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  • D40da0 channels4 profile

    @ThatsPella Thank you very much, these loadscreens are 10x better than the next-gen ones

    27. Mai 2024
  • D40da0 channels4 profile

    @Michael21107 Whoops, thanks for pointing out. Will be edited soon

    27. Mai 2024
  • D40da0 channels4 profile

    @YaBoiRandom That's original design of Rockstar, nothing to do about it

    27. Mai 2024
  • D40da0 channels4 profile

    @SuleMareVientu Thnaks man, I thought of making it because that easier for me than a script mod or a map mod

    27. Mai 2024
  • D40da0 channels4 profile

    @gtavjamal I don't know man, maybe because they want a new style of loadscreens

    27. Mai 2024
  • D40da0 channels4 profile

    @SuleMareVientu Have you tried to save the game normally (either by the bed or via quicksave) and then load that savefile over and over again? Because when I was doing rampages after I finished the Mr Philips, I was loading the savefile (because I was failing to get gold medal in the rampage) and when I tried to load it for the third time the mod just crash. I don't know if this is just a bad luck or maybe a 1% possibility that the mod wasn't able to load the features more than 2 to 3 times.

    4. April 2024
  • D40da0 channels4 profile

    @SuleMareVientu Sorry for bothering, but have you fixed the issue about the gates in the mission meltdown and the pulling favors side missions (recently discovered)? I would also suggest to fix the issue where this mod causing an infinite loading bug when it tries to load the interior of the mission "Dead Man Walking" as well. Thanks for reading and againg sorry for bothering.

    30. März 2024
  • D40da0 channels4 profile

    @SuleMareVientu No worries. This mod has always a dream for any GTA V player, and you made it real. So it's my pleasure to improve such a mod by suggesting.

    30. März 2024
  • D40da0 channels4 profile

    @SuleMareVientu I run b2372 and I'm not talking about mission replay, I am talking about loading savefile (aka load game) when I load the game more than two times (even outside in the open) the mod will crash for no reason. Oh yeah about the question that you asked which is the definition of "Mission Marker state/system", when there's a mission or mission marker in inside of interior, for example the missions (Lamar Down, Marriage Counselling, Did Somebody Say Yoga?, The Final Mission where you've to choose the ending) the game gives you the freedom to use weapons, jump or ragdoll, and to run in First Person. The state where you can use weapons inside safehouse while you're in the same interior that contains the mission and its marker is called mission marker state or mission maker effect. Fun Fact: In the first release of the PS4 version of GTA V, there are rare cases that you can use weapons in safehouse with no consequences.

    30. März 2024
  • D40da0 channels4 profile

    @SuleMareVientu This update is great, but there's few issues needs to be solved:
    1. When you reload a savefile more than 2 two times in a row the mod will crash
    2. If "AllowWeaponsInSafehouse" is enabled, Michael's safehouse gate will open (thinking that I've wanted level) and Michael's family run away.
    3. When I control Franklin and head to the safehouse, chop will simply run away without even entering the interior.
    4. If you wait inside the safehouse for while (again while "AllowWeaponsInSafehouse" is enabled) you'll on radar that the police will come to arrest you, even if I can switch characters and have literally no wanted level.
    I suggest that you should make the option "AllowWeaponsInSafehouse" use the mission marker state/system instead of wanted level state system to avoid any issues that has.
    I would also suggest that you add the features that many people requested such as the Combat PDW and Machine Pistol accessories fix, ability to use suppersor inside of cars, GTA IV parkour system, and other requested features to make this mod a necessity to play the game. Thanks for reading and I hope that I'm not bothering you

    29. März 2024