Gun Control 1.2.2
2.219
38
2.219
38
Description
This script restricts weapons to certain peds in order to simulate a scenario of having strict gun laws in San Andreas. Unlike other scripts, this script only removes weapons once, allowing weapons to be added by script after weapons are being removed.
Using LSPDFR with this script is not supported. Only standalone usage is supported by this script. This is due to limitations since this script cannot communicate with LSPDFR and thus might causing troubles.
Features
Requirements
How to Install
Copy everthing in To Game Folder folder to your GTA V install folder (e.g. where your GTA5.exe was located).
Known Issues
You can report more issues at either the issue tracker, or in the comments section.
Changelog
- v1.3.0:
- Interval between scans can now be configured
- Interval between processing each ped can now be configured
- Scanning can now be set to a limited range.
- New ruleset system added, configurable in a new XML file
- Gang member weapon limit is now amount-based
- Hashes of gang groups are now calculated at startup rather than each time a ped processed
- v1.2.2:
- Actually fixed an issue resulted in fixed an issue resulted in config option LevelOfArmed not being respected properly.
- Removed AllowSwatWeapons option due to a problem unable to fix.
- v1.2.1:
- Fixed an issue resulted in config option LevelOfArmed not working as excepted.
- Tweaked AllowSwatWeapons option to ignore LevelOfArmed.
- v1.2.0:
Added a config option called LevelOfArmed. When the wanted level of the local player reaches the level configured in this option, cops will respond with weapons.
Added a config option called GangGroups. Relationship groups written in the config option will be treated as gangs, thus have it's members being considered gang members, applying GangMemberWeaponChance configuration.
Fixed an issue causing weapons from persistent peds being removed.
Fixed an issue causing firefighter's fire extinguishers being removed.
- v1.1.0:
Added a config option called AllowSwatWeapons. If enabled, SWAT team will have weapons.
Added a config option called GangMemberWeaponChance. If enabled, there is a chance of not removing weapons from gang members. Please note that if they want have guns game must give them guns first.
- v1.0.0: Initial release.
License And Credits
This script is open source, licensed under Apache-2.0 license. A copy of the license can be found in this archive. The source code is available at https://gitlab.com/WithLithum/GunControlV. Code is done by WithLithum.
Please note that WithLithum is RelaperCrystal.
This script restricts weapons to certain peds in order to simulate a scenario of having strict gun laws in San Andreas. Unlike other scripts, this script only removes weapons once, allowing weapons to be added by script after weapons are being removed.
Using LSPDFR with this script is not supported. Only standalone usage is supported by this script. This is due to limitations since this script cannot communicate with LSPDFR and thus might causing troubles.
Features
- Remove weapons from most peds
- Allow few gang members have weapons (they are not removed, but if you want them have guns they must have them already, game must given them first...) (chance & groups considered are configurable in INI)
- Allow all SWAT team members have weapons (configurable in INI)
- Allow cops to respond with weapons after certain wanted level (configurable in INI)
Requirements
- ScriptHookV by Alexander Blade
- ScriptHookV .NET by crosire and it's contributors
How to Install
Copy everthing in To Game Folder folder to your GTA V install folder (e.g. where your GTA5.exe was located).
Known Issues
- If a script or mission spawns peds with weapons without setting them as persistent, they will likely get removed. This is due to game limitations.
Note that due to script only removes weapons for once dismissing peds are ok.
You can report more issues at either the issue tracker, or in the comments section.
Changelog
- v1.3.0:
- Interval between scans can now be configured
- Interval between processing each ped can now be configured
- Scanning can now be set to a limited range.
- New ruleset system added, configurable in a new XML file
- Gang member weapon limit is now amount-based
- Hashes of gang groups are now calculated at startup rather than each time a ped processed
- v1.2.2:
- Actually fixed an issue resulted in fixed an issue resulted in config option LevelOfArmed not being respected properly.
- Removed AllowSwatWeapons option due to a problem unable to fix.
- v1.2.1:
- Fixed an issue resulted in config option LevelOfArmed not working as excepted.
- Tweaked AllowSwatWeapons option to ignore LevelOfArmed.
