2.639
86
2.639
86
Version 1.1:
Added vehicle steer tracker (default tracking up to the 20 last vehicles, check the .ini file for your prefered setting) (hardcoded maximum limit of 500)
This mod will make the front wheels keep a persistent angle while your car is not moving after you have let go of the steering keys.
Works well with InfamousSabre's Auto-Center Steering Patch found at:
https://www.gta5-mods.com/scripts/auto-center-steering-patch
or MrGTAmodsgerman's Fix Wheel Turn Back mod found at:
https://www.gta5-mods.com/scripts/fix-wheel-turn-back
Requirements:
Alexander Blade's ScriptHookV found at:
http://www.dev-c.com/gtav/scripthookv/
Installation:
Drop both the .asi and .ini files into your main GTA V directory
Settings:
Change the key inputs depending on your driving settings. Default to (WASD).
Virtual key codes can be found at:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
Added vehicle steer tracker (default tracking up to the 20 last vehicles, check the .ini file for your prefered setting) (hardcoded maximum limit of 500)
This mod will make the front wheels keep a persistent angle while your car is not moving after you have let go of the steering keys.
Works well with InfamousSabre's Auto-Center Steering Patch found at:
https://www.gta5-mods.com/scripts/auto-center-steering-patch
or MrGTAmodsgerman's Fix Wheel Turn Back mod found at:
https://www.gta5-mods.com/scripts/fix-wheel-turn-back
Requirements:
Alexander Blade's ScriptHookV found at:
http://www.dev-c.com/gtav/scripthookv/
Installation:
Drop both the .asi and .ini files into your main GTA V directory
Settings:
Change the key inputs depending on your driving settings. Default to (WASD).
Virtual key codes can be found at:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
Zuerst hochgeladen: 27. April 2016
Letztes Update: 30. April 2016
Last Downloaded: vor einem Tag
39 Kommentare
Version 1.1:
Added vehicle steer tracker (default tracking up to the 20 last vehicles, check the .ini file for your prefered setting) (hardcoded maximum limit of 500)
This mod will make the front wheels keep a persistent angle while your car is not moving after you have let go of the steering keys.
Works well with InfamousSabre's Auto-Center Steering Patch found at:
https://www.gta5-mods.com/scripts/auto-center-steering-patch
or MrGTAmodsgerman's Fix Wheel Turn Back mod found at:
https://www.gta5-mods.com/scripts/fix-wheel-turn-back
Requirements:
Alexander Blade's ScriptHookV found at:
http://www.dev-c.com/gtav/scripthookv/
Installation:
Drop both the .asi and .ini files into your main GTA V directory
Settings:
Change the key inputs depending on your driving settings. Default to (WASD).
Virtual key codes can be found at:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
Added vehicle steer tracker (default tracking up to the 20 last vehicles, check the .ini file for your prefered setting) (hardcoded maximum limit of 500)
This mod will make the front wheels keep a persistent angle while your car is not moving after you have let go of the steering keys.
Works well with InfamousSabre's Auto-Center Steering Patch found at:
https://www.gta5-mods.com/scripts/auto-center-steering-patch
or MrGTAmodsgerman's Fix Wheel Turn Back mod found at:
https://www.gta5-mods.com/scripts/fix-wheel-turn-back
Requirements:
Alexander Blade's ScriptHookV found at:
http://www.dev-c.com/gtav/scripthookv/
Installation:
Drop both the .asi and .ini files into your main GTA V directory
Settings:
Change the key inputs depending on your driving settings. Default to (WASD).
Virtual key codes can be found at:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
Zuerst hochgeladen: 27. April 2016
Letztes Update: 30. April 2016
Last Downloaded: vor einem Tag
Mod was updated after I found out that the vehicle steering angle was getting carried over to new vehicles which made no sense. Vehicles are now being tracked and have their own values.
yes yes yes me like
Video please ;)
@AnarchyBlues If it locks while the car IS moving, how the fuck are you going to drive anywhere, besides going round in circles?
