InversePower 1.1.3
17.717
306
InversePower tries to counteract the fact that GTA V decreases engine power when your car starts gliding. This allows for a more realistic and less annoying driving experience. Drifting and slides are easier to maintain and adjust.
This mod is inspired by Drift Assist by InfamousSabre and works similarly. The big difference is that speed is used as a negative feedback to make cars not accelerate too much and swerve out of control at higher speeds. The lower the speed and the higher your angle, the more power is added.
Requirements
Any GTA V version
ScriptHookV
Installation
Move InversePower.asi and InversePower.ini to the root of the GTA V folder.
Adjust the .ini as you see fit.
Source code
Changelog
1.0
Initial release
1.1
Allow for angles >> 90 to get a power boost
Clean up debug window
Changed default values for less erratic behavior
1.1.1
Added deadzone
Better compatibility: Dropped Microsoft Visual C++ Redistributable 2015 (x64) requirement
1.1.2
Add compatibility with Manual Transmission mod.
Fix deadzone option.
1.1.3
Remove cross-script functionality for CitizenFX support (removed Manual Transmission communication)
Zuerst hochgeladen: 15. Januar 2016
Letztes Update: 24. September 2016
Last Downloaded: 3 hours ago
133 Kommentare
InversePower tries to counteract the fact that GTA V decreases engine power when your car starts gliding. This allows for a more realistic and less annoying driving experience. Drifting and slides are easier to maintain and adjust.
This mod is inspired by Drift Assist by InfamousSabre and works similarly. The big difference is that speed is used as a negative feedback to make cars not accelerate too much and swerve out of control at higher speeds. The lower the speed and the higher your angle, the more power is added.
Requirements
Any GTA V version
ScriptHookV
Installation
Move InversePower.asi and InversePower.ini to the root of the GTA V folder.
Adjust the .ini as you see fit.
Source code
Changelog
1.0
Initial release
1.1
Allow for angles >> 90 to get a power boost
Clean up debug window
Changed default values for less erratic behavior
1.1.1
Added deadzone
Better compatibility: Dropped Microsoft Visual C++ Redistributable 2015 (x64) requirement
1.1.2
Add compatibility with Manual Transmission mod.
Fix deadzone option.
1.1.3
Remove cross-script functionality for CitizenFX support (removed Manual Transmission communication)
Zuerst hochgeladen: 15. Januar 2016
Letztes Update: 24. September 2016
Last Downloaded: 3 hours ago
-
20. Oktober 2017
-
@ikt I can take a look.
From the source code, it looks like it is pretty simple. To be honest, I am not sure why the vehicle upgrades stop it from working.
If I apply the upgrades while sitting in the vehicle, it stops all together. So if I go into another vehicle, it won't work there ether after doing so.
But I was thinking, wouldn't it be cool if we had a script like this one, but it simulates you being able to turn off Anti Lock Breaks and Traction Control? I think that would be neat.
20. Oktober 2017 -
@nkjellman
I can't see what's wrong! Everybody keeps saying "the script stops working" but what actually happens? Look, here, me changing shit, and it keeps working? The script itself keeps working. It doesn't just "stop working". Are the engine upgrades that affect power not working? Sure, but that's not this script "stopping working". Look.https://streamable.com/yk07l
See. Try it yourself.
[CONFIG]
Power = 1000
Torque = 1200
Angle = 350
Speed = 200
Slope = 35
Deadzone = 0[DEBUG]
Debug = 1
DisableP = 0
DisableT = 0Like what EXACTLY stops working then? I can't fix an issue if I can't find the issue. It's been going like this for months.
Disable the power multiplier, since that's permanently fucked if this script touches it and the game just seems to do other shit with it idk
21. Oktober 2017 -
-
-
-
Hi Ikt, can you tell me what handling mods you're currently using? I believe you said that you pair Inverse Power w/ Realistic Driving V? I'm using Inv. Power alone right now and it's great. I also would like to know if addon DLC cars will be unaffected by Realistic Driving V. I know you're not the author if it, but I would like your input on all things drifting. Thanks
30. Oktober 2017 -
@oggthaman
Killatomate's Realistic Driving V. Add-on DLC cars are unaffected but I usually pick/assign a handling line that's comparable for the car's class.1. November 2017 -
Thanks! O and to that guy wondering about the issue with tuning a car and inverse power no longer activating, just modify a car, save it and then spawn a new one and it works fine. You're already going to save your favorite creations so it's no big deal. V - stancer is the only mod I can't get to operate with the toggle keybind. Script seems to load, but menu will not activate. Admittedly I haven't done much troubleshooting yet. I usually have some key config problems with a tenkeyless keyboard.
10. November 2017 -
1)After editing ini do I need to restart game or pressing Insert key loads new settings?
2)I have a circular road and want to keep drifting but back of the car goes moves faster causing a 180 turn. What values can I tweak for this?27. Dezember 2017 -
-
-
-
-
Is that little box of information always visible in game like it is in the videos and pictures? If it is, is there a way to disable it?
8. Februar 2018 -
Y'all need to learn to @ me.
@NB370
Just get out and in of your car again.@efilofnacixem
Something neutral. Idk what values exactly. Angle doesn't mean what you think it is. It's the angle factor.@CaseIdea
It's hidden by default and only appears if you enable the debug option in the ini.12. April 2018 -
-
I've made a video featuring this mod along with the manual transmission mod and various others. Check it out if you want to know what it's like. Great work by @ikt ► https://youtu.be/AUSqBolYUSw ◄
15. September 2018 -
@nkjellman
why not do it yourself the source code's right there