Unused Mission Complete Sound Mod
1.360
18
1.360
18
So recently I was just browsing around the script folder in the x64.rpf directory when I found a file called mc_120712_v3.awc. I found out the file was an unused mission complete sound. I renamed some files and put the audio files in to the mc_120712_v1.awc file.
To install the mod go open the x64.rpf file, then go into audio, sfx, then find script.rpf file and drop the mc_120712_v1 file in that directory.
Now when you complete a mission you will get a different mission complete sound effect now. This includes the freaks and strangers missions with the exception with the rampages as those have their own mission passed sounds.
Now including a readme.txt file!
This is my first mod. ( I did help a little bit on the NaturalMotion mod made by Kaai210 and Jedijosh920) I'll accept any criticism.
To install the mod go open the x64.rpf file, then go into audio, sfx, then find script.rpf file and drop the mc_120712_v1 file in that directory.
Now when you complete a mission you will get a different mission complete sound effect now. This includes the freaks and strangers missions with the exception with the rampages as those have their own mission passed sounds.
Now including a readme.txt file!
This is my first mod. ( I did help a little bit on the NaturalMotion mod made by Kaai210 and Jedijosh920) I'll accept any criticism.
Zuerst hochgeladen: 12. Juli 2016
Letztes Update: 13. Juli 2016
Last Downloaded: vor 2 Tagen
10 Kommentare
So recently I was just browsing around the script folder in the x64.rpf directory when I found a file called mc_120712_v3.awc. I found out the file was an unused mission complete sound. I renamed some files and put the audio files in to the mc_120712_v1.awc file.
To install the mod go open the x64.rpf file, then go into audio, sfx, then find script.rpf file and drop the mc_120712_v1 file in that directory.
Now when you complete a mission you will get a different mission complete sound effect now. This includes the freaks and strangers missions with the exception with the rampages as those have their own mission passed sounds.
Now including a readme.txt file!
This is my first mod. ( I did help a little bit on the NaturalMotion mod made by Kaai210 and Jedijosh920) I'll accept any criticism.
To install the mod go open the x64.rpf file, then go into audio, sfx, then find script.rpf file and drop the mc_120712_v1 file in that directory.
Now when you complete a mission you will get a different mission complete sound effect now. This includes the freaks and strangers missions with the exception with the rampages as those have their own mission passed sounds.
Now including a readme.txt file!
This is my first mod. ( I did help a little bit on the NaturalMotion mod made by Kaai210 and Jedijosh920) I'll accept any criticism.
Zuerst hochgeladen: 12. Juli 2016
Letztes Update: 13. Juli 2016
Last Downloaded: vor 2 Tagen
Does it change all mission complete sounds or only Crystal Maze?
Cool, I'd like to see more stuff using the unreleased sounds/music in the files. There are a bunch more, even just for mission complete.
@Kaai210 The mission is transported to every mission and almost every freaks and strangers missions with the exception of the rampages.
*the sound is transported to every mission
isn't that the part of original mission complete sound?
because rockstar uses multiple sound files for some stuff
for example: Heists , power play etc
but 5/5
дайте ссылку на миникарту
что за мод когда ты выпилнил мисию другой вид
could be a bit louder, but not bad man.
@DenBelyu_5664, это с пастген версии
i thought this was the unused character specific sounds, this was not close to that one. this sounds worse than the release version.