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I'm getting some texture flickering in parts of the map. I've narrowed it down to when the character is wearing a helmet.
This doesn't happen with vanilla graphics, nor does it happen when using Old Gen Visuals. It does happen with VisualV as well as this mod.
I use Simple Trainer's no helmet option and it fixes the problem.
Ultrawide 1600p. Yeah, that might be the causing the frame drop.
i5-8600k, GTX1080, 32 gigs ram. I see nothing less than 60-70 FPS under heavy load without ENB. Benchmark even shows 100+ in certain areas. With ENB though, I'm tanking to 20-25 FPS. The rest of your mod doesn't sweat my PC at all. Only ENB. Must be something behind the scenes fighting for resources on my rig.
Fantastic mod, though. I've gone from VisualV to Old Gen (both also great mods) to this. I think I've found what I'm looking for.
Awesome mod. Everything works for me as it should, including screen space reflections, but ENB is destroying my FPS. Pretty much cuts FPS in half on my system. Removing ENB restores my framerate.
Your notes say little to no FPS loss, though. Does this mean little to no loss after ENB initially trashes FPS? Never used ENB before. Is this drastic frame loss normal?
@ThankfulPerson Cool. I don't know how I solved your issue but glad I could help.
Forgive my ignorance but I don't understand how the crew emblem option works. I've never played online so I don't know anything about crew emblems. Are the image files stored locally and the trainer accesses them? If so, where do I put an image to use?
@F7YO I see many of the values have been reduced from your 25.5 version. There are a few that are increased. Are the older values now unstable or is it safe to merge the two versions? They are identical in layout. My game is heavily modded and ran stable with 25.5 before the game updated.
@justalemon Awesome! Finally. A working wallet system for any ped. This adds the missing piece to the GTA5 puzzle. You are rewarded with 5 stars.
I had one of these IRL. One of my absolute favourite cars. Awesome!
@justalemon Ah, okay. Thanks for the clarification.