Sprunk to Coke Billboard Mod V2 Final
5.448
127
5.448
127
=V2 Final=
Update:
This is the refined and final version of my stand alone billboard mod.
I went back into photoshop and basically reduxed just about everything in order to contend with the miss shaped sprunk colo bottleneck that looked a little off in my original.
Taking from a coka cola ad I pretty much had to re-composite every element, from the coke bottle, to the sprays of liquid...
Just about everything in the image is a separate layer.
About:
This is a replacement texture and LOD's for the giant sprunk colo sign on the sunset strip.
I created this completely from scratch in photoshop and managed to make imo a pretty cool and realistic coka cola replacement.
This is just a teaser for my complete realism overhaul for all the billboards.
My goal is not to just throw any old texture, rather strategically placed & chosen images that still fit seamlessly into the game.
PS:
All the lod's are included here. (I will release no mod without LOD support!)
How to install:
First of course you need the latest version of openIV...
http://openiv.com/
- Extract the contents of to a temporary folder of your choosing, start up openIV & enable "edit mode".
- Navigate to your root GTA 5 game folder and open the "x65l.rpf".
- The install locations below will show you were to navigate & replace the files.
- Just follow the directions in conjunction with the directories shown & simply drag and drop from the "files: folder within this archive..
BACKUP AS YOU GO!
Install locations:
"im_ss_13_sprunksign.dds"
- goes in -
"x64l.rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_billboard_start+hidr.ytd"
"ss_13_prop_lod.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_lod.ytd"
"ss_13_prop_slod1.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_06_06b_13_14_children.ytd"
"ss1_13_billboard_start.ydr"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf"
Disclaimer:
- The "ss1_13_billboard_start.ydr" is a model file & only contains one modified texture by me.
Other textures within it only relate to the billboard itself, so there is no reason it should interfere with any of your current texture mods.
-I haven't noticed any bugs or missing lod's as yet but if you find any problems please report it on the boards here.
-Back up your files!
- Lod's are going to be a problem with any future texture mods that anyone releases..
I assume all users understand that any previous mods relating to textures may be overwritten by another.
-I will not be held responsible for any damage done to your game and or hardware.
Enjoy!
Update:
This is the refined and final version of my stand alone billboard mod.
I went back into photoshop and basically reduxed just about everything in order to contend with the miss shaped sprunk colo bottleneck that looked a little off in my original.
Taking from a coka cola ad I pretty much had to re-composite every element, from the coke bottle, to the sprays of liquid...
Just about everything in the image is a separate layer.
About:
This is a replacement texture and LOD's for the giant sprunk colo sign on the sunset strip.
I created this completely from scratch in photoshop and managed to make imo a pretty cool and realistic coka cola replacement.
This is just a teaser for my complete realism overhaul for all the billboards.
My goal is not to just throw any old texture, rather strategically placed & chosen images that still fit seamlessly into the game.
PS:
All the lod's are included here. (I will release no mod without LOD support!)
How to install:
First of course you need the latest version of openIV...
http://openiv.com/
- Extract the contents of to a temporary folder of your choosing, start up openIV & enable "edit mode".
- Navigate to your root GTA 5 game folder and open the "x65l.rpf".
- The install locations below will show you were to navigate & replace the files.
- Just follow the directions in conjunction with the directories shown & simply drag and drop from the "files: folder within this archive..
BACKUP AS YOU GO!
Install locations:
"im_ss_13_sprunksign.dds"
- goes in -
"x64l.rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_billboard_start+hidr.ytd"
"ss_13_prop_lod.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_lod.ytd"
"ss_13_prop_slod1.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_06_06b_13_14_children.ytd"
"ss1_13_billboard_start.ydr"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf"
Disclaimer:
- The "ss1_13_billboard_start.ydr" is a model file & only contains one modified texture by me.
Other textures within it only relate to the billboard itself, so there is no reason it should interfere with any of your current texture mods.
-I haven't noticed any bugs or missing lod's as yet but if you find any problems please report it on the boards here.
-Back up your files!
- Lod's are going to be a problem with any future texture mods that anyone releases..
I assume all users understand that any previous mods relating to textures may be overwritten by another.
-I will not be held responsible for any damage done to your game and or hardware.
Enjoy!
