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@HampeS98 i would recommend a video of you going through every station on the wheel, but few screenshots could work too
@HampeS98 i'm gonna need more details. which stations are missing? what game version are you using? do you have any addon stations installed, if so which? also keep in mind this adds support for icons, it doesn't add stations themselves, those are added with separate mods.
1.05 update adds compatibility to The Cayo Perico Heist (1.0.2189.0), as well as adds Spotify Radio and Chatterbox FM icons. Thanks to sjaak327 (https://www.gta5-mods.com/users/sjaak327) for helping me with testing.
!!! IMPORTANT FOR MOD CREATORS !!!
It is advised to update your mod with the latest version of the HUD, or to let the downloaders know to update to this one. Certain icons were shifted to future-proof against more Rockstar radios and using an older version of the .ytd on a new .gfx (and similarly old .gfx on new .ytd) WILL cause issues.
it annoys me to no end how out of place those icons look in vanilla gta
@prince_linus can you record a video of the issue? also it's not meant to display the unused slots.
great mod for blowing up everything in rage after still failing to get the character after 10 rolls
@MiccioBoy it already is a part of the wheel - radio_34_dance_rock
The car's modkit id conflicts with the DR1 (openwheel2) modkit ID. Both are ID 434. I recommend changing it to a free ID so that it won't break any rockstar modkits - anything between 500 and 1023 should work, but I can't guarantee it won't conflict with another mod instead.
Also the reason why some people have issues with lights is because the order value in setup2.xml is too low. Change it to 36, for example, basically an order value higher than the one mpheist3 uses, so that the mod loads after the original Rockstar assets have loaded. That also means duplicating some files (such as vehiclelayouts.meta) won't be necessary.
@vyavya it's not possible to add license plates through a dlc pack. believe me, i would have turned this mod into one a long time ago if i could.
@Dani02 that only happens if your dlcpack is set to be a level pack ("EXTRACONTENT_LEVEL_PACK", and/or "isLevelPack" set to true), if you set it to a compatibility pack ("EXTRACONTENT_COMPAT_PACK") you won't need to duplicate an existing vehiclelayous.meta or any other file.
alternatively it won't load if the user has a pirated version of the game without the dlc that adds the file.