- v1.2.0:
Added a config option called LevelOfArmed. When the wanted level of the local player reaches the level configured in this option, cops will respond with weapons.
Added a config option called GangGroups. Relationship groups written in the config option will be treated as gangs, thus have it's members being considered gang members, applying GangMemberWeaponChance configuration.
Fixed an issue causing weapons from persistent peds being removed.
Fixed an issue causing firefighter's fire extinguishers being removed.
- v1.1.0:
Added a config option called AllowSwatWeapons. If enabled, SWAT team will have weapons.
Added a config option called GangMemberWeaponChance. If enabled, there is a chance of not removing weapons from gang members. Please note that if they want have guns game must give them guns first.
- v1.0.0: Initial release.
License And Credits
This script is open source, licensed under Apache-2.0 license. A copy of the license can be found in this archive. The source code is available at https://gitlab.com/WithLithum/GunControlV. Code is done by WithLithum.
Please note that WithLithum is RelaperCrystal.
Zuerst hochgeladen: 27. August 2021
Letztes Update: 17. Februar 2022
Last Downloaded: 2 hours ago
35 Kommentare
More mods by RelaperCrystal:
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338
6
1.0.0
Description
This script restricts weapons to certain peds in order to simulate a scenario of having strict gun laws in San Andreas. Unlike other scripts, this script only removes weapons once, allowing weapons to be added by script after weapons are being removed.
Using LSPDFR with this script is not supported. Only standalone usage is supported by this script. This is due to limitations since this script cannot communicate with LSPDFR and thus might causing troubles.
Features
Requirements
How to Install
Copy everthing in To Game Folder folder to your GTA V install folder (e.g. where your GTA5.exe was located).
Known Issues
You can report more issues at either the issue tracker, or in the comments section.
Changelog
- v1.3.0:
- Interval between scans can now be configured
- Interval between processing each ped can now be configured
- Scanning can now be set to a limited range.
- New ruleset system added, configurable in a new XML file
- Gang member weapon limit is now amount-based
- Hashes of gang groups are now calculated at startup rather than each time a ped processed
- v1.2.2:
- Actually fixed an issue resulted in fixed an issue resulted in config option LevelOfArmed not being respected properly.
- Removed AllowSwatWeapons option due to a problem unable to fix.
- v1.2.1:
- Fixed an issue resulted in config option LevelOfArmed not working as excepted.
- Tweaked AllowSwatWeapons option to ignore LevelOfArmed.
- v1.2.0:
Added a config option called LevelOfArmed. When the wanted level of the local player reaches the level configured in this option, cops will respond with weapons.
Added a config option called GangGroups. Relationship groups written in the config option will be treated as gangs, thus have it's members being considered gang members, applying GangMemberWeaponChance configuration.
Fixed an issue causing weapons from persistent peds being removed.
Fixed an issue causing firefighter's fire extinguishers being removed.
- v1.1.0:
Added a config option called AllowSwatWeapons. If enabled, SWAT team will have weapons.
Added a config option called GangMemberWeaponChance. If enabled, there is a chance of not removing weapons from gang members. Please note that if they want have guns game must give them guns first.
- v1.0.0: Initial release.
License And Credits
This script is open source, licensed under Apache-2.0 license. A copy of the license can be found in this archive. The source code is available at https://gitlab.com/WithLithum/GunControlV. Code is done by WithLithum.
Please note that WithLithum is RelaperCrystal.
This script restricts weapons to certain peds in order to simulate a scenario of having strict gun laws in San Andreas. Unlike other scripts, this script only removes weapons once, allowing weapons to be added by script after weapons are being removed.
Using LSPDFR with this script is not supported. Only standalone usage is supported by this script. This is due to limitations since this script cannot communicate with LSPDFR and thus might causing troubles.
Features
- Remove weapons from most peds
- Allow few gang members have weapons (they are not removed, but if you want them have guns they must have them already, game must given them first...) (chance & groups considered are configurable in INI)
- Allow all SWAT team members have weapons (configurable in INI)
- Allow cops to respond with weapons after certain wanted level (configurable in INI)
Requirements
- ScriptHookV by Alexander Blade
- ScriptHookV .NET by crosire and it's contributors
How to Install
Copy everthing in To Game Folder folder to your GTA V install folder (e.g. where your GTA5.exe was located).
