Enhanced Taxi Missions [.NET] 1.4
120.293
825
120.293
825
GTA V's default taxi missions aren't bad, but they lack variety. It seems like Rockstar only used about 10 pre-defined pick-up and drop-off locations.
The goal of Enhanced Taxi Missions is to do it better and bring more variety to your taxi-driving adventures! See the feature list further down for more information.
---- CHANGE LOG ----
1.4
1.31
1.3
1.2
1.1
---- KNOWN BUGS ----
---- FEATURES ----
---- IN-GAME ----
---- CUSTOMIZATION ----
---- REQUIREMENTS ----
---- TO INSTALL ----
The goal of Enhanced Taxi Missions is to do it better and bring more variety to your taxi-driving adventures! See the feature list further down for more information.
---- CHANGE LOG ----
1.4
- Bugfix: Fixed the script crash that occurred when you exit your vehicle while the mission is active: You now have 30 seconds to return to your vehicle if you exit it. After that, your passengers will lose their patience and leave.
- Bugfix: Script shouldn't crash when any of your customers die. Instead, the mission will fail, any remaining passengers will flee, and you won't get paid. It's up to you to figure out what to do with the dead bodies in your car - new customers won't like riding alongside a corpse...
- Bugfix: (Mostly) fixed the disappearing GPS route bug: The route will occasionally still disappear, but it will re-appear again after a short while. Side effect: The GPS route flashes periodically.
- Bugfix: Missions crashed if playing for an extended period of time because ped task sequences weren't being cleaned up.
- Some UI improvements:
- The pick-up and destination information now includes the neighborhood name.
- Nicer looking payment notifications.
1.31
- Removed vehicle limitations. You can now use any vehicle in the game as long as it has room for three passengers. Some cars, like the Sentinel Coupe, have four seats but two doors, so passengers will warp into the back seats.
- Re-wrote the route generation algorithm. The script shouldn't crash anymore when there aren't any passenger pick-up locations nearby.
- Added .ini option to enable/disable hazard lights while waiting for passengers to enter/exit the vehicle
- 100 more locations
1.3
- Passengers won't panic anymore when two or three of them get into your vehicle.
- Passengers won't get in your car if it's too dirty or damaged.
- Passengers will pay less if you damage the car too much during your trip.
- More locations added. Total is now 815.
1.2
- You can now be a pretend-Uber driver! Taxi missions are enabled for most four-door cars in the game.
- Hopefully fixed a bug where animals were selected as passengers. Hard to test for this, so let me know if it still happens.
- Moooooore locations!
1.1
- Blue chevron markers now show where to stop your car to pick up and drop off passengers
- Added a ton of new destinations, mostly around Vespucci
---- KNOWN BUGS ----
- Using the horn while in the taxi will activate the stock taxi missions.
- Passengers sometimes get stuck while walking towards your car. You can reset their pathfinding algorithm by honking your horn. If it still takes too long, they will eventually warp into your car directly.
---- FEATURES ----
- Random number of passengers for each trip (between 1 and 3)
- 950+ individual pick-up and drop-off locations
- Pick-up locations and destinations change depending on the time of day (people go to work in the morning, home in the evening, to clubs and restaurants at night, etc)
- Player is paid based on distance between pick-up and drop-off locations. Base fare is $6, and every mile driven is $20.
- Random peds on the street may hail player if driving a taxi cab. (This may still be a bit buggy, sometimes peds are on balconies and can't get down. They will eventually warp into the car.)
- Passengers will not get into a car if it's more than 25% damaged. Any collisions that occur during your trip will cause your passengers to pay less. (Minor scrapes and bumps won't be noticed, unless there are a lot of them.)
---- IN-GAME ----
- Press the "L" key to toggle the missions on and off
- If a passenger gets stuck while trying to get into the vehicle, you can use the horn to have the passenger retry getting into the car. If they still won't move, just wait. They will eventually warp into the car (timeout is set to 20 seconds).
- Once you've picked up a passenger, a countdown timer will appear on the UI. As long as it's green, your tip will be 40% of the fare. Once the timer turns yellow, your tip will start to decrease. Once the timer reaches zero, you will not receive a tip. However, you can still complete the mission and receive the base fare.
