Support for InfamousSabre's Pickups 0.7.alpha
36.766
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36.766
130
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- San Andreas Mercenaries DLC: Tactical SMG
- The Chop ShopDLC: Battle Rifle, Hacking Device, Snowball Launcher
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
- Add 4 new DLC weapons
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
Zuerst hochgeladen: 22. Februar 2021
Letztes Update: 30. Dezember 2023
Last Downloaded: 3 hours ago
149 Kommentare
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 24 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- San Andreas Mercenaries DLC: Tactical SMG
- The Chop ShopDLC: Battle Rifle, Hacking Device, Snowball Launcher
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
- Add 4 new DLC weapons
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
Zuerst hochgeladen: 22. Februar 2021
Letztes Update: 30. Dezember 2023
Last Downloaded: 3 hours ago
New version is being uploaded, which supports up to The Chop Shop DLC. Please let me know if there's any bug!
@votrinhan88 Actually, that's the only part I want :)
@votrinhan88 No. I found out that i need to hold down TAB when trying to select the weapon
Hmm. Does this mod fix the MKII weapons disappearing from character inventory after switching characters, loading a game, finishing missions?
@DirtSpray Not entirely sure that is within the scope of this mod. But you can always try and see
Hey so ive been looking for a mod that can allow you to load your last used or saved mp character in sp like ive created my own custome mp character and stuff so im tired o having to open the menu all the damn time to scroll and scroll and click and click to load it from menyoo (menyoo has facial editing futures for mp lol) if i can just find a mod that i can save the mp so when i load the game i can press a keybiding and boom its my mp character.
Idk why menyoo dosent have keybindings like how rampage has it would have been awesome and easy.
The other thing is the players hash, there is a mod character sway that allows you to play as the story characters but with any skin its cool but its no longer updated as it has toons of bugs like money not registering and other stuff. Soo what if there can be a mod menu that has keybidings for each colume like rampage and what it does is thi: it allows you to save your mp charcater and has the ability to put outfit.xml files in a folder so you can put what ever outfit online or something and it can give you the ability to use the main characters hash aither mikey, frank or T
So I downloaded the pickup mod and this support mod and the prerequisites that are required but every time I play SP my dudes still automatically pickup weapons off the ground. How do I turn off auto pickup?
Can I disable the pickup of jerry can ?
couldn't have looked to hard... https://www.gta5-mods.com/scripts/advanced-persistence-vehicle-management. Script will save everything https://www.gta5-mods.com/scripts/simple-trainer-for-gtav trainer can save outfit presets and many other things
I verified files, scoped out every mod I have downloaded and uninstalled and the game crashes bc of script error, so it is PICKUPS mod from Sabre that is crashing my game, I installed it with the OIV and did nothing else. What can I do besides re-installing the game if pickups mod is 100% at fault and the only one for crashing ???
InfamousSabre i want you to know i reinstalled the game, still couldnt fix corrupt script, you didnt provide an uninstaller, your mod is corrupt, and have caused me days of wasting time.
I hope your life goes bad, everything goes bad for you for the days you have costed me without providing an uninstaller, not updating the mod, and providing no info. I curse you for the pain you have caused me and this curse will last you for eternity unless you come here and fix this.
How would I go about fixing the bug where the DLC weapons have 0 ammo?
can I somehow chose which weapons should be enabled on visible loadout? ex.: i dont want MicroSMG to be shown, but pistols.
Is there anyway i could only use the visibility of weapons from the pickups mod? 5real done did everything else for me n im not try overwrite the files like that; just want the guns showin on me
Great mod, I've been using a custom 6-slots wheel and it works just fine. The only problem i have is a consistent bug that happens anytime I reload a save, causing all weapons to have no icon in the wheel, and attachments list gets bugged too. The only way I can fix this is by relaunching the game. Has anyone encountered the same bug or knows what may be the cause?
Reloading .asi in game with SHV seems to fix the issue, but it breaks other mods because SHVDN doesn't get reloaded correctly, so you still have to relaunch the game
Is there a way to get back to the standard damaged engine? I don't like the one the mod adds. I tried deleting the harm.ini and .asi folders and it still doesn't work. Can anybody help me?
How do I turn off the visible weapons on the players back?
@votrinhan88 how do I get my original damage engine.after applying this npcs takes 10 to 20 headshots to die what can I do ?
@f0xtr0t888 Me tooo, my character just auto pick up the weapon and it just switch and switch with the weapon i have automatically so i cant even use the weapons
@votrinhan88 How do i disable the weapon pick up thing like where if you wanted to pick up a weapon or swap it with the original that kind of feature, i just only JUST ONLY wanted the weapon slots, i will be very appreciated if you know.