Known Issues
- If a script or mission spawns peds with weapons without setting them as persistent, they will likely get removed. This is due to game limitations.
Note that due to script only removes weapons for once dismissing peds are ok.
You can report more issues at either the issue tracker, or in the comments section.
Changelog
- v1.3.0:
- Interval between scans can now be configured
- Interval between processing each ped can now be configured
- Scanning can now be set to a limited range.
- New ruleset system added, configurable in a new XML file
- Gang member weapon limit is now amount-based
- Hashes of gang groups are now calculated at startup rather than each time a ped processed
- v1.2.2:
- Actually fixed an issue resulted in fixed an issue resulted in config option LevelOfArmed not being respected properly.
- Removed AllowSwatWeapons option due to a problem unable to fix.
- v1.2.1:
- Fixed an issue resulted in config option LevelOfArmed not working as excepted.
- Tweaked AllowSwatWeapons option to ignore LevelOfArmed.
- v1.2.0:
Added a config option called LevelOfArmed. When the wanted level of the local player reaches the level configured in this option, cops will respond with weapons.
Added a config option called GangGroups. Relationship groups written in the config option will be treated as gangs, thus have it's members being considered gang members, applying GangMemberWeaponChance configuration.
Fixed an issue causing weapons from persistent peds being removed.
Fixed an issue causing firefighter's fire extinguishers being removed.
- v1.1.0:
Added a config option called AllowSwatWeapons. If enabled, SWAT team will have weapons.
Added a config option called GangMemberWeaponChance. If enabled, there is a chance of not removing weapons from gang members. Please note that if they want have guns game must give them guns first.
- v1.0.0: Initial release.
License And Credits
This script is open source, licensed under Apache-2.0 license. A copy of the license can be found in this archive. The source code is available at https://gitlab.com/WithLithum/GunControlV. Code is done by WithLithum.
Please note that WithLithum is RelaperCrystal.
Zuerst hochgeladen: 27. August 2021
Letztes Update: 17. Februar 2022
Last Downloaded: 2 hours ago
Man, really, consider adding a toggle to give all the cops guns, or maybe guns when reacing a 2 star wanted level, however it fits you, I love that with this I can go into gang hoods and just let loose with a baseball bat, but I like my cop shootouts too...
@ben_hamilton This mod will break the inventory system of LSPDFR.
loadouts.meta
@w.. I prefer not to modify data files, even if I can made it on LML.
Hey, gotta say I really like this mod, sometimes I just wanna start a brawl but a minute ago, Swat team snuck up behind Franklin and kicked the shit out of him
The toggle to give all the cops guns is not working in the newest version.
I love this mod now i can go into gangland and shoot way and not have them shoot back since they all have bats hahaha
Is there a way to move this script into America cause they sure could use this script lol
@RelaperCrystal So this is Britain simulator, not California gun control simulator
I thought the weapons part on the gang members meant guns not melee weapons. Make it a option so guns AND melee weapons can be spawned
@leopoldfly4512 another retarded liberal who thing gun laws will stop shootings. Fucking stupid asses
@chapstick lol well you're an angry moron lol you do realize that there is a gun problem in the us correct? look at other countries where guns are highly tracked like Canada. So before you come btching like some stupid idiot inform yourself on the problem of the us and don't call me "liberal" I'm very far from a liberal
@leopoldfly4512 that guy pissed because of a mod 🤣
@Shelterfox haha I know right man has issues
@chapstick was already under investigation for unfair ratings and harassing other users, this is the final one
@ReNNie lol goodshit baby
@RelaperCrystal whats your discord? i need help and its kinda complicated.
i deleted this mod and every gang npc sort of walk around with melee weapons in their hands all the time and smoke cigarettes with knives and baseballs in hands etc
i hate the gang shootouts and random shootouts and i wanna prevent that whats the best number for weapon chance?
for some reason this mod make's it so no gang members have weapons any fix for this