@MrVicho13 okay... Do you reset the object's axis and center it when you convert the map? Because there are many ydr files that have wrong bbMin and bbMax. If you can provide the project files, I can help you to fix it.
You should change <lodLevel> to LODTYPES_DEPTH_LOD in your ymap file to enable entity reflection. Btw this map is cool, thanks for your great work, 5 stars.
@Loyalists 🥰🥰
@9BallAC you can contact me on discord: https://discord.gg/3KKtpQT
@J4Bz The air suspension was removed. I forget to update the description.
@SLY95ZER The model size is correctly. Also, it is unlocked, if you think it is too large, you can resize it using ZModeler 3.
@gti92 Open the ytd file using OpenIV and replace the image to anything you want.
Here is the FiveM version of this map, if someone need it: https://drive.google.com/file/d/19YLXgpZKvsTU2emwItdFA5r2LObHzUbY/view
@MrVicho13 okay... Do you reset the object's axis and center it when you convert the map? Because there are many ydr files that have wrong bbMin and bbMax. If you can provide the project files, I can help you to fix it.
@oJDM's You may have another mod that carcols ID is in conflict with this mod. Here is the tutorial to change carcols ID: https://forums.gta5-mods.com/topic/9648/tutorial-how-to-fix-modkit-id-tuning-error
You should change <lodLevel> to LODTYPES_DEPTH_LOD in your ymap file to enable entity reflection. Btw this map is cool, thanks for your great work, 5 stars.
nice car, 5 stars