Realistic Top Speed and Acceleration (All Vehicles) 4.7 All in one file
158.123
816
158.123
816
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATIONS AND REPLACE EACH ONE OF THEM WITH RESPECTIVE HANDLING.META FROM EACH FOLDER
update>update.rpf>dlcpatch>mpapartment>common>data
update>update.rpf>dlcpatch>mpjanuary2016>common>data
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
update>x64>dlcpacks>mpheist>dlc.rpf>common>data
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
update>update.rpf>common>data
x64w.rpf>dlcpacks>mpbeach>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness2>dlc.rpf>common>data
x64w.rpf>dlcpacks>mphipster>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpindependence>dlc.rpf>common>data
x64w.rpf>dlcpacks>mplts>dlc.rpf>common>data
x64w.rpf>dlcpacks>mppilot>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpvalentines>dlc.rpf>common>data
x64w.rpf>dlcpacks>spupgrade>dlc.rpf>common>data
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATIONS AND REPLACE EACH ONE OF THEM WITH RESPECTIVE HANDLING.META FROM EACH FOLDER
update>update.rpf>dlcpatch>mpapartment>common>data
update>update.rpf>dlcpatch>mpjanuary2016>common>data
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
update>x64>dlcpacks>mpheist>dlc.rpf>common>data
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
update>update.rpf>common>data
x64w.rpf>dlcpacks>mpbeach>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness2>dlc.rpf>common>data
x64w.rpf>dlcpacks>mphipster>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpindependence>dlc.rpf>common>data
x64w.rpf>dlcpacks>mplts>dlc.rpf>common>data
x64w.rpf>dlcpacks>mppilot>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpvalentines>dlc.rpf>common>data
x64w.rpf>dlcpacks>spupgrade>dlc.rpf>common>data
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
Zuerst hochgeladen: 17. Juni 2015
Letztes Update: 16. März 2022
Last Downloaded: vor 22 Minuten
981 Kommentare
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATIONS AND REPLACE EACH ONE OF THEM WITH RESPECTIVE HANDLING.META FROM EACH FOLDER
update>update.rpf>dlcpatch>mpapartment>common>data
update>update.rpf>dlcpatch>mpjanuary2016>common>data
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
update>x64>dlcpacks>mpheist>dlc.rpf>common>data
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
update>update.rpf>common>data
x64w.rpf>dlcpacks>mpbeach>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness2>dlc.rpf>common>data
x64w.rpf>dlcpacks>mphipster>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpindependence>dlc.rpf>common>data
x64w.rpf>dlcpacks>mplts>dlc.rpf>common>data
x64w.rpf>dlcpacks>mppilot>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpvalentines>dlc.rpf>common>data
x64w.rpf>dlcpacks>spupgrade>dlc.rpf>common>data
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATIONS AND REPLACE EACH ONE OF THEM WITH RESPECTIVE HANDLING.META FROM EACH FOLDER
update>update.rpf>dlcpatch>mpapartment>common>data
update>update.rpf>dlcpatch>mpjanuary2016>common>data
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
update>x64>dlcpacks>mpheist>dlc.rpf>common>data
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe>dlc.rpf>common>data
update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
update>update.rpf>common>data
x64w.rpf>dlcpacks>mpbeach>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpbusiness2>dlc.rpf>common>data
x64w.rpf>dlcpacks>mphipster>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpindependence>dlc.rpf>common>data
x64w.rpf>dlcpacks>mplts>dlc.rpf>common>data
x64w.rpf>dlcpacks>mppilot>dlc.rpf>common>data
x64w.rpf>dlcpacks>mpvalentines>dlc.rpf>common>data
x64w.rpf>dlcpacks>spupgrade>dlc.rpf>common>data
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
Zuerst hochgeladen: 17. Juni 2015
Letztes Update: 16. März 2022
Last Downloaded: vor 22 Minuten
4.7 All in one file version, by @thalilmythos
only one file to replace, all vehicles included, file location;
update>update.rpf>common>data
@brunodrl94 I have Vanillaworks Extended Pack, which is my only car mod and that might the problem. I'll look into it
@brunodrl94 I can confirm that the mod I was talking about is the cause of the crash
Would be dope if all the handlings were in one file, (Which is proven to work, example: https://www.gta5-mods.com/vehicles/all-in-one-all-vehicles-handling-lines-in-one-single-archive) having 30 GBs of dlcs in your mod folder just for handling is not cool man.
@thalilmythos can't access the link you posted, it's not opening. but someone already talked about it in the past, but I was not sure if it would work. if it does, it would be very welcome. I can't do it right now, don't have time, can you do it? for sure I'll give you the credits in the page
@brunodrl94 Not right now
how to install this mod?I use winRar to open the file and it come soooo many things
@Louielam00 do you use Open IV?
@brunodrl94 https://drive.google.com/file/d/1sx14SS3WUJxpwPZQYSZ6PKFkqvkl3k8D/view?usp=sharing
Finally got around to it, just drag and drop where the default Update.rpf handling is, all the handling for the whole game are in that one file, as modified by you.
@thalilmythos thanks a lot!
4.7 mod is working so far, no crashes. Steam version
@brunodrl94 Can you Pls give me The list of all Super and Sport cars speed list i need it verymuch The Mod is Awsome i need it for Racing Rp in my single player
@Abdulhanan2008 there are too many cars on gta V at this point for me to make it, I don't even have time for it now. but you can test it yourself in the game, for it, I recommend the NFS gauge speedo mod: https://www.gta5-mods.com/scripts/nfsgauge-rpm-gear-speedometer it have a very good chronometer for measuring cars stats.
and for spawning the new DLC cars I recommend simple trainer: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav it covers all vehicles from the new DLCs
(if you are willing to do this list, I will post it here and give you the credits in the mod description)
Ok
thanks for the help i will soon send you when done
@Abdulhanan2008 thanks!
I got a bug on my camera everytime I die or when Chop gets into my car and there's a camera animation. Only happens If I have this handling.meta instead of the original. It's so weird.
@frouchi do you have any other mod installed?
@brunodrl94 Hello,
i love ur handling mod! i was searching for this to put it in my fivem server. because the normal stock handling feels so weird with acceleration and gears, specifically if u play with a steeringwheel. but i have some questions.
is it posible to have the stock speed + the acceleration and gear change? because my server will have chip tuning so ppl can edit the speed them self, for now the speed is to much.
which lines i need to edit to get the normal top speed from the vanilla cars. so i can pair it with ur acceleration and gear change.
is there a file anywhere with the stock values from top speed? because then it is easier for me to just copy and past since there ar so many lines to edit.
anyway nice work!
@FearlessFizzy yes, the only thing you need to do is reduce the 'InitialDriveMaxFlatVel' values back to the original ones.
Or even easier, since this mod only change 2 values (this one and drag coefficient one): pick up the original handling files from gta and only change the drag coefficient (the second value from the lines), reducing all values by 10 times (that's what this mod do, plus increasing the DriveMaxFlatVel value, but what definitely makes the 'unlock' stuff in the top speed/acceleration is reducing the drag coefficient)
@brunodrl94 yea needed to edit both lines ^^ wish me luck to edit all of them lmao.
anyway thank you for the answer.