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  • B2b6e6 dave

    @terribletwinkle Turn off Battleye on the Rockstar launch settings.

    29. Oktober 2024
  • B2b6e6 dave

    @ex4mple694201337 You mean the default ejections? Any weapon that isn't a shotgun or is a heavy ejects rifle rounds lol.

    The exact opposite is true in GTA 4's case.

    Other then that all this mod is, is a animation replacement. Didn't think it'd need to work with SCRIPThook when you're editing the files themselves

    28. Oktober 2024
  • B2b6e6 dave

    A problem in "Mr. Phillips" were Ron's handgun when meeting the bikers is floating.

    27. Oktober 2024
  • B2b6e6 dave

    @Jax765

    Look man, I trust your word, not gonna argue further no more with the professional.

    Ahhh... Thanks for the further clarification. my mistake that I hadn't realized sooner.

    23. Oktober 2024
  • B2b6e6 dave

    @Jax765
    Ehh...

    I mean I already downscaled it, and it's not scrambling for shit. Do you really need 4k textures on something you can barely see? I already fixed the squaddies situation, kinda a bit dishonest to say they have less polygons when they BARELY have less polygons, they're still around 160,000, but ever sense I swapped out the models the map's been running fine.

    And trust me, I've been messing with the xmls for a long while, it's been fun. I'mma take a look at the zmod thing you were talking about though.

    I wouldn't edit the SAHPs for the world though, I maintain my opinion but I no longer agree with the criticism. They've grown on me.

    I still don't know what you mean by "SWAT mess".

    22. Oktober 2024
  • B2b6e6 dave

    @Jax765

    Right... I can tell you right now that's not true. Atleast in my experience, the game only began to bug out once the army began rolling in.

    No, I don't know what "SWAT mess" was referring to as I could only assume it was about the badges. As I originally thought NOOSE and SWAT were identical.

    And yeah man, you should chill out. I had apologized and admitted to being a jerk, what do you want me to do? Delete the comment and redo them with less insults? I'd love to do that, it's not exactly the greatest thought to have in the back of your head thinking "Wow, I treated that guy like dog crap". That's not gonna change my opinion on your work just because it's hard work, your SAPHs DO look like ass. The squaddies DO have too many polygons. Was there a reason for the submarine interiors to have 4K textures?

    You're proud and prideful enough in your work to correct me, so tell me why I can't edit the amount of vehicles that come my way for each wanted level, I've tried touching the six star response crap, even down to the XMLs, didn't work great.

    22. Oktober 2024
  • B2b6e6 dave
  • B2b6e6 dave

    After thinking about it for awhile I have been harsh. You're probably right about that. I apologize and I could have probably been less of a douche.

    I still stand by my opinions, I probably could have been less harsh about it.

    21. Oktober 2024
  • B2b6e6 dave

    Oh and one last thing.

    175,599-168,012 (squddie2 and 3) polygons for a model that really only needed 50,000~

    need I say more?

    21. Oktober 2024
  • B2b6e6 dave

    @Jax765 Don't act like I don't like the mod. I'm rooting for it to being great. Also I'm also going to tell you right now that the squaddies have too many polygons for their own good, I'm sorry, that's just the truth. I'm just the messenger.

    The low poly squaddies are far more reasonably spread out than the high-def versions. And while you are right that when comparing the model to the normal Patriot, the model it's refrenced after. I should have mentioned that these cars would be used for... When the army appeared... So... Imagine all of those high-def polygons surrounding you like that and it's no matter the game has loading issues. But I'm sure you already knew that ;)

    Also... "The SWAT thing has been a mess since the begging of this mod". That's not a good thing, that is a FAILURE to adopt.

    It's funny though, I don't think I've ever personally insulted the devs, you however demonstrated incredible hostility. So either you're part of the mod team who cannot take critique well, or you're a bystander. If you're a bystander, mind your own nose. If you're a dev team, this doesn't look good...

    Listen, I love this mod. Infact rather than trying to throw it away I've been doing a few modifications for myself. I personally think the NOOSE units don't show up early enough. And that the game doesn't throw enough enemies at you. If I didn't believe in it I wouldn't be critiquing it.

    Chill TF out.

    21. Oktober 2024