Zuerst hochgeladen: 14. Juli 2015
Letztes Update: 19. Juli 2015
Last Downloaded: 24 hours ago
42 Kommentare
More mods by justindesign:
=V2 Final=
Update:
This is the refined and final version of my stand alone billboard mod.
I went back into photoshop and basically reduxed just about everything in order to contend with the miss shaped sprunk colo bottleneck that looked a little off in my original.
Taking from a coka cola ad I pretty much had to re-composite every element, from the coke bottle, to the sprays of liquid...
Just about everything in the image is a separate layer.
About:
This is a replacement texture and LOD's for the giant sprunk colo sign on the sunset strip.
I created this completely from scratch in photoshop and managed to make imo a pretty cool and realistic coka cola replacement.
This is just a teaser for my complete realism overhaul for all the billboards.
My goal is not to just throw any old texture, rather strategically placed & chosen images that still fit seamlessly into the game.
PS:
All the lod's are included here. (I will release no mod without LOD support!)
How to install:
First of course you need the latest version of openIV...
http://openiv.com/
- Extract the contents of to a temporary folder of your choosing, start up openIV & enable "edit mode".
- Navigate to your root GTA 5 game folder and open the "x65l.rpf".
- The install locations below will show you were to navigate & replace the files.
- Just follow the directions in conjunction with the directories shown & simply drag and drop from the "files: folder within this archive..
BACKUP AS YOU GO!
Install locations:
"im_ss_13_sprunksign.dds"
- goes in -
"x64l.rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_billboard_start+hidr.ytd"
"ss_13_prop_lod.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_lod.ytd"
"ss_13_prop_slod1.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_06_06b_13_14_children.ytd"
"ss1_13_billboard_start.ydr"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf"
Disclaimer:
- The "ss1_13_billboard_start.ydr" is a model file & only contains one modified texture by me.
Other textures within it only relate to the billboard itself, so there is no reason it should interfere with any of your current texture mods.
-I haven't noticed any bugs or missing lod's as yet but if you find any problems please report it on the boards here.
-Back up your files!
- Lod's are going to be a problem with any future texture mods that anyone releases..
I assume all users understand that any previous mods relating to textures may be overwritten by another.
-I will not be held responsible for any damage done to your game and or hardware.
Enjoy!
Update:
This is the refined and final version of my stand alone billboard mod.
I went back into photoshop and basically reduxed just about everything in order to contend with the miss shaped sprunk colo bottleneck that looked a little off in my original.
Taking from a coka cola ad I pretty much had to re-composite every element, from the coke bottle, to the sprays of liquid...
Just about everything in the image is a separate layer.
About:
This is a replacement texture and LOD's for the giant sprunk colo sign on the sunset strip.
I created this completely from scratch in photoshop and managed to make imo a pretty cool and realistic coka cola replacement.
This is just a teaser for my complete realism overhaul for all the billboards.
My goal is not to just throw any old texture, rather strategically placed & chosen images that still fit seamlessly into the game.
PS:
All the lod's are included here. (I will release no mod without LOD support!)
How to install:
First of course you need the latest version of openIV...
http://openiv.com/
- Extract the contents of to a temporary folder of your choosing, start up openIV & enable "edit mode".
- Navigate to your root GTA 5 game folder and open the "x65l.rpf".
- The install locations below will show you were to navigate & replace the files.
- Just follow the directions in conjunction with the directories shown & simply drag and drop from the "files: folder within this archive..
BACKUP AS YOU GO!
Install locations:
"im_ss_13_sprunksign.dds"
- goes in -
"x64l.rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_billboard_start+hidr.ytd"
"ss_13_prop_lod.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_lod.ytd"
"ss_13_prop_slod1.dds"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_06_06b_13_14_children.ytd"
"ss1_13_billboard_start.ydr"
- goes in -
"x64l rpf\levels\gta5\_citye\sunset\ss1_13.rpf"
Disclaimer:
- The "ss1_13_billboard_start.ydr" is a model file & only contains one modified texture by me.
Other textures within it only relate to the billboard itself, so there is no reason it should interfere with any of your current texture mods.
-I haven't noticed any bugs or missing lod's as yet but if you find any problems please report it on the boards here.
-Back up your files!
- Lod's are going to be a problem with any future texture mods that anyone releases..
I assume all users understand that any previous mods relating to textures may be overwritten by another.
