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Bekannteste Mod

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    @-EcLiPsE- Accidentally had skeletal enabled on export for the prop file which caused that. Will have an update for ya soon that'll fix it.

    13 hours ago
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    @iammistahwolf there are a few things you can try with the context.xml file:

    1) delete the lines for shopvinyl.ytyp under <dataFiles> and <filesToEnable>
    2) delete the lines for sp_manifest.meta under <dataFiles> and <filesToEnable>
    3) delete the lines for occlusion.rpf under <dataFiles> and <filesToEnable>
    4) delete the lines for shopvinyl_game.dat under <dataFiles> and <filesToEnable>

    10. April 2024
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    @ALEXSYS Thanks. Probably won't have the time to get to the vinewood_03 one, sorry.

    10. April 2024
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    @-EcLiPsE- I'll get an update ready with fixes for all of those issues you mentioned. With the props, I had mistakenly exported the p_rwrist_000 as an lwrist. Thanks for letting me know.

    8. April 2024
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    @Jax765 Yep, used pngs with this ped. Have been using Photoshop CS2 and found the right NVIDIA DDS plugin for it, so I did a little rework of the textures.

    27. Juni 2023
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    @ALEXSYS It can't be done with the PedVoiceGroup. It would have to be with a script, using something like AUDIO::SET_AMBIENT_VOICE_NAME(v_18, "G_F_Y_Vagos_01_LATINO_MINI_02"), but I don't know enough about scripting to tell you more.

    27. Juni 2023
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    @anon23623 The peds.meta would be used if there were any add-on peds included. No plans on including any just yet, but I left the a_f_y_vinewood_05 and the other settings there just as a placeholder for now, so that file isn't needed.

    27. Juni 2023
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    @anon23623 The a_f_y_hipster_04 files would go in mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf

    26. Juni 2023
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    @ultimo Not sure what would cause it to crash on load, you could try only doing the edits for the ig_michelle, u_f_y_jewelass_01, and u_f_y_mistress peds and see if those work.

    26. Juni 2023
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    @ALEXSYS The ydd, ymt, and ytd files would have to be edited, making the whi and bla parts separate for each head (like I had done for the a_f_y_bevhills_01 model, so that it shares the one a_f_y_bevhills_01_white voice). The ambient ped voice files are located in the S_FULL and S_MINI rpfs in the GTAV\x64\audio\sfx\ folder.

    26. Juni 2023