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anyone knows how to actually attach these on the weapons?
nice and simple mod... though I like your graphics mods! what ENB and Time Cycle mod you have there?
@Gang1111 thanks for the reply, yea I figured that much. just used the FXAA on the Nvidia control panel individually for GTA with the ingame FXAA on.
didn't like using the ingame MSAA since it tanks performance bigtime.
though I'd probably be testing it out on a later date.
anyone knows if there's a difference between FXAA 1,2 and 3?
FXAA is the only AA that my card can handle, that's why I want to know if the numbers mean FXAA strength or level.
@MAESTRE would you be able to make weapons again? these weapons here in your mod are reaaaaaaaaally good!
@Venkey if I could make the road lights a little less brighter through some sort of a config in the mod?
this is cool! anyway I could get it less brighter in the .rpf?
@_CP_ nice!
@metroidguy @G00 @black4nothing @kquiler boiis! got the aimpoint scope working on this SCAR on first person(kinda).
edit weaponspecialcarbine.meta on:
Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mpbusiness\common\data\ai
then look for <FirstPersonScopeAttachmentOffset on search then replace the whole line with this:
<FirstPersonScopeAttachmentOffset x="0.000000" y="-0.02000" z="-0.040000" />
.
if you want the aimpoint scope or acog use metroidguy's pack here
https://www.gta5-mods.com/weapons/weapon-attachments-pack
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if you want to use the scopes on fps accurately on carbine rifle use these lines on weapons.meta on the update.rpf
Carbine Rifle ACOG:
<FirstPersonScopeAttachmentOffset x="0.00000" y="-0.0100" z="-0.0310" />
Carbine Rifle Aimpoint:
<FirstPersonScopeAttachmentOffset x="0.00000" y="-0.0100" z="-0.0325" />
@Kevin56436 I see... it's okay, atleast it's not that much compared to the other graphics mods. thanks for the heads up btw :)
good luck with the clouds too, I'll be sure to download ur next upload right away once you've posted it.