as original tweaks)
-Added NEW CONTROL feature where you can have heavy and light combos. After blocking an attack press the heavy attack button "RT(Controller) or Left Click" INSTEAD of the light attack "B (Controller) or R" to use a heavy counter move emitting extra damage!
-Added new taunts, support attacks, takedowns, hit reactions and AI intros thanks to Ghost.Terror.'s amazing animation retarget contributions from titles such as "Yakuza 0, A Way Out and Sifu!"
-Due to fan approval of my Sleeping Dogs Combat Mod, I removed the ability for AI enemies to emit takedown moves on the player when they are not in action state. This allows for longer fights and relies more on AI and player evades to stay alive during combat.
-Added yang's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Added Sifu's special long distant attack move as a running strike move allowed when running (holding shift, or double tapping A on controller) and pressing RT (controller) or Left Click!
-Removed dazed reactions for all styles except BS_AI "weak grunt style" and allowed for BS_AI to have a chance to plea during combat after successful hits.
-Overhauled Blocking Animations with animations from Martial Arts Master unreal engine animation set converted by Kaz productions!
Version 1.2:
Implemented new Heavy and Light Control WIP impulses similar to WIP Sleeping Dogs Combat mod to all 7 styles.
Improved Anim Blend times among various moves
Improved BS_FRANKLIN moveset and fixed glitchy animation transitions.
Improved BS_BODY_GUARD moveset and fixed locked combo glitch.
Improved BS_FLASH_KICK moveset and fixed locked combo glitch
Improved BS_BIG_GUY attack moves
Improved Various hit reactions amongst combos
Added missing BS_BAK_MEI hit reactions for some light combo attacks.
Added new attack moves for BS_BAK_MEI's moveset using heavy button sequences.
Improved attack damages to allow longer fights, but also preserve challenge amongst opponents.
Version 1.1:
Improved Anim blend times and provided control text.
Version 1.0: (General Enhancements)
-Tested with main missions and all locations without crashes
-Crashing during gameplay is now very uncommon (hasn't happened to me yet)
-New Unreal Engine generic strafe added from Qwertnikol's Unreal Engine Fighting Animations Pack (WIP)
-New Upper body strafes, Capoeira, Karate etc have been added and with appropriate root motion (Switching styles does not change upper strafe, but will create tutorial soon to teach how to assign upper & lower strafes in peds.ymt ;D)
-Renamed Existing UEFA brawling styles to fit the theme of this pack (SEE LIST BELOW OR ON 5MODS DESCRIPTION)
-Added in new staggering hit reactions to strong attacks and various new realistic hit reactions to improve visual quality of various combos. Thank you Kaz Productionz!!
-Overhauled directional attacks with accompanying hit reactions that allow longer standing combat and lesson frequent ragdolls.
-Overhauled BS_FIRE_DISCIPLE to resemble closer to the style from Sifu, but also with some added custom attacks using unused Sifu Animations.
-Improved AI of ALL fighting styles. (AI can now dodge, evade and use NEW support attacks for all brawling styles) -Animations varies based on assigned styles
-Updated and improved on the block mechanic that accompanies the dodge left and dodge right functions and add new Unreal Engine Animations w/root motion. (Hold/Press X on controller at the right time to force a block reaction then press B to initiate a counter)
-Further Improved homing of various style attacks to not zip characters around, but instead give more reality to movements.
-Added a NEW brawling style named BS_BODY_GUARD which features Gun Fu, Judo and various CQC animations retargeted from the game Absolver, Sifu and Unreal Engine. (Gun fu takedowns still do not have fx, but they are available at least and function like takedowns) Resembles that of John Wick and Kuroki's Body Guards.
-Added new custom assignable walk styles. (Triad, Wei Shen, Hogwarts Legacy "used in Sifu Showcase", and WIP Sifu Walk "Glitchy")
-Improved on all melee wpn counters, takedowns and combos. BS_BAK_MEI has Sifu Staff animations, and Blades have Sifu Blade combos.
-Fixed Melee Wpn directionals to better land properly on incoming enemies.
-Overhauled BS_FLASH_KICK to resemble better the art of Brazilian Martial Arts! Add various new support attacks for AI as well as counters and combos
-Added Root motion to Various Takedowns to improve playability.
-Overhauled BS_AI base fighting style to be more efficient but lacks combo finishers due to resembling a basic style. Are much quicker however to still pose a challenge. Inspired by Weaker Grunt Enemies from Sifu
-Fixed Ground attacks and Replaced low kicks with proper homing to improve attack contacts
-Added New Unreal Engine AI taunts and intro anims for various styles. (reflects the assigned styles)
-Upgraded Sifu Style to resemble that of Sifu & Yang Movesets "Technically the Master Moveset Modifier" and added new counters and special throws/takedowns.
