Inverse Torque 3.0
11.021
221
-
24. August 2020
If you want the purest experience, disable the scale with gear. Everything else is proper default.
______________________________
Updating from 0.1: Delete InverseTorqueSP.dll from the /Scripts folder. 0.2 includes its own folder to keep it well sorted.
Changelog
0.1 - Initial release.
1.0 - New scaling system and added a Options.ini config file.
1.1 - Tweaked the ratio at which the multiplier gets to maximum. It is now half of TractionCurveLateral, as I felt it worked better. Set the default scale to 2.0.
1.1b - Fixed script crash (bad vehicle check)
2.0 - Multiplier scales with grip, and peaks at a static 90º now.
3.0 - Scaler with gear.
------------------------------------------------------------------------------------
My own attempt at fixing the power cut vehicles have when sliding.
Check out the original InversePower! Inverse Torque is not compatible with Inverse Power, however.
This approach is very simple, and only affects a single vehicle feature - torque. It should make it play nice with any handling or script.
- Cheats - (º or ´keys on the keyboard)
itscale: Set the multiplier per gear. Ideally 1 would be adequate, but you can try 1,25 for a more obvious change. Or 2, or more, but it goes wild easily.
itdebug: shows the angle and multiplier on screen. Toggleable.
- How it works -
InverseTorque scales the torque output using the car's slide angle as reference. You define the scale in Options.ini.
At 90º, full sideways, the torque multiplier maxes out, so you don't get infinite power.
- REQUIREMENTS -
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
- How to install -
Extract the InverseTorque folder into /Grand Theft Auto V/Scripts/ (If /Scripts does not exist, create it).
Then open Options.ini and edit it to your liking.
Zuerst hochgeladen: 23. April 2020
Letztes Update: 19. Juni 2022
Last Downloaded: 22 hours ago
52 Kommentare
More mods by Eddlm:
If you want the purest experience, disable the scale with gear. Everything else is proper default.
______________________________
Updating from 0.1: Delete InverseTorqueSP.dll from the /Scripts folder. 0.2 includes its own folder to keep it well sorted.
Changelog
0.1 - Initial release.
1.0 - New scaling system and added a Options.ini config file.
1.1 - Tweaked the ratio at which the multiplier gets to maximum. It is now half of TractionCurveLateral, as I felt it worked better. Set the default scale to 2.0.
1.1b - Fixed script crash (bad vehicle check)
2.0 - Multiplier scales with grip, and peaks at a static 90º now.
3.0 - Scaler with gear.
------------------------------------------------------------------------------------
My own attempt at fixing the power cut vehicles have when sliding.
Check out the original InversePower! Inverse Torque is not compatible with Inverse Power, however.
This approach is very simple, and only affects a single vehicle feature - torque. It should make it play nice with any handling or script.
- Cheats - (º or ´keys on the keyboard)
itscale: Set the multiplier per gear. Ideally 1 would be adequate, but you can try 1,25 for a more obvious change. Or 2, or more, but it goes wild easily.
itdebug: shows the angle and multiplier on screen. Toggleable.
- How it works -
InverseTorque scales the torque output using the car's slide angle as reference. You define the scale in Options.ini.
At 90º, full sideways, the torque multiplier maxes out, so you don't get infinite power.
- REQUIREMENTS -
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest
- How to install -
Extract the InverseTorque folder into /Grand Theft Auto V/Scripts/ (If /Scripts does not exist, create it).
Then open Options.ini and edit it to your liking.
Zuerst hochgeladen: 23. April 2020
Letztes Update: 19. Juni 2022
Last Downloaded: 22 hours ago
-
@Eddlm cool mod guy =), but a noob question, how do I configure the car parameters ??
Thank you very much in advance
9. Mai 2020 -
@Eddlm
This script is broken by the Summer Update.
The amount of torque multiplier is applied at all times instead of just when you're sliding.18. August 2020 -
-
sounds awesome. you should make a script that when vehicle hits set rpm, it will activate set torque/power boost to simulate turbo lag or 2-stroke power band.
24. August 2020 -
-
-
-
This is a perfect mod. 10/10 its so amazing and thank you for being so brilliant!
9. Dezember 2020 -
-
I had this working when it came it however recently noticed it not loading the script - Unable to resolve API version 2.10.13
I have the latest C++ and .net so unsure why it no longer loads the script24. Dezember 2020 -
-
-
-
-
-
@RoKnROLeR You can use ikt's Manual Transmission Mod found here (https://www.gta5-mods.com/scripts/manual-transmission-ikt) to simulate an open diff among other features
12. Januar 2023 -
Hello everybody! Which of scripts that counter the power loss while drifting or sliding best working now with actual version of GTA 5?
I mean, which of that?:
InversePower
Stop!Powercutting
InverseTorque6. Februar 2023 -
-
https://drive.google.com/file/d/1GVvQrF758RqovYR7yVb-aXuZIr4SskhO/view?usp=drive_link
If you need to play in the latest game9. Juli 2024
2.0 Fixes the broken script by the Summer Update, improves the logic and requires .NET Framework 2.8 as I've updated to the latest SHVDN build.