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@Alex106 There's a typo in assembly.xml. This line is missing the x64 in this path :
<add source="update\dlc_patch\mpvinewood\x64\data\lang\americandlc.rpf">dlc_patch\mpvinewood\\data\lang\americandlc.rpf</add>
@Xx WolfRam xX They are separated, you can see the misc related to them in the .yft . (Ex : misc_a is the left mirror)
@Snowy Aura It should still be possible to add certains tuning parts. From what I see, it should be possible to add back enginebay-related stuff, exhausts, hood catches, most interior-related stuff, louvers, mirrors, roofs, sunstrips and vent braces.
@dustyblues Thanks you! I appreciate your kind words.
For the Sultan Classic, unfortunately I can't add those parts since I would need to edit the model to make it possible and I've decided early on that SP Carcols wouldn't include model edit to keep the mod light. I'll talk about it to some member of the community tho, to see if someone is interrested to make a "Improved Sultan Classic" mod.
For the Toreador, its possible to remove those MG visually but they will still work. It would be possible to make them completely removable, but I lack the knowledge to do it. However, there's a mod out there that add a stock version of the Toreador you might want to check : https://www.gta5-mods.com/vehicles/pegassi-toreador-vanilla-edit-add-on-tuning-liveries
@Dremora Customs Strange, it should be in. Anyway, I've update the mod to be compatible with the lastest DLC. I'll strongly suggest you to use the .oiv instead of doing it manually
@Levinrin deformation is controlled by the model vertex paint and the handling.meta (maybe vehicle.meta as well? I don't remember). Since SP Carcols only replace carcols.meta, you don't have to worry about deformation.
HOWEVER, it seem that Drive V replaced a few carcols as well. From what I've seen, these edited carcols seem to only boost a few performance upgrade for a few cars and add suspension mod for one or two cars. If you want, you could copy the <statMods> from the Drive V carcols.meta and paste them in my mod carcols.meta since I haven't edit those sections.
@Not_an_Etzky Thank you for your kind word, it mean alot to see that peoples appreciated my work!
Unfortunately, the skull is attached to the air intake. It would require a model edit which isn't the scoop of this mod.
But the idea is good. I'm in fact surprised nobody have tried to make a lore friendly Death Race Mustang.
If you have some fund to spare, you might try to commission it on the Vanillaworks Discord.
@Michael21107 ST have a built-in script that allow post-Biker update vehicles to spawn in single player.
So if you don't have something that already unlock those vehicles, you might see a difference.
However, I would suggest you to use Skysder's Enhanced Traffic Experience instead when its updated. Its the best traffic mod and the next update gonna included compatibility with SP Carcols.
@Michael21107 My bad, I meant Simple Trainer by saak.
His IV trainer was called Simple Native Trainer, I was sure the V one was also called that...
After 9 Years of development, hopefully it would have been worth the wait.