-Sifu Style has all front facing Knife takedowns (provided by Ferz Denikin) and some Staff/Bat takedowns retargeted by Ferz and myself! :D
-Sifu Staff moveset is available when using two handed guns as well ;D (Causes for some neat reactions)
-All styles have various tweaks to combos and movesets to better improve on function, smoothness and quality. Feel free to check them all out and find out your favorite ones!!
-------------------Credits----------------------------------------------------------------------------------------
VERY SPECIAL thank you,
The Sifu brawler style I was developing at first did not meet my standards, so thanks to Ghost.Terror. aka Mercy_Less__Killa providing our community free Yakuza animation retarget contributions we now have a working in-game style that can be used with your favorite peds!! So, HUGE thanks to our friend and please go and support his channel as he has been the one to make this possible! ❤🔥💯
https://www.youtube.com/channel/UCTlS7Ds38sU0cwzkvu0A8Cw
Kaz productions for animation retargets and animation contributions!!:
Channel: https://www.youtube.com/channel/UCPdkQMse8kHZu5sz0mHCklA
Ferz Denikin's amazing converted anims and tutorials!!
Channel: https://www.youtube.com/channel/UCswUqU0nmMXodJI7exgmJUg/videos
MOST IMPORTANTLY! Each and every one of you in my modding community and outside in the public, your inspiration, showcases, creativity, encouraging words made this all possible!
----------------------------------------------------------------------------------------------------------------------------------------
Keep in touch:
Join our discord community to follow updates or make suggestions to this mod or share ideas! Have some cool anims to share and want to learn more about animation retargets? Let's discuss some plans and ideas! ;D
https://discord.com/invite/SmNGBN47vc
YouTube: "Wolf Fire Productionz" Feel free to check out our latest videos, please like and subscribe if you love our mods and productions! ;D
https://www.youtube.com/channel/UCy88U4GA1pRhyY1OD6XAZPA/featured
Would you be interested in commissions for your very own custom brawling styles? Reach out through the Discord channel above and ask about what is available and offered! ;D
Zuerst hochgeladen: 28. Januar 2024
Letztes Update: vor 9 Tagen
Last Downloaded: 3 hours ago
@PrrdellkaPro Those are both coming in the next melee combat mod I'm currently working on! I'm right now making the showcase video and then I'll release the mod as it is finally completed! It's focused around the styles from the game Sleeping Dogs and includes Boxer and Karate among others like a monk style and a wing chun style as well! Check out my YouTube channel of attached videos above to see recent showcases of the newer mod soon to be released here on 5mods! Have a great day!
@WolfFire23309 ok thanks for reply. Can't wait :)
Hello! I'm here to report an issue, my game freezes and crashes after entering the city, what could be the problem and how do I fix it?
@Doctorgta's BigFan This version is outdated and has some bug issues I need to fix. I'll be updating it soon. For now try Sleeping Dogs Combat Mod in Combat Pack #2 until the update can be released. Thanks for your feedback.
Nice brother, I'm about to try it out.
@WolfFire23309 Is this compatible with LCPP?
Best Combat Mod!
@Starfox1993 Epic can't wait to hear what you think! 🔥🐺🔥
@NOHABLOTAKATAKA Not at the moment
@ChunkyYaBoi Thanks bro! 🔥🐺🔥
@WolfFire23309 After installing OIV, the game crashed. I have changed the Gameconfig.xml to the most modified version. The game was also installed in the 1.70.3411 mods folder with 0 modules.
@a012345 Hmm interesting, make sure that you did not change the gameconfig first without testing the mod after install. Also make sure you installed the files located in step 2 folder that prevent game file size crashes. :D
@a012345 There was a game update, I will provide new gameconfigs soon for the latest game version
@a012345 Sorry for another reply, but I just installed the version from my drive with the latest game update and it seems to be having no crashes as of yet. There were no mods installed besides my combat mod.
@WolfFire23309 Looking forward to your new version. Can you make an installation tutorial video and post it here? ----
@a012345 I installed my latest version that is available and posted here without crashes on my end. This means that something you had installed prior is incompatible or something you installed after was incompatible. I have updated my game to the latest version and this file works for me without crashes. I don't feel an installation video is necessary where it's a simple OIV installation and the other step is a drag and drop to where GTA V.exe is located.
@a012345 If you require further assistance, I feel moving to a post in my assistance channel may be best for now if you want to move there instead. It's hard to communicate through comments here on 5mods. :)
@WolfFire23309 Ok I will join your dics channel to communicate there and I will try to install version 2.0 without any scripts or mods in the game files
@WolfFire23309 The installation has been successful and I have entered the game. I still need to get familiar with the gameplay! ! I added your channel but I don’t know which one is used for chatting and reporting bugs. Can you tell me the English name of the channel? Thank you
@a012345 You can use the "general chat" for basic communication. "Modz-ideas" for discussing future mod ideas or chatting about current mods. For bug fixes use the "Assistance Forum" and I can better help there. Glad my mod is working for you now! I have a list of controls posted within the download archive of my mod. If you need a specific translation, feel free to let me know and I will provide one for you. :D