This is a great mod idea, nice work.
@Aleirin I don't think all cop-rams are created equal. Sometimes it does seem to heavily mess with the steering, other times not. It gets complicated in that if you are hit in the back, on an angle, it can lift the entire vehicle off the deck, push it across and drop it down again. The steering has not turned, the entire vehicle has turned while the front wheels kept tracking in the direction of travel. That being said, the game is quite strange sometimes and seems to mess with vehicle handling during missions, mess with traffic while approaching intersections and so on. It also tries to assist rather than just stuffing you up. Leaving the strip-club it guides you to the exit while on foot.
@kayesem Sounds interesting, i never experienced that lift off. My only experience about ramming, they hit and front wheels full turn on a direction, but not any direction. They are turning the direction that you can really hard to avoid crash and the ramming timing about that is perfect too
@Think_Tank No it's not. Drive a car, then we'll talk.
@kayesem It would make it so you don't have to continuously tap the left or right key to take wide turns, idiot.
@AnarchyBlues not even racing sims go that far. And I have driven, the steering locks but moves a bit.
@kayesem If the steer unlock bias function address gets patched with NOP or just frozen at a boolean value of true then whenever the game calls the steer bias and applies a direction it won't execute. The second steer bias function cannot work without enabling the first function. So whenever they do ram you and don't lift you or whatever the wheels won't lock.
Same can be said for the police randomly accelerating too quickly. NOP the address for the engine power multiplier and they won't ever catch up again. That or find every vehicle in memory and freeze the engine power multiplier for all emergency vehicles. Also I believe that Rockstar is changing the weight for police vehicles when they enter this "accelerating mode" so the ram is successful. NOP or freeze that too and you're set.
Excellent idea. I like mods that alter 'control'. Just out of curiosity, could you look at, and possibly fix, mouse steering for motorcycles? It's works perfectly for cars, if you turn steering sensitivity all the way down in the control options. But for motorcycles, it is broken.
@Think_Tank True. But some games have a delay before the wheels return to the original position, which makes for pretty smooth cornering even with the keyboard.
Did you manage to NOP them bytes? If you found the pattern it's pretty easy, my manual transmission also needs to NOP quite a few instructions.
@whitehot1 Not something I can fix sorry.
@ikt As far as I know it involves finding the signature for the address as it always changes when the game starts but I can't find any program that works with GTA V that allows me to find the code for the functions. Ollydbg doesn't work with GTA V for me, I assume they patched it or something. I can't find the code snippet therefore can't find the signature therefore can't NOP anything. I can do it manually with cheat engine every time but cheat engine tells me nothing that's useful to patch the code.
Of course, but the signature for the instruction modifying the address should stay the same. My mod has these classes which do just that - finding your pattern.
<a href="https://github.com/E66666666/GTAVManualTransmission/blob/master/Gears/NativeMemory.hpp">Header</a>
<a href =https://github.com/E66666666/GTAVManualTransmission/blob/master/Gears/NativeMemory.cpp">NativeMemory</a>
I use CE. My procedure is finding that address, right-click it to add it to the memory thingy, where you can select to see what writes to that address. I try to let CE NOP it, if it works I un-NOP it, go to its address and write down the actual instruction in hex (and its arguments, to be sure). Then I use that info for NativeMemory for it to find that address and patch it.
@ikt Wow that's helpful. Thanks I'll look into it. I started an internship as soon as I uploaded this mod so I barely have time to do anything.
Doesn't seem to work with a controller. Tends to glitch out and even if I stop with the wheel full rotation one way, they will turn the opposite way.
Can you make this also work while driving?
Great mod! Can you do the same when the car is moving? type the server drift paradise at MTA SA .. so the drift gets more realistic !!
fine
@zzcool the mod description says this is for when you're not moving.