Better Advanced Meta 0.3
2.465
34
2.465
34
This mod aims to improve and tweak the various meta/data files within GTA for a more realistic, less insane game environment. Currently, this mod alters/changes the following:
- Completely removes ambient police pursuits.
- Tones down other built-in ambient crime events.
- Fixes many incorrect AI Handling settings - now sports/super cars will be driven as such, while junky cars are more likely to be driven slow.
- Increases vehicle damage multipliers for more realistic crashes. PIT's are much more likely to be successful, but also more dangerous without a good ram bar.
- Reduced vehicle drag across the board, allowing vehicles to reach higher top speeds. Additional tweaking to actual top speeds / drive force will come in future updates.
- Reduced brake efficiency across the board to give cars a more realistic feel. This results in more lively traffic in a number of ways, from minor (and major) fender benders to an increase in red-light runners.
- Improve AI driving profiles to account for nerfed brakes. AI drivers should now brake earlier instead of waiting for the last minute.
- Reduced the time of all traffic light phases, meaning traffic lights should take much less time to cycle through each direction of travel.
- Removed the randomly-applied "can turn right on red" flag from all intersections, so traffic should consistently wait at red lights. (an optional file exists to always allow this, for those that like this feature)
- Fixed several intersections with broken settings (eg, the left-most lane on Great Ocean Highway coming into Paleto Bay - traffic now turns left from here instead of continuing straight).
- Completely removes ambient police pursuits.
- Tones down other built-in ambient crime events.
- Fixes many incorrect AI Handling settings - now sports/super cars will be driven as such, while junky cars are more likely to be driven slow.
- Increases vehicle damage multipliers for more realistic crashes. PIT's are much more likely to be successful, but also more dangerous without a good ram bar.
- Reduced vehicle drag across the board, allowing vehicles to reach higher top speeds. Additional tweaking to actual top speeds / drive force will come in future updates.
- Reduced brake efficiency across the board to give cars a more realistic feel. This results in more lively traffic in a number of ways, from minor (and major) fender benders to an increase in red-light runners.
- Improve AI driving profiles to account for nerfed brakes. AI drivers should now brake earlier instead of waiting for the last minute.
- Reduced the time of all traffic light phases, meaning traffic lights should take much less time to cycle through each direction of travel.
- Removed the randomly-applied "can turn right on red" flag from all intersections, so traffic should consistently wait at red lights. (an optional file exists to always allow this, for those that like this feature)
- Fixed several intersections with broken settings (eg, the left-most lane on Great Ocean Highway coming into Paleto Bay - traffic now turns left from here instead of continuing straight).
Zuerst hochgeladen: 16. Dezember 2016
Letztes Update: 17. Dezember 2016
Last Downloaded: 20 hours ago
11 Kommentare
More mods by darkmyre:
- Vehicles
4.93
7.649
112
0.3.0
By darkmyre
This mod aims to improve and tweak the various meta/data files within GTA for a more realistic, less insane game environment. Currently, this mod alters/changes the following:
- Completely removes ambient police pursuits.
- Tones down other built-in ambient crime events.
- Fixes many incorrect AI Handling settings - now sports/super cars will be driven as such, while junky cars are more likely to be driven slow.
- Increases vehicle damage multipliers for more realistic crashes. PIT's are much more likely to be successful, but also more dangerous without a good ram bar.
- Reduced vehicle drag across the board, allowing vehicles to reach higher top speeds. Additional tweaking to actual top speeds / drive force will come in future updates.
- Reduced brake efficiency across the board to give cars a more realistic feel. This results in more lively traffic in a number of ways, from minor (and major) fender benders to an increase in red-light runners.
- Improve AI driving profiles to account for nerfed brakes. AI drivers should now brake earlier instead of waiting for the last minute.
- Reduced the time of all traffic light phases, meaning traffic lights should take much less time to cycle through each direction of travel.
- Removed the randomly-applied "can turn right on red" flag from all intersections, so traffic should consistently wait at red lights. (an optional file exists to always allow this, for those that like this feature)
- Fixed several intersections with broken settings (eg, the left-most lane on Great Ocean Highway coming into Paleto Bay - traffic now turns left from here instead of continuing straight).
- Completely removes ambient police pursuits.
- Tones down other built-in ambient crime events.
- Fixes many incorrect AI Handling settings - now sports/super cars will be driven as such, while junky cars are more likely to be driven slow.
- Increases vehicle damage multipliers for more realistic crashes. PIT's are much more likely to be successful, but also more dangerous without a good ram bar.
- Reduced vehicle drag across the board, allowing vehicles to reach higher top speeds. Additional tweaking to actual top speeds / drive force will come in future updates.
- Reduced brake efficiency across the board to give cars a more realistic feel. This results in more lively traffic in a number of ways, from minor (and major) fender benders to an increase in red-light runners.
- Improve AI driving profiles to account for nerfed brakes. AI drivers should now brake earlier instead of waiting for the last minute.
- Reduced the time of all traffic light phases, meaning traffic lights should take much less time to cycle through each direction of travel.
- Removed the randomly-applied "can turn right on red" flag from all intersections, so traffic should consistently wait at red lights. (an optional file exists to always allow this, for those that like this feature)
- Fixed several intersections with broken settings (eg, the left-most lane on Great Ocean Highway coming into Paleto Bay - traffic now turns left from here instead of continuing straight).
Zuerst hochgeladen: 16. Dezember 2016
Letztes Update: 17. Dezember 2016
Last Downloaded: 20 hours ago
Looks Like A Great Mod,Darkmyre keep up the amazing work that u do
@darkmyre Can I get the link for the XR8 Falcon ?
@darkmyre In California, you can make right turns on red lights. It's unrealistic that you got rid of it. For the sake of this mod, removing the right turn flag is unrealistic.
@Think_Tank thats why I included a version that allows right turns on red
@SLY95ZER http://www.lcpdfr.com/files/file/13316-ford-falcon-ba-xr8-civdev/
@darkmyre Dude I cannot thank you enough :)
@darkmyre Very interesting. I hope you continue to tweak, this an awesome start.
@darkmyre awesome! Keep it up
@darkmyre nice! thank you!! ...would be very awesome if you could also remove the "follow cam" when passing near "off-road race" spots and the cinematic cam in the stunt jumps...
Good job, thanks.
i am a big fan of this and i patiently waiting for an update!Thanks!
any updates? on a new version ?