-I will not be held responsible for any damage done to your game and or hardware.
Enjoy!
Zuerst hochgeladen: 14. Juli 2015
Letztes Update: 19. Juli 2015
Last Downloaded: 24 hours ago
@diamond-optic Hmm, or maybe Rockstar yet has plans for this sign.
At any rate if you really want to overwrite the mysterious texture diamond has discovered, simply drag and drop the file from my link into.. "x64f.rpf\levels\gta5\destruction\exterior\des_heli_billboard.rpf".
Here is a link to the file:
http://members.shaw.ca/ytech/des_billboard.ytd
@GanjaHouse Well good news and bad.. I finally got around to that texture and you can edit the mid to far range LOD's, but the main hi res texture appears to be hidden within the vast confusion of GTA5's file structure.
If you still want to mess with it you can find the lod's in Hollywood under x64j.rpf in the Hollywood_01 folder then within the hw1_02.rpf.
But again the main hi res texture eludes me.Its not even embedded in the ydr file, Ive looked everywhere in the folder.
If anyone comes across it I will dance at your wedding if you pass it on its location to us.
Can you do this for Corona?
@SamBLV Actualy I did considered some beer brands originally, corona & Budweiser etc..
Coke was just the obvious most iconic american brand.
Currently re-texturing as much of Hollywood/ sunset Blvd as I can but when I come back to it I will consider Corona as an option.
EXCELLENT WORK!!! NOW PLEASE>>> Can you fix this mod?
https://www.gta5-mods.com/maps/hollywood-sign
This guy can't seem to figure out how to fix lod issue, and I know you would be the one to help him. You made this mod with lod so perfectly! PLEASE PLEASE PLEASE help this guy and me too... I wanna use it :D
@justindesign theres another texture for this sign in this file: x64f.rpf\levels\gta5\destruction\exterior\des_heli_billboard.rpf\des_billboard.ytd
@diamond-optic Interesting... Thats an odd directory for that to be in.
Doesn't seem to effect it in single payer but i guess in the spirit of thoroughness I should post an update.
Anyone know what that destruction folder is?
Thanks for the info Diamond.
@Iamthewerewolf I feel your pain, I have been anxiously watching that mod, waiting for an update.
If I have time this weekend i mite have a look but I think he was having a bigger issue with a yet un editable file that Open iv nor texture tool kit can read.
@justindesign Sounds good man! I know as soon as the file is found what needs to be done but damn it... I thought I found it before but I was wrong.
@justindesign honestly i have no idea what its used for.. given the name of the directory, one would imply that its for props/etc that can get destroyed. Like if you look at one of the models in that rpf it looks like the sign with basically a hole blown in it, but ingame that sign takes a beating without any real damage. I also dont recall any missions that include that sign taking any damage like that. So idk what its actually used for and maybe its not used at all for anything, possibly yet another thing that never made it in the game but was left behind to take up extra space (lol). Maybe someone else knows more though
This Read me makes no sense, how do you open a ytd file?
im_ss_13_sprunksign.dds"
- goes in -
"x64l.rpf\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_billboard_start+hidr.ytd"
@MatticusFinch1820 just double click and it opens as long as its in Edit mode.
Well, it's easy to tell who the inexperienced are where installing mods are concerned. ;) I'm probably not getting the "likes" I should from my newest mod either, for much the same reason...
Really nice modification.
THX !!!
@justindesign
This mod stole your coke billboard. hopefully they asked permission
https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la
I installed it and i saw your coke billboard driving down the street. i was confused because i just did fresh install. come to find out it was these geniuses
-_-
your mod is great though.
@justindesign
Edit*
Ganjahouse claims that he informed you about using your textures in his mod. Please disregard my previous post.
Thanks for this, it looks so much better now.
@justindesign Hello mate, I'm going to make a big rise of my modpack and I wonder if there is any problem for you, I would like to include your mod next to mine and offer it to the community in a very simple, all packaged and in rpf, it is only a question of Download and play and this is all included.
What do you think the idea? Everything is to make mod easier to the community that does not know how to edit the gta.
Of course the credits to your mod, and your original link is included.
@justindesign Sorry that I haven't rated this amazing mod earlier. I have had it in game for about six months and it is one of my favorite texture replacements. Excellent work!!! Thank you!