---- CUSTOMIZATION ----
- Edit the EnhancedTaxiMissions.ini file to customize the missions
- TOGGLE: Choose which keys toggle the mission on and off. Acceptable values are "A" through "Z", "0" through "1" and "F1" through "F12"
- UNITS: Whether the user interface uses miles or kilometers. Acceptable values are "MI" and "KM"
- FAREPERMILE: Determines how much you get paid per mile driven with a customer
- AVERAGESPEED: Determines how fast you need to get to your destination before the countdown timer reaches zero. Larger numbers mean you need to drive faster
- AUTOSAVE: set to "1" to enable autosaving after each successfully completed fare
- HAZARDLIGHTS: set to "0" to turn off the hazard lights when stopped and waiting for passengers to enter/exit the vehicle.
---- REQUIREMENTS ----
- Script Hook V and the ASI loader: https://www.gta5-mods.com/tools/script-hook-v
- Script Hook V Dot Net: https://www.gta5-mods.com/tools/scripthookv-net
---- TO INSTALL ----
- If you've installed a previous version of this mod, remove it.
- Place the EnhancedTaxiMissions.vb file into your "scripts" folder, located in the main GTA V directory. If the folder doesn't exist, create it.
Zuerst hochgeladen: 12. Mai 2015
Letztes Update: 24. Mai 2019
Last Downloaded: vor 12 Minuten
489 Kommentare
More mods by LCBuffalo:
GTA V's default taxi missions aren't bad, but they lack variety. It seems like Rockstar only used about 10 pre-defined pick-up and drop-off locations.
The goal of Enhanced Taxi Missions is to do it better and bring more variety to your taxi-driving adventures! See the feature list further down for more information.
---- CHANGE LOG ----
1.4
1.31
1.3
1.2
1.1
---- KNOWN BUGS ----
---- FEATURES ----
---- IN-GAME ----
---- CUSTOMIZATION ----
---- REQUIREMENTS ----
---- TO INSTALL ----
The goal of Enhanced Taxi Missions is to do it better and bring more variety to your taxi-driving adventures! See the feature list further down for more information.
---- CHANGE LOG ----
1.4
- Bugfix: Fixed the script crash that occurred when you exit your vehicle while the mission is active: You now have 30 seconds to return to your vehicle if you exit it. After that, your passengers will lose their patience and leave.
- Bugfix: Script shouldn't crash when any of your customers die. Instead, the mission will fail, any remaining passengers will flee, and you won't get paid. It's up to you to figure out what to do with the dead bodies in your car - new customers won't like riding alongside a corpse...
- Bugfix: (Mostly) fixed the disappearing GPS route bug: The route will occasionally still disappear, but it will re-appear again after a short while. Side effect: The GPS route flashes periodically.
- Bugfix: Missions crashed if playing for an extended period of time because ped task sequences weren't being cleaned up.
- Some UI improvements:
- The pick-up and destination information now includes the neighborhood name.
- Nicer looking payment notifications.
1.31
- Removed vehicle limitations. You can now use any vehicle in the game as long as it has room for three passengers. Some cars, like the Sentinel Coupe, have four seats but two doors, so passengers will warp into the back seats.
- Re-wrote the route generation algorithm. The script shouldn't crash anymore when there aren't any passenger pick-up locations nearby.
- Added .ini option to enable/disable hazard lights while waiting for passengers to enter/exit the vehicle
- 100 more locations
1.3
- Passengers won't panic anymore when two or three of them get into your vehicle.
- Passengers won't get in your car if it's too dirty or damaged.
- Passengers will pay less if you damage the car too much during your trip.
- More locations added. Total is now 815.
1.2
- You can now be a pretend-Uber driver! Taxi missions are enabled for most four-door cars in the game.
- Hopefully fixed a bug where animals were selected as passengers. Hard to test for this, so let me know if it still happens.
- Moooooore locations!
1.1
- Blue chevron markers now show where to stop your car to pick up and drop off passengers
- Added a ton of new destinations, mostly around Vespucci
---- KNOWN BUGS ----
- Using the horn while in the taxi will activate the stock taxi missions.
- Passengers sometimes get stuck while walking towards your car. You can reset their pathfinding algorithm by honking your horn. If it still takes too long, they will eventually warp into your car directly.
---- FEATURES ----
- Random number of passengers for each trip (between 1 and 3)
- 950+ individual pick-up and drop-off locations
- Pick-up locations and destinations change depending on the time of day (people go to work in the morning, home in the evening, to clubs and restaurants at night, etc)
- Player is paid based on distance between pick-up and drop-off locations. Base fare is $6, and every mile driven is $20.
- Random peds on the street may hail player if driving a taxi cab. (This may still be a bit buggy, sometimes peds are on balconies and can't get down. They will eventually warp into the car.)
- Passengers will not get into a car if it's more than 25% damaged. Any collisions that occur during your trip will cause your passengers to pay less. (Minor scrapes and bumps won't be noticed, unless there are a lot of them.)
---- IN-GAME ----
- Press the "L" key to toggle the missions on and off
- If a passenger gets stuck while trying to get into the vehicle, you can use the horn to have the passenger retry getting into the car. If they still won't move, just wait. They will eventually warp into the car (timeout is set to 20 seconds).
- Once you've picked up a passenger, a countdown timer will appear on the UI. As long as it's green, your tip will be 40% of the fare. Once the timer turns yellow, your tip will start to decrease. Once the timer reaches zero, you will not receive a tip. However, you can still complete the mission and receive the base fare.
---- CUSTOMIZATION ----
- Edit the EnhancedTaxiMissions.ini file to customize the missions
- TOGGLE: Choose which keys toggle the mission on and off. Acceptable values are "A" through "Z", "0" through "1" and "F1" through "F12"
- UNITS: Whether the user interface uses miles or kilometers. Acceptable values are "MI" and "KM"
- FAREPERMILE: Determines how much you get paid per mile driven with a customer
- AVERAGESPEED: Determines how fast you need to get to your destination before the countdown timer reaches zero. Larger numbers mean you need to drive faster
- AUTOSAVE: set to "1" to enable autosaving after each successfully completed fare
- HAZARDLIGHTS: set to "0" to turn off the hazard lights when stopped and waiting for passengers to enter/exit the vehicle.
---- REQUIREMENTS ----
- Script Hook V and the ASI loader: https://www.gta5-mods.com/tools/script-hook-v
- Script Hook V Dot Net: https://www.gta5-mods.com/tools/scripthookv-net
---- TO INSTALL ----
- If you've installed a previous version of this mod, remove it.
- Place the EnhancedTaxiMissions.vb file into your "scripts" folder, located in the main GTA V directory. If the folder doesn't exist, create it.
Zuerst hochgeladen: 12. Mai 2015
Letztes Update: 24. Mai 2019
Last Downloaded: vor 12 Minuten
@sezbulent has taken to update this script.
The updated version is available here: https://www.gta5-mods.com/scripts/updated-gtav-enhanced-taxi-missions-net
@LCBuffalo
Here's a ping, so you're aware of this if you return :)
@ikt
Thank you for your answer, though I do not know why I can't be reached on the forums. I will certainly take a look at the given guideline.
P.S: I just noticed you are the creator of manual transmission, which I've been using for a while, especially with this mod. Thank you for your amazing work!
The best taxi mod but you need add new key for coupe sportcars...
How can you set the routes longer, especially to the "countryside" - such as Paleto Bay, Sandy Shores, Grapeseed ???... I would like to drive people from the city to the countryside and contrariwise...
@ikt Thank you!
Great mod, works well and adds to gameplay.
Best mod ever! This plus cruise control mod for driving around LS is the ultimate chill simulator!
Really good taxi missions with an UBER style system.
Hello, dear friend, please increase the time for the passenger to stop the taxi at the traffic light
@patrio Open EnchancedTaxiMissions.vb with a text editor and find this line
IdealTripTime = (FareDistance / AverageSpeed) * 60 * 60 * 1000
Edit the numbers as you like and there you go
Why can't I continue to pick up another passenger after I've picked up one passenger?
Intervenes with the in-game taxi missions
i love this. 2 suggestions tho. i would like to play with coupe car, and instead of finding a new passanger right away, it would be nice to wait for customer a little for rp
Cool!
it worked
It works and it's good.. I hope for a more enhanced version
Ok so I use this mod and I only have 500 Dollars I have fuel consumption enabled so I have to pay for gas. Also I have hunger and thirst mod. So I should pick up passengers to survive lol I use also manual transmission so it's super fun driving around with a purpose making some cash while listening to the radio lol
I press "L" and nothing happens, just turns on the right arrow.
my game crash after pressing "L" is that normal ?
crash after press L how to fix