Updated ObjectList.ini (for Object Spawn Unlocker/Map Editor) 1.2
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This archive contains a text file that can be considered as an add-on to the mod Object Spawn Unlocker by GTAMultiplayer Team
I made this for the people who don't know/too lazy to retrieve hash code for each props and put them on a ObjectList.ini file.
All you have to do is to copy paste the content of the text file to your ObjectList.ini and you are done!
changelog 1.2
- Added a version without car nor ped. I've uploaded the whole ObjectList.ini +InvalidObjects.ini (you can directly copy/paste the files in the /scripts/ folder but don't forget to make backup!).
changelog 1.1
- Added a version without the +hi props since they're crashing the game and can't be spawned at the moment.
Requirement
Object Spawn Unlocker by GTAMultiplayer Team
https://www.gta5-mods.com/scripts/object-spawn-unlocker
Map Editor users
After pasting the content of the file, go to setting - Validate object database to get rid of invalid object.
I made this for the people who don't know/too lazy to retrieve hash code for each props and put them on a ObjectList.ini file.
All you have to do is to copy paste the content of the text file to your ObjectList.ini and you are done!
changelog 1.2
- Added a version without car nor ped. I've uploaded the whole ObjectList.ini +InvalidObjects.ini (you can directly copy/paste the files in the /scripts/ folder but don't forget to make backup!).
changelog 1.1
- Added a version without the +hi props since they're crashing the game and can't be spawned at the moment.
Requirement
Object Spawn Unlocker by GTAMultiplayer Team
https://www.gta5-mods.com/scripts/object-spawn-unlocker
Map Editor users
After pasting the content of the file, go to setting - Validate object database to get rid of invalid object.
Zuerst hochgeladen: 10. Oktober 2015
Letztes Update: 11. Oktober 2015
Last Downloaded: 6 hours ago
37 Kommentare
More mods by scorz:
This archive contains a text file that can be considered as an add-on to the mod Object Spawn Unlocker by GTAMultiplayer Team
I made this for the people who don't know/too lazy to retrieve hash code for each props and put them on a ObjectList.ini file.
All you have to do is to copy paste the content of the text file to your ObjectList.ini and you are done!
changelog 1.2
- Added a version without car nor ped. I've uploaded the whole ObjectList.ini +InvalidObjects.ini (you can directly copy/paste the files in the /scripts/ folder but don't forget to make backup!).
changelog 1.1
- Added a version without the +hi props since they're crashing the game and can't be spawned at the moment.
Requirement
Object Spawn Unlocker by GTAMultiplayer Team
https://www.gta5-mods.com/scripts/object-spawn-unlocker
Map Editor users
After pasting the content of the file, go to setting - Validate object database to get rid of invalid object.
I made this for the people who don't know/too lazy to retrieve hash code for each props and put them on a ObjectList.ini file.
All you have to do is to copy paste the content of the text file to your ObjectList.ini and you are done!
changelog 1.2
- Added a version without car nor ped. I've uploaded the whole ObjectList.ini +InvalidObjects.ini (you can directly copy/paste the files in the /scripts/ folder but don't forget to make backup!).
changelog 1.1
- Added a version without the +hi props since they're crashing the game and can't be spawned at the moment.
Requirement
Object Spawn Unlocker by GTAMultiplayer Team
https://www.gta5-mods.com/scripts/object-spawn-unlocker
Map Editor users
After pasting the content of the file, go to setting - Validate object database to get rid of invalid object.
Zuerst hochgeladen: 10. Oktober 2015
Letztes Update: 11. Oktober 2015
Last Downloaded: 6 hours ago
@charles10241 @EyesBlue1988 I just converted the list provided by GTAMultiplayer Team ( https://www.gta5-mods.com/scripts/object-spawn-unlocker ) I am not the author of any scripts. For more update follow their mod (or any other one that may appears!)
@MrGTAmodsgerman Dude I double-checked and I was wrong :( From the way GTAV is programmed I guess nothing can stop the rain. Maybe we should modify some internal file referring to weather/rain.
Same thing like modifying water.xml to remove/add water OR maybe an internal of a vehicle may be used to stop the rain but I doubt
@scorz No No, the rain gets stopped by the collision of the Object. Prob object got the collision included. Normal Map objects got a external collision file. Its some time ago where i attach a prob (that stop the rain) to a vehicle,and it always stop the rain. What we need is all objects or a sphere that we can create with the editor that stop the rain and give us a interior sound.
otherwise i know some solutions:
-create the rain stopping objects by a external script
-create a vehicle on the roof that stop the rain a little bit.
This rain problem is based by the script, the editor makes the object react not like normal. Just spawn a object (for example container) with your own script! You will see the rain stop.
@scorz Yes, that could be the case. Thanks for your work.
@MrGTAmodsgerman Something like this:
GTA.Model test = new GTA.Model("prop_lev_des_barge_01");
GTA.Prop _test = new GTA.Prop(test.GetHashCode());
Vector3 pos = new Vector3(1, 1, 1);
_test.Position = pos;
With the right position of course. i.e Roof props have X Vector3, scripts will spawn manually those props without the map editor
@PostaL No problem :)
@scorz Yea thats what i mean
@MrGTAmodsgerman I exported my house to C# code (from map editor), wrote a little script to load the props and it was a total mess!! A lot of props spawned with difference rotation(The one who were not suppose to be like that in the game: I used some "wall" to make a floor so I rotate them), some props were not spawned and some props (sofa, tv, sink, pc bla bla) were dynamic(they're not in the .xml file).. And rain still enter the house -_-
@scorz I not mean to spawn the hole fucking house as a script. I mean the roof part that stopp the rain!! The roof! the roof as external script!!!
@MrGTAmodsgerman Dude I understood what you meant :P I just gave it a try the whole thing!
And btw check https://www.gta5-mods.com/scripts/object-spawn-unlocker Guadmaz provided a bigger objectlist! I'll give it a try to see if there's some new valide objects
all are invalide same after updat object liste
If I use your list, I get a crash at ~6000 objects. "Grand Theft Auto V has stopped working"
@Weedinator69 It's not my problem, check Map Editor Page. I just generated this list 8 days ago when Object Spawn Unlocker mod first appeared so we can use them in Map Editor until we wait for Guadmaz new release.
@scorz okay thanks.
Every single house is invisible in Map Editor, and some other objects aswell.. help please??
@AaronLA Check map editor page, not here. It's just an ini file.
PLEASE HELP ME!
First of all, thank you sir to help the lazy peeps like me! :D
But i have a biiiig problme, which makes the whole map editor useless for me; I can actually use the normal props from the map editor (the ones you get by downloading the map editor) but when i add these extra props, like your download, i cant spawn them! I just dont see them! Their invisible :( And when they arent invisible, theyre invalid! Im soo pissed off, i tried E-V-E-R-Y-T-H-I-N-G i can do... So pls help me guys!
BTW i allready installed that microsfot c++ shit
How do I get the hashes of new vehicles!?
@xCisoo I have the same problem... I'm stuck help ?
@wilde_sander I think it is VS (Visual Studio)
@scorz okay so that did not work for me... Any help? (I copied the text from the txt file, no glithes or bugs appeared, just there werent more objects available...)
@scorz Can it spawn obtainable weapons? Anytime I spawn a weapon it's just a prop, and I want to spawn in weapons that can be picked up.