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  • 1cb05e 74977183 p0

    @Starman0620 Well since you added entity attatchment,let's say I was playing with the camera settings and made a pretty neat camera view attatched to a vehicle,if I want to use that camera again in the future,can you add a feature to save that camera setting?

    I'm pretty bad at explaining...

    vor 3 Tagen
  • 1cb05e 74977183 p0

    @Starman0620 definitly a nice script to keep :3
    any chance you can add a save current camera angle & position (global and position of attatched object)?

    vor 3 Tagen
  • 1cb05e 74977183 p0

    <Item type="CWeaponComponentFlashLightInfo">
    <AccuracyModifier type="NULL" />
    <DamageModifier type="NULL" />
    <bShownOnWheel value="true" />
    <CreateObject value="true" />
    <HudDamage value="0" />
    <HudSpeed value="0" />
    <HudCapacity value="0" />
    <HudAccuracy value="0" />
    <HudRange value="0" />
    <MainLightIntensity value="50.000000" />
    <MainLightColor value="0x008000" />
    <MainLightRange value="40.000000" />
    <MainLightFalloffExponent value="60.000000" />
    <MainLightInnerAngle value="0.000000" />
    <MainLightOuterAngle value="0.000000" />
    <MainLightCoronaIntensity value="3.000000" />
    <MainLightCoronaSize value="0.100000" />
    <MainLightVolumeIntensity value="0.100000" />
    <MainLightVolumeSize value="0.010000" />
    <MainLightVolumeExponent value="1.000000" />
    <MainLightVolumeOuterColor value="0x008000" />
    <MainLightShadowFadeDistance value="15.000000" />
    <MainLightSpecularFadeDistance value="15.000000" />
    <SecondaryLightIntensity value="0.000000" />
    <SecondaryLightColor value="0x008000" />
    <SecondaryLightRange value="0.000000" />
    <SecondaryLightFalloffExponent value="0.000000" />
    <SecondaryLightInnerAngle value="0.000000" />
    <SecondaryLightOuterAngle value="0.000000" />
    <SecondaryLightVolumeIntensity value="0.000000" />
    <SecondaryLightVolumeSize value="0.000000" />
    <SecondaryLightVolumeExponent value="0.000000" />
    <SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
    <SecondaryLightFadeDistance value="0.000000" />
    <fTargetDistalongAimCamera value="1.000000" />

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    17. Juni 2020
  • 1cb05e 74977183 p0

    @Ilikeeditingpolice01 thats native but sadly it looks real lame coming from an AI,its basicly your work,having that same gigantic dot when projected,works more like a flash light than a laser
    this only made the visuals look a bit better by making the part where the cone is getting too big invisible
    also in order to achive this effect the laser range is also cut down to 80 from 8000....

    really is the last resort

    16. Juni 2020
  • 1cb05e 74977183 p0

    @Ilikeeditingpolice01 some of my attempts to make the laser look nicer if nothing can be done to make the light cone angle smaller

    16. Juni 2020
  • 1cb05e 74977183 p0

    @raburs im using infamoussabre's version and i dont seem to have that issue


    14. Juni 2020
  • 1cb05e 74977183 p0

    @raburs any chance you have the wheel turn back fix script? that causes what you just described

    14. Juni 2020
  • 1cb05e 74977183 p0


    11. Juni 2020
  • 1cb05e 74977183 p0

    Another anime ped maker poped out of nowhere UwU
    nice to have you here

    25. Mai 2020
  • 1cb05e 74977183 p0

    @toyota12345 your heists are sure interesting to check out but is it possible that you make all the heist start from one hideout like lester's fabric factory or an online apartment?
    you go to the location,pop up a menu and select the heist you want to do,then drive there to do the heist
    this way the resources can be spawned and ready when the player is driving there so they wont pop up out of nowhere when you star the heist

    25